29.08.2011, 10:00 
	(
 Последний раз редактировалось doreto; 29.08.2011 в 11:23.
)
	
	PROBLEM FIXED
	
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_PICKUP)
    {
        if(response)
        {
            case 0:
              {
                SendClientMessage(playerid,-1,"You have get 1000$");
                GivePlayerMoney(playerid,1000);
            }
            case 1:
            {
                SendClientMessage(playerid,-1,"You have get weapon");
                GivePlayerWeapon(playerid,25,100);
            }
        }
    }
    return 1;
}