[Plugin] Audio Plugin

Quote:
Originally Posted by SDraw
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What? Anyone can connect to the TCP server who has a client plugin....
i mean for other players in server

i use this to check
pawn Код:
COMMAND:connected(playerid, params[])
{
    new clientMsg[32];
    if (Audio_IsClientConnected(strval(params)))
    {
        format(clientMsg, sizeof(clientMsg), "Player ID %d is connected", strval(params));
    }
    else
    {
        format(clientMsg, sizeof(clientMsg), "Player ID %d is not connected", strval(params));
    }
    SendClientMessage(playerid, 0xFFFF00FF, clientMsg);
    return 1;
}
it it only sais that id 0 is connected and not 1, 2....
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Quote:
Originally Posted by Unknown123
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i mean for other players in server

i use this to check
pawn Код:
COMMAND:connected(playerid, params[])
{
    new clientMsg[32];
    if (Audio_IsClientConnected(strval(params)))
    {
        format(clientMsg, sizeof(clientMsg), "Player ID %d is connected", strval(params));
    }
    else
    {
        format(clientMsg, sizeof(clientMsg), "Player ID %d is not connected", strval(params));
    }
    SendClientMessage(playerid, 0xFFFF00FF, clientMsg);
    return 1;
}
it it only sais that id 0 is connected and not 1, 2....
You should do /connected [player_id]
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Quote:
Originally Posted by wups
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You should do /connected [player_id]
i did.

connected players to game: 0, 1, 2

/connected 0 = Player ID 0 is connected
/connected 1 = Player ID 1 is not connected
/connected 2 = Player ID 2 is not connected

why is id 1, 2 not connected when thay is in server?
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Hi

How can i add external radios to the game with this plugin?
eg. if the url: http://radiostation.com/listen.m3u

Thank you
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Your link are invalid.
pawn Код:
Audio_PlayStreamed(playerid, "http://www.radia.sk/radia/live/europa2.m3u");
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Quote:
Originally Posted by kurta999
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Your link are invalid.
pawn Код:
Audio_PlayStreamed(playerid, "http://www.radia.sk/radia/live/europa2.m3u");
Thank you
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Nice plugin... But can you add function, that will change the song in the sequence?
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Amazing
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Hi

Me and my brother want to use it, but we cant use it at same time, because if he use it, i cant, but if i use, he cant. We use router. Can you fix it with use other ports to connect or other thing?

Thank you
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Quote:
Originally Posted by Riddick94
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Wtf? after i turn off the server:

Код:
--------------------------

SA-MP Server: 0.3c R5



Exception At Address: 0x00C4F425



Registers:

EAX: 0x0000000C	EBX: 0x0000000C	ECX: 0x00A75250	EDX: 0x00C591D0

ESI: 0x0195FD28	EDI: 0x00A75250	EBP: 0x0195FD10	ESP: 0x0195FCD4

EFLAGS: 0x00010246



Stack:

+0000: 0x00A75250   0x0195FD28   0x0195FD10   0x00C5350D

+0010: 0x0B1DC47F   0x00A76710   0x00C92878   0x00C92878

+0020: 0x0195FD60   0x719F41BE   0x719F41CD   0x00000130

+0030: 0x0195FD34   0x00C73008   0xFFFFFFFF   0x0195FD8C

+0040: 0x00C59219   0x0B1DC58B   0x00000000   0x0195FE94

+0050: 0x0195FC80   0x0000000C   0x0195FD00   0x7C90E920

+0060: 0x0195FD5C   0x00C73FA0   0x00000000   0x00C5BD95

+0070: 0x0195FDD0   0x00A75E18   0x00A766F8   0x0B1DC5C3

+0080: 0x0195FE94   0x0195FD48   0x0195FDB0   0x00C71708

+0090: 0x00000000   0x00C5BD1F   0x0195FDC0   0x00A75250

+00A0: 0x0195FDD0   0x00A75E18   0x00A766F8   0x78583C1B

+00B0: 0x0195FD78   0x00000000   0x0195FE84   0x00C5BC91

+00C0: 0x0B1DC500   0x0195FDC0   0x0195FDA8   0x0B1DC533

+00D0: 0x0195FE94   0x0195FDD0   0x0B1DC500   0x0195FE74

+00E0: 0x00C726A8   0x00000000   0x00C5B3E6   0x00C591D0

+00F0: 0x00A75250   0x00A75E18   0x00A766F8   0x000003E3

+0100: 0x00C83170   0x0195FE00   0x0B1DC577   0x00A752E0

+0110: 0x00A76710   0x000003E3   0x00C927B0   0x00C92798

+0120: 0x0195FE00   0x00000000   0x00000000   0x00C591D0

+0130: 0x00A75250   0x00A75E18   0x00A766F8   0x000003E3
I never experienced it earlier. What's wrong? new SA-MP server?
I have same problem. Very huge file "crashinfo.txt"
Post#2: I found problem In OnGameModeExit you should add Audio_DestroyTCPServer();. After that i don't have crashes
This problem was in plugin. If don't destroy audio port, plugin can't be closed and after that there is crash.
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I have a question how to assign 3D positions (Set3dpostion) to the Virtual World?
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i would like to know how to use the 3d audio !
i would like to , for example if a player die , to set a special audio sound for all the player who are next to this player (using Audio_Set3DPosition )
if some one can just give me a small example ( 4 or 5 lines ) just to know how to use it
thnks
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Awesome, great job.
Rep +1
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Komx, you don't really need the virtual world parameter. You can decide for which players to play the sounds/music for.
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Can someone help me. My plugin on the server is only allowing one person to connect at a time. How can i fix this?

Thanks
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AWESOME! :P
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So how to make music with 3D position players who were run on the specified Virtual World?
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how to make it play for all player who ar online ? like im logged in RCON and i type /playsong1forall and all players can hear my song [most of my players have audio client] but how can i make it play music for all of them. [sorry for my bad english]
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Ouch I really wish it was mentioned about Audio_DestroyTCPServer not being hooked in 0.5 I had it commented out since it was hooked in the include on 0.4 >.<
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pawn Код:
CMD:play(playerid,params[])
{
    if(IsPlayerAdmin(playerid))
    {
        if(!strlen(params)){return SendClientMessage(playerid,0xAFAFAFAA,"USAGE: /play [url]");}
        for(new i=0; i<MAX_PLAYERS; i++){Audio_PlayStreamed(i,params,false,false,false);}
    }
    return 1;
}
Includes "zcmd" and "sscanf2"...
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