[Tutorial] How to add maps to your server [MTA]
#1

Hey everyone, this is UPRP. This is my first tutorial, so please be nice ^^

Part 1: The Start
So, you have finished mapping in MTA.

Head to http://www.convertffs.com

Click " I want to upload instead of pasting! "

Go to Your MTA SAN ANDREAS File > SERVER > MODS > DEATHMATCH (or w/e gamename you use) > RESOURCES,

Open the map file, and upload the .map folder to convertFFS. ( Choose an output and input)

Part 2: Almost done

So now you uploaded your .map, You should see CreateObject, or CreateDynamicObject. [Depends on the output you chose]

I Made you guys a basic script, ready, all you have to do is add your code.

Note: This uses <STREAMER>, download it, or else remove #include <streamer>.

http://www.mediafire.com/?1qgs2jgbi2lir0l

Replace the //'s with your Createobject/CreateDynamicObject codes.

Hit F5 to compile.

If you get errors, make sure your Codes are using the same SPACES as the //'s.

You should get 0 Errors if all is complete.

Now, Put that into your Filterscripts folder.

Step 3: DONE!

Done, All that's left is, open up your server.cfg, and at the line of filterscripts, add the FS name.

Thanks.

Tutorial by UPRP (Craig)

Hope I helped.
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#2

Feel free to PM me or post here if you need additional help.
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#3

Converting these objects are an unnecessary task these days; just go get yourself a .map file streamer and stream the objects to your server via a .map file.

No more messing around with functions inside the GM.
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#4

Quote:
Originally Posted by RealCop228
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Converting these objects are an unnecessary task these days; just go get yourself a .map file streamer and stream the objects to your server via a .map file.

No more messing around with functions inside the GM.
I never told anyone to use GM, that's why i put the FS system.

You don't want 10k + lines of mapping on a GM.. /q .

But thanks for replying.
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#5

Quote:
Originally Posted by uprp
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I never told anyone to use GM, that's why i put the FS system.

You don't want 10k + lines of mapping on a GM.. /q .

But thanks for replying.
You clearly didn't read my post very well now did you?
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#6

Quote:
Originally Posted by RealCop228
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You clearly didn't read my post very well now did you?
New users would rather use this method, yours is more of.. for better scripters. Any newbie wouldn't just understand that :d
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#7

Quote:
Originally Posted by uprp
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New users would rather use this method, yours is more of.. for better scripters. Any newbie wouldn't just understand that :d
It would be much easier for them to take a .map file and put it in a particular folder, then convert the objects and everything else... Oh well though!
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#8

can you upload a video because i dont understand a little..
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#9

Sure, Might take me some time.

There's loads of vids on *******. But i'll do one l8r
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#10

Quote:
Originally Posted by uprp
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Sure, Might take me some time.

There's loads of vids on *******. But i'll do one l8r
ok! thank you very much!!
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