17.08.2011, 21:34
Hi everyone,
I was wondering if you could help me get this Animation Code working for me?
I want the Animations to be infinite until the User Cancels it [Enter or Tabbing] and I want some Commands like /aim to allow you to move around. Here is the Code:
I thank you all for your Help
I was wondering if you could help me get this Animation Code working for me?
I want the Animations to be infinite until the User Cancels it [Enter or Tabbing] and I want some Commands like /aim to allow you to move around. Here is the Code:
Код:
#include <a_samp> #include <core> #include <float> #define COLOR_WHITE 0xFFFFFFAA strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; new dancestyle; cmd = strtok(cmdtext, idx); if(strcmp(cmdtext, "/ahelp", true) == 0) { SendClientMessage(playerid,COLOR_WHITE,"/plant /arrest /laugh /lookout /rob /wank"); SendClientMessage(playerid,COLOR_WHITE,"/arrest /arrested /bleeding /fsmoke /coplook"); SendClientMessage(playerid,COLOR_WHITE,"/lay /hide /vomit /eat /wave /slapass /death"); SendClientMessage(playerid,COLOR_WHITE,"/deal /kiss /crack /piss /msmoke /sit /fuckyou"); SendClientMessage(playerid,COLOR_WHITE,"/strip /dance /handsup"); return 1; } if(strcmp(cmd, "/handsup", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); return 1; } } if(strcmp(cmd, "/drunk", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED", "WALK_DRUNK",4.0,0,1,0,0,0); return 1; } } if (strcmp("/plant", cmdtext, true) == 0) { ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/arrest", cmdtext, true) == 0) { ApplyAnimation( playerid,"ped", "ARRESTgun", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/laugh", cmdtext, true) == 0) { ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/lookout", cmdtext, true) == 0) { ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/rob", cmdtext, true) == 0) { ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/wank", cmdtext, true) == 0) { ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/arrested", cmdtext, true) == 0) { ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/bleeding", cmdtext, true) == 0) { ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/fsmoke", cmdtext, true) == 0) { ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/coplook", cmdtext, true) == 0) { ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/lay", cmdtext, true, 6) == 0) { ApplyAnimation(playerid,"BEACH", "bather", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/hide", cmdtext, true, 3) == 0) { ApplyAnimation(playerid, "ped", "cower", 3.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/vomit", cmdtext, true) == 0) { ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/eat", cmdtext, true) == 0) { ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.00, 0, 0, 0, 0, 0); return 1; } if (strcmp("/wave", cmdtext, true) == 0) { ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 3.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/slapass", cmdtext, true) == 0) { ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/death", cmdtext, true) == 0) { ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/deal", cmdtext, true) == 0) { ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/kiss", cmdtext, true, 5) == 0) { ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/crack", cmdtext, true, 6) == 0) { ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/piss", cmdtext, true, 8) == 0) { ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 3.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/msmoke", cmdtext, true, 4) == 0) { ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/sit", cmdtext, true, 4) == 0) { ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 0, 0, 0, 0, 0); return 1; } if (strcmp("/fuckyou", cmdtext, true, 2) == 0) { ApplyAnimation( playerid,"ped", "fucku", 4.1, 0, 1, 1, 1, 1 ); return 1; } if (strcmp("/strip", cmdtext, true, 6) == 0) { switch (cmdtext[7]) { case 'a', 'A':{ ApplyAnimation( playerid,"STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'b', 'B':{ ApplyAnimation( playerid,"STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'c', 'C':{ ApplyAnimation( playerid,"STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'd', 'D':{ ApplyAnimation( playerid,"STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'e', 'E':{ ApplyAnimation( playerid,"STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'f', 'F':{ ApplyAnimation( playerid,"STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1 ); return 1; } case 'g', 'G':{ ApplyAnimation( playerid,"STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1 ); return 1; } } return 1; } if(strcmp(cmd, "/talk", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1); return 1; } } if(strcmp(cmd, "/dance", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_WHITE,"Usage: /dance [style 1-3]"); return 1; } dancestyle = strval(tmp); if(dancestyle < 1 || dancestyle > 3) { SendClientMessage(playerid,COLOR_WHITE,"Usage: /dance [style 1-3]"); return 1; } if(dancestyle == 1) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1); } else if(dancestyle == 2) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2); } else if(dancestyle == 3) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3); } return 1; } } return 0; }