07.09.2011, 16:59
how to stop script from demax
There is a small script you can insert (IIRC it's an array of strings which is never used) that can stop some versions. I believe that also including strange "#emit" code to defeat the pattern recognition can work, as do functions with states.
|
AntiDeAMX() { new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a }
Код:
AntiDeAMX() { new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a } |
#emit
Script[gamemodes/Blank1.amx]: Run time error 22: "AMX not initialized (or doubly initialized)"
The #emit preprocessor directive should be handled with care. It is only useful when you know what you're doing. #emit expects parameters. |