24.08.2011, 16:24
(
Последний раз редактировалось chucho; 24.08.2011 в 18:23.
Причина: Poner codigos :D
)
hola tengo una pequeсa duda resulta que cuando a un jugador lo matan algunas ocaciones no vuelve a respawnear que podra server espero y me ayuden gracias
esto es loq ue tengo en la linea de codigo lo siento
esto es loq ue tengo en la linea de codigo lo siento
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
IsInShml[playerid] = 0;
if(killerid != INVALID_PLAYER_ID)
{
//[PARAMETROS PARA EL ASESINO]
GivePlayerMoney(killerid, GANANCIA_MUERTE);a.
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
ResetPlayerWeapons(playerid);
GivePlayerMoney(playerid,- PERDIDA_MUERTE);
SetPlayerWantedLevel(playerid,0);
Spawn[playerid]= 1;
}
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
ResetPlayerWeapons(playerid);
GivePlayerMoney(playerid, -PERDIDA_MUERTE);
SendDeathMessage(killerid, playerid, reason);
Spawn[playerid]= 1;
new
name[24],
string[71];
Kills[playerid] = 0;
if(killerid != INVALID_PLAYER_ID)
{
Kills[killerid] ++;
GetPlayerName(killerid, name, sizeof(name));
switch(Kills[killerid])
{
case 2:
{
format(string, sizeof(string), "%s)", name);
SendClientMessageToAll(COLOR_GREEN2, string);
GivePlayerMoney(killerid,2500);
}
case 3:
{
format(string, sizeof(string), "%s )", name);
SendClientMessageToAll(COLOR_GREEN2, string);
GivePlayerMoney(killerid,3500);
}
case 5:
{
format(string, sizeof(string), "%s T", name);
SendClientMessageToAll(COLOR_AMARILLO, string);
GivePlayerMoney(killerid,4000);
}
case 8:
{
format(string, sizeof(string), "%s E", name);
SendClientMessageToAll(COLOR_AMARILLO, string);
GivePlayerMoney(killerid,5500);
}
case 12:
{
format(string, sizeof(string), "%s )", name);
SendClientMessageToAll(COLOR_NARANJA, string);
GivePlayerMoney(killerid,6500);
}
case 18:
{
format(string, sizeof(string), "%s le! (", name);
SendClientMessageToAll(COLOR_NARANJA, string);
GivePlayerMoney(killerid,7500);
}
case 25:
{
format(string, sizeof(string), "%sal! ", name);
SendClientMessageToAll(COLOR_NARANJA, string);
GivePlayerMoney(killerid,8500);
}
case 35:
{
format(string, sizeof(string), "%s (+ 12000)", name);
SendClientMessageToAll(COLOR_ROJO2, string);
GivePlayerMoney(killerid,12000);
}
}
}
for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
if(Team[playerid] != -1){
SetTimerEx("StopFlash", 120000, false, "i", Team[playerid]);
return GangZoneFlashForAll(Gang[Team[playerid]][Zone], Gang[Team[killerid]][Flash]);
}return 1;
}
forward StopFlash(gangid);
public StopFlash(gangid)
{
GangZoneStopFlashForAll(Gang[gangid][Zone]);
return 1;
}