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Hey guys, I've almost completed Extraterrestrial Roleplay etc factions and lockers, but ive made my lockers so the menu is shown to the faction member when the faction member has approched the pickup (dynamic so most things are done by walking to it) and such, though whilst the member flicks through other options such as the Sherrifs locker for example When choosing weapony after a few seconds it shows the main menu once again as the player is still stood at the pickup. It's the same on all locker pickups - I've tried SetPvarInt("DialogShown",1); etc on the Dialog menu and the pickup though it only worked on the Cancel button and not the select.
Any Ideas on how i can make it not show the main menu while the player is still at the pickup and must re walk to the pickup to see the menu?
Kind Regards,
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Sorry for bump - Anyone know the answer?
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I meant, the pickup constantly shows the main menu as the player is still stood at the pickup while selecting through the options.. I want to make it so that it doesnt constantly show the main menu and that it only shows the main menu when the player rewalks to the pickup. The pickup model im using is 23.
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It's not your fault it's the pickup's fault, if it's a rotating pickup (green house pickup, blue house pickup, etc) you will get the first dialog because it spins as if you just picked it up. I might sound foolish but that's the truth, It happened to me a couple times. Try using checkpoints.
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And I assume you're doing it on a local server, yes? Another thing, what's the pickup's ID?
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Model is 1239 for the lockers and TYPE is 23, changed to 1 now and will test it now, it wont be on a local server once complete (portforwarded) once finished releasing will be hosted on Volt Host with a domain bought website and possible A Address IP also a User Control Panel developed
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Isn't that a rotating pickup? Anyway try type 2 (it won't be efficient but just for debugging purposes)
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It respawns after some time but what is the time that is re spawns ?
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I'm not sure, it didn't state but does it work when with type 2? If it did then it's not the type it's the pickup's model ID.
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Just tried MODEL 2 and it appears after a late time. I want it to be there but not show the main menu constantly..
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Did you test Type ID 1 ? I dont remember having any problems with any pickups with this type id.
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Use a checkpoint instead of the pickup.
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Pickup looks more neat, im giving a go at MODEL 19. If not ill figure a way
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I'm not forcing you to use a checkpoint and yes pickups look neater, but using a checkpoint is just for debugging, if you don't want to do that, then use a pickup that doesn't rotate (which I think all of them do).