pawn Код:
CMD:startwar(playerid, params[])
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "You are not authorized to use that command!");
if(WarStarted) return SendClientMessage(playerid, 0xFF0000FF, "Someone has already started an D-day.");
WarStarted = true;
new Name[MAX_PLAYER_NAME], Ddaymsg[128];
GetPlayerName(playerid, Name, sizeof(Name));
format(Ddaymsg, sizeof(Ddaymsg), "%s Wants to Start D-day, Please type /joinwar to join.", Name, playerid);
SendClientMessageToAll(0x00FF00FF, Ddaymsg);
WarJoin[playerid] = 1;
return 1;
}
CMD:joinwar(playerid, params[])
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "You are not authorized to use that command!");
if(!WarStarted) return SendClientMessage(playerid, 0xFF0000FF, "Noone has started an D-day, Please type /startwar to start one if its already not going on.");
if(WarJoin[playerid]) return SendClientMessage(playerid, 0xFF0000FF, "You already joined the Dday, Please type /disjoin to Disjoin.");
if(WarStarted)
{
WarJoin[playerid] = 1;
SendClientMessage(playerid, 0x00FF00FF, "You have joined the D-day, You will teleported in 20 seconds.");
}
new Name[MAX_PLAYER_NAME], Ddaymsg[128];
GetPlayerName(playerid, Name, sizeof(Name));
format(Ddaymsg, sizeof(Ddaymsg), "Some Players has joined the D-day, It will start in Max: 20 secs.", Name, playerid);
SendClientMessageToAll(0x00FF00FF, Ddaymsg);
format(Ddaymsg, sizeof(Ddaymsg), "%s has joined the D-day, Type /Joinwar if you want to join too.", Name, playerid);
SendClientMessageToAll(0x00FF00FF, Ddaymsg);
SetTimer("Dday", 20000, 0);
SetTimer("Winorlosetime", 20000, 0);
return 1;
}
CMD:disjoin(playerid, params[])
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "You are not authorized to use that command!");
if(!WarStarted) return SendClientMessage(playerid, 0xFF0000FF, "Noone has started an D-day or its going on currently, You can't type /Disjoin.");
if(WarJoin[playerid])
{
WarJoin[playerid] = 0;
SendClientMessage(playerid, 0xFF00FFAA, "You won't participate anymore.");
}
return 1;
}
public winorlosetime()
{
for(new i = 0; i < MAX_PLAYERS; i++)
if(WarJoin[i])
{
SpawnPlayer(i);
ResetPlayerWeapons(i);
SendClientMessage(i, 0x00FF00FF, "Well done guys, We was having a good war between 2 teams.");
GivePlayerMoney(i, 60000);
SetPlayerVirtualWorld(i, 0);
}
return 1;
}
public Dday(playerid)
{
new count = 0;
for(new i=0; i<GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
if(WarJoin[i] == 1) count++;
}
}
{
for(new i=0; i<GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
if(WarJoin[i] == 1)
{
if(count == 0)
{
SetPlayerTeam(i, 0);
SetPlayerColor(i, 0xFF0000FF); // Red
SetPlayerVirtualWorld(i, 3);
ResetPlayerWeapons(i);
GivePlayerWeapon(i, 32, 200);
GivePlayerWeapon(i, 26, 200);
GameTextForPlayer(i,"You're ~r~Attacker. ~g~Go Attack them..",2000,3);
SetPlayerPos(i, -143.5201,2462.7905,16.5642);
count = 1;
}
else if(count == 1)
{
SetPlayerTeam(i, 1);
SetPlayerColor(i, 0x00FF00FF); // Green
SetPlayerVirtualWorld(i, 3);
ResetPlayerWeapons(i);
GivePlayerWeapon(i, 32, 200);
GivePlayerWeapon(i, 26, 200);
GameTextForPlayer(i,"You're ~g~Defender. ~g~Go Defend them..",2000,3);
SetPlayerPos(i, -39.8148,2367.1724,23.9401);
count = 0;
}
WarJoin[i] = 0;
}
}
}
}
WarStarted = false;
return 1;
}
You must try something like that.