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maybe they have a life and go to work and dont have every time of the day
just be patience as many many WAY TO MANY already said
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26.09.2011, 21:12
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Last edited by Riddick94; 26/09/2011 at 09:54 PM.
)
Everyone have hope here for Kalcor is still working but he went on vacations. So now people will calm and the RC3 will be released in the next week.
Stay tuned!
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At the new function OnPlayerTakeDamage, why not put the amout of lost armour ?
This would be awesome ! *-*
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You guys gotta be patient. Kye can only do so much, so fast. Would you rather have a buggy version released quickly, or a fully functional version that took a little extra time?
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you have no concept of how hard it is to program in a computer language do you? you're lucky he's only taking 15 days so far between RC2 and RC3. he could very well be taking months at a time between versions, which some programs do take that long.
show some patience and wait like the rest of us people.
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A great idea would be to somehow assign ID's to explosions (var = createxplosion) then use them in OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid), such as weaponid being 51 then the issuerid being the ID of the explosion.
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Hi.
I report the OnPlayerTakeDamage.
This is callbacks does not officiate on NPC! :/
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but onplayertakedamage doesnt track the npc's health ...i tried..probably becuz they have no health
I hope there will be a way to toggle npckillable on or off
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Wow cant wait for the new release 0.3d RC3