22.08.2011, 11:21
(
Last edited by Michael@Belgium; 22/09/2011 at 01:22 PM.
)
hi all, i really need to fix this problem ... i can't fix it by my own :-/
You may know im making a derby server but ofcourse if the round ends, so the roundtimer = 0, then must EVERYONE go (random) to another map ...
This is what i currently have:
CLICK ME
I TRIED THESE TOO :
And like gamer said: doesn't work too:
And here another thing that doesn't work too:
The problem:
-> Ok everything is fine untill when everyone must change to another map..
=> SOME PLAYERS DON'T SPAWN/TELEPORTS TO ANOTHER/THE SAME MAP !
PLZ help me asap, and who helped me i'll give reps
You may know im making a derby server but ofcourse if the round ends, so the roundtimer = 0, then must EVERYONE go (random) to another map ...
This is what i currently have:
CLICK ME
I TRIED THESE TOO :
pawn Code:
forward NewMap();
public NewMap()
{
foreach(Player,i) { //so everyone must do this ...
DontSpectating(i);
SetPlayerColor(i,COLOR_GREEN);
CreateNewVehicles();//ignore
SetPVarInt(i,"Missiles",0);
PlayerJustConnected[i] = 0;
new OtherSpawn = random(12);//i have 12 different maps, so 12 randoms
switch (OtherSpawn)//switch statement...
{
case 0://map 1
{
print("Went to map 1");
new rand1=random(30);
PutPlayerInVehicle(i, CarMap1[rand1], 0);
SendClientMessage(i, COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Arena 666");
TextDrawSetString(Textdraw6,"~g~ Arena 666 ~w~ by ~y~ Michael@Belgium");
}
//@ above: this i have untill "case 11:". Also a print, new rand1,rand2,...; Putplayerinvehicle ... etc.
}
TextDrawShowForAll(Textdraw6);//idk if that must be here ...
}
return 1;
}
pawn Code:
forward NewMap();
public NewMap()
{
new OtherSpawn = random(12);
ResetVehicles();
foreach(Player,i) {
DontSpectating(i);
SetPlayerColor(i,COLOR_GREEN);
CreateNewVehicles();
SetPVarInt(i,"Missiles",0);
PlayerJustConnected[i] = 0;
switch (OtherSpawn)
{
case 0:
{
print("Went to map 1");
PutPlayerInVehicle(i, CarMap1[GetRandomVehicleID(0)], 0);
SendClientMessage(i, COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Arena 666");
TextDrawSetString(Textdraw6,"~g~ Arena 666 ~w~ by ~y~ Michael@Belgium");
}
case 1:
{
print("Went to map 2");
PutPlayerInVehicle(i, CarMap2[GetRandomVehicleID(1)], 0);
SendClientMessage(i, COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Destruction Farm");
TextDrawSetString(Textdraw6,"~g~ Destruction Farm ~w~ by ~y~ Michael@Belgium");
}
case 2:
{
print("Went to map 3");
PutPlayerInVehicle(i, CarMap3[GetRandomVehicleID(2)], 0);
SendClientMessage(i, COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Don't fall in the water !");
TextDrawSetString(Textdraw6,"~g~ Don't Fall In The Water ~w~ by ~y~ Michael@Belgium");
}
case 3:
{
print("Went to map 4");
PutPlayerInVehicle(i, CarMap4[GetRandomVehicleID(3)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Bus derby");
TextDrawSetString(Textdraw6,"~g~ Bus Derby ~w~ by ~y~ [AS]Samuel[CR]");
}
case 4:
{
print("Went to map 5");
PutPlayerInVehicle(i, CarMap5[GetRandomVehicleID(4)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname The Dead Place");
TextDrawSetString(Textdraw6,"~g~ The Dead Place ~w~ by ~y~ Remce");
}
case 5:
{
print("Went to map 6");
PutPlayerInVehicle(i, CarMap6[GetRandomVehicleID(5)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Your Worst Nightmare !");
TextDrawSetString(Textdraw6,"~g~ Your Worst Nightmare ~w~ by ~y~ Remce");
}
case 6:
{
print("Went to map 7");
PutPlayerInVehicle(i,CarMap7[GetRandomVehicleID(6)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname The Disaster");
TextDrawSetString(Textdraw6,"~g~ The Disaster ~w~ by ~y~ [AS]Samuel[CR]");
}
case 7:
{
print("Went to map 8");
PutPlayerInVehicle(i,CarMap8[GetRandomVehicleID(7)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Up In The Air");
TextDrawSetString(Textdraw6,"~g~ Up In The Air ~w~ by ~y~ Michael@Belgium");
}
case 8:
{
print("Went to map 9");
PutPlayerInVehicle(i,CarMap9[GetRandomVehicleID(8)],0);
SendClientMessage(i,COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname A Trip To Future Egypt");
TextDrawSetString(Textdraw6,"~g~ A Trip To Future Egypt ~w~ by ~y~ Justsomeguy");
}
case 9:
{
print("Went to map 10");
PutPlayerInVehicle(i,CarMap10[GetRandomVehicleID(9)],0);
SendRconCommand("mapname Sumo");
TextDrawSetString(Textdraw6,"~g~ Sumo ~w~ by ~y~ [BP]Tony");
}
case 10:
{
print("Went to map 12");
PutPlayerInVehicle(i,CarMap12[GetRandomVehicleID(11)],0);
SendRconCommand("mapname 0.3c Derby");
TextDrawSetString(Textdraw6,"~g~ 0.3c Derby ~w~ by ~y~ [RsM]XpLoD");
}
case 11:
{
print("Went to map 11");
PutPlayerInVehicle(i,CarMap11[GetRandomVehicleID(10)],0);
SendRconCommand("mapname Unknown");
TextDrawSetString(Textdraw6,"~g~ Unknown ~w~ by ~y~ Lisa_love");
}
}
TextDrawShowForAll(Textdraw6);
}
return 1;
}
stock GetRandomVehicleID(map)
{
switch(map)
{
case 0:
{
for(new i = 0;i<29;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 1:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 2:
{
for(new i = 0;i<28;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 3:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 4:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 5:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 6:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 7:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 8:
{
for(new i = 0;i<29;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 9:
{
for(new i = 0;i<29;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 10:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
case 11:
{
for(new i = 0;i<30;i++)
{
if(!VehicleUsed[i])
{
VehicleUsed[i] = true;
return i;
}
}
}
}
return -1; //no vehicles left
}
pawn Code:
forward NewMap();
public NewMap()
{
new OtherSpawn = random(12);
ResetVehicles();
foreach(Player,i) {
DontSpectating(i);
SetPlayerColor(i,COLOR_GREEN);
CreateNewVehicles();
SetPVarInt(i,"Missiles",0);
PlayerJustConnected[i] = 0;
switch (OtherSpawn)
{
case 0:
{
print("Went to map 1");
RandomVehicle(1);
SendClientMessage(i, COLOR_ORANGE,"You were put randomly in a vehicle ...");
SendRconCommand("mapname Arena 666");
TextDrawSetString(Textdraw6,"~g~ Arena 666 ~w~ by ~y~ Michael@Belgium");
}
//...
}
//---------------------------------------------------------
stock RandomVehicle(map)
{
foreach(Player,i)
{
new b,bool:c1[sizeof(CarMap1)];
new bool:c2[sizeof(CarMap2)];
new bool:c3[sizeof(CarMap3)];
new bool:c4[sizeof(CarMap4)];
new bool:c5[sizeof(CarMap5)];
new bool:c6[sizeof(CarMap6)];
new bool:c7[sizeof(CarMap7)];
new bool:c8[sizeof(CarMap8)];
new bool:c9[sizeof(CarMap9)];
new bool:c10[sizeof(CarMap10)];
new bool:c11[sizeof(CarMap11)];
new bool:c12[sizeof(CarMap12)];
switch(map)
{
case 1:
{
for(new z;z<sizeof(CarMap1);z++)
{
b = random(sizeof(CarMap1));
if(c1[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c1[b]++;
break;
}
}
case 2:
{
for(new z;z<sizeof(CarMap2);z++)
{
b = random(sizeof(CarMap2));
if(c2[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c2[b]++;
break;
}
}
case 3:
{
for(new z;z<sizeof(CarMap3);z++)
{
b = random(sizeof(CarMap3));
if(c3[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c3[b]++;
break;
}
}
case 4:
{
for(new z;z<sizeof(CarMap4);z++)
{
b = random(sizeof(CarMap4));
if(c4[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c4[b]++;
break;
}
}
case 5:
{
for(new z;z<sizeof(CarMap5);z++)
{
b = random(sizeof(CarMap5));
if(c5[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c5[b]++;
break;
}
}
case 6:
{
for(new z;z<sizeof(CarMap6);z++)
{
b = random(sizeof(CarMap6));
if(c6[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c6[b]++;
break;
}
}
case 7:
{
for(new z;z<sizeof(CarMap7);z++)
{
b = random(sizeof(CarMap7));
if(c7[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c7[b]++;
break;
}
}
case 8:
{
for(new z;z<sizeof(CarMap8);z++)
{
b = random(sizeof(CarMap8));
if(c8[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c8[b]++;
break;
}
}
case 9:
{
for(new z;z<sizeof(CarMap9);z++)
{
b = random(sizeof(CarMap9));
if(c9[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c9[b]++;
break;
}
}
case 10:
{
for(new z;z<sizeof(CarMap10);z++)
{
b = random(sizeof(CarMap10));
if(c10[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c10[b]++;
break;
}
}
case 11:
{
for(new z;z<sizeof(CarMap11);z++)
{
b = random(sizeof(CarMap11));
if(c11[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c11[b]++;
break;
}
}
case 12:
{
for(new z;z<sizeof(CarMap12);z++)
{
b = random(sizeof(CarMap12));
if(c12[b])
{
z--;
continue;
}
PutPlayerInVehicle(i,b,0);
c12[b]++;
break;
}
}
}
}
}
-> Ok everything is fine untill when everyone must change to another map..
=> SOME PLAYERS DON'T SPAWN/TELEPORTS TO ANOTHER/THE SAME MAP !
PLZ help me asap, and who helped me i'll give reps