22.08.2011, 21:42
as i said in my old topic i added my fuel problem but noone took any notice so ill do it here
My Problem Is As Follows: My Fuel System Works Fine But I Can Fuel Anywhere So Can Someone Help Me With Fuel Stations Code Below:
Please Can Someone Help Me
Regards
[Nuclear]Phoebe
AKA Bella
(Please Excuse My Habit of Caps On Every Word As It's What I Do)
My Problem Is As Follows: My Fuel System Works Fine But I Can Fuel Anywhere So Can Someone Help Me With Fuel Stations Code Below:
Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new fuel[MAX_VEHICLES]; //fuel per vehicle
forward timer_fuel_lower(); //timer for lowering the fuel value
forward timer_refuel(playerid); //timer to refuel vehicle
new isrefuelling[MAX_PLAYERS] = 0; //bool to check if player is already refuelling
new Text:td_fuel[MAX_PLAYERS]; //textdraw with fuel
#define Yellow 0xFFFF00AA
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Fuel System by Zoe Loaded!!");
print("--------------------------------------\n");
for(new i=0;i<MAX_VEHICLES;i++) {
fuel[i] = 100; //sets every car's fuel to 100 in a loop
}
SetTimer("timer_fuel_lower",4200,true); //sets the timer to drop the fuel
return 1;
}
public OnPlayerSpawn(playerid)
{
td_fuel[playerid] = TextDrawCreate(45,324,"Fuel: 100"); //create the textdraw at position
TextDrawBackgroundColor(td_fuel[playerid],0x00000033); //setting an nice backgroundcolor
TextDrawFont(td_fuel[playerid],3); //font type of textdraw
TextDrawLetterSize(td_fuel[playerid],0.699999,1.700000); //size...
TextDrawColor(td_fuel[playerid],0x000000ff); //color
TextDrawSetShadow(td_fuel[playerid],3); //dropping the shadow
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/refuel",cmdtext,true,7)) {
if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!"); //if a player is already refuelling, it stops here
if (GetPlayerMoney(playerid) - 80 <0) return SendClientMessage(playerid,0xFFC800FF,"You dont have enough money!"); //if a player doesnt have $80 anymore, it stops here
GivePlayerMoney(playerid,-80); //Sets the player's cash -$80
SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
TogglePlayerControllable(playerid,0); //freezes the player so he cant drive and refuel at the same time
isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
TextDrawSetString(td_fuel[playerid],"Refuelling..."); //changing textdraw to /refuel
SetTimerEx("timer_refuel",4500,false,"i",playerid); //setting refueltimer
return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new vid = GetPlayerVehicleID(playerid);
new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
TextDrawSetString(td_fuel[playerid],string);
TextDrawShowForPlayer(playerid,td_fuel[playerid]); //showing if an player is a driver or passenger of the ar
} else {
TextDrawHideForPlayer(playerid,td_fuel[playerid]); //hiding if a player isnt driving/or an passenger
}
return 1;
}
public timer_fuel_lower()
{
for(new i=0;i<MAX_PLAYERS;i++) { //loop for all players
if (isrefuelling[i]) continue; //stop when a player is already refuelling
new vid = GetPlayerVehicleID(i); //getting vehicle ID
if (GetPlayerVehicleSeat(i) == 0) { //if the player is a driver (it should only lower the fuel when theres an driver!)
fuel[vid] = fuel[vid] -1; //lowering fuel value
if (fuel[vid]<1) //if fuel is empty
{
fuel[vid] = 0; //setting fuel to 0 (else the timer will set it to -1 -2 -3 etc before removing player)
RemovePlayerFromVehicle(i); //remove player out of vehicle
GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4); //show text
}
}
new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //preparing string with next fuel value
TextDrawSetString(td_fuel[i],string); //updating textdraw
}
return 1;
}
public timer_refuel(playerid)
{
new vid = GetPlayerVehicleID(playerid);
fuel[vid] = fuel[vid] = 100; //restoring fuel to 100
isrefuelling[playerid] = 0;//resetting anti-spam thingy :3
TextDrawSetString(td_fuel[playerid],"Fuel:100"); //small update on textdraw
TogglePlayerControllable(playerid,1); //unfreeze player
}
Regards
[Nuclear]Phoebe
AKA Bella
(Please Excuse My Habit of Caps On Every Word As It's What I Do)



