[Map] Torre de Pisa
#1

Contemplem a primeira Torre de Pisa do SA:MP! Trazida de Itбlia para San Fierro! Uma torre inclinada como nunca outra!



pawn Code:
<map edf:definitions="editor_main">
    <meta>
        <info author='convertFFS.com' version='1.0' name='convertFFS map file' description='Converted by convertFFS' type='map' />
    </meta>
    <object id="object(freighter_sfe) (1)" model="10230" posX="2509.91381836" posY="-199.33247375" posZ="64.33364105" rotX="0.00000000" rotY="105.99987793" rotZ="0.00000000" dimension="0" interior="0" />
    <object id="object(freighter_sfe) (2)" model="10230" posX="2506.75292969" posY="-202.71545410" posZ="62.93311310" rotX="0.00000000" rotY="74.00000000" rotZ="175.99755859" dimension="0" interior="0" />
    <object id="object(turtle) (1)" model="1609" posX="2534.69091797" posY="-216.20222473" posZ="29.99557877" rotX="0.00000000" rotY="0.00000000" rotZ="0.00000000" dimension="0" interior="0" />
    <object id="object(dyn_street_sign_2) (1)" model="1444" posX="2507.98168945" posY="-175.82165527" posZ="35.07012177" rotX="0.00000000" rotY="0.00000000" rotZ="0.00000000" dimension="0" interior="0" />
    <object id="object(cs_roadbridge04) (1)" model="18450" posX="2356.74609375" posY="-136.26995850" posZ="27.89999962" rotX="0.00000000" rotY="356.00000000" rotZ="292.00000000" dimension="0" interior="0" />
    <object id="object(cs_roadbridge01) (1)" model="18449" posX="2402.98925781" posY="-188.01983643" posZ="31.70000076" rotX="0.00000000" rotY="358.00000000" rotZ="330.00000000" dimension="0" interior="0" />
    <object id="object(lae2_roads18) (1)" model="17622" posX="2459.62524414" posY="-201.01913452" posZ="27.10000038" rotX="0.00000000" rotY="2.00000000" rotZ="100.00000000" dimension="0" interior="0" />
    <object id="object(ce_archbridge2) (1)" model="13138" posX="2452.25561523" posY="-203.21862793" posZ="28.03709030" rotX="0.00000000" rotY="6.00000000" rotZ="8.00000000" dimension="0" interior="0" />

    <!--
    Objects converted: 8
    Vehicles converted: 0
    Vehicle models found: 0
    ----------------------
    In the time this conversion took to finish light could have travelled around the world 2.02 times!
    -->
</map>
Convertido
pawn Code:
CreateObject(10230,2509.91381836,-199.33247375,64.33364105,0.00000000,105.99987793,0.00000000); //object(freighter_sfe)(1)
CreateObject(10230,2506.75292969,-202.71545410,62.93311310,0.00000000,74.00000000,175.99755859); //object(freighter_sfe)(2)
CreateObject(1609,2534.69091797,-216.20222473,29.99557877,0.00000000,0.00000000,0.00000000); //object(turtle)(1)
CreateObject(1444,2507.98168945,-175.82165527,35.07012177,0.00000000,0.00000000,0.00000000); //object(dyn_street_sign_2)(1)
CreateObject(18450,2356.74609375,-136.26995850,27.89999962,0.00000000,356.00000000,292.00000000); //object(cs_roadbridge04)(1)
CreateObject(18449,2402.98925781,-188.01983643,31.70000076,0.00000000,358.00000000,330.00000000); //object(cs_roadbridge01)(1)
CreateObject(17622,2459.62524414,-201.01913452,27.10000038,0.00000000,2.00000000,100.00000000); //object(lae2_roads18)(1)
CreateObject(13138,2452.25561523,-203.21862793,28.03709030,0.00000000,6.00000000,8.00000000); //object(ce_archbridge2)(1)

/*
Objects converted: 8
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 16.19 times!
*/
ScreenShots







I hope do you like this
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#2

Convertido:
pawn Code:
CreateObject(10230,2509.91381836,-199.33247375,64.33364105,0.00000000,105.99987793,0.00000000); //object(freighter_sfe)(1)
CreateObject(10230,2506.75292969,-202.71545410,62.93311310,0.00000000,74.00000000,175.99755859); //object(freighter_sfe)(2)
CreateObject(1609,2534.69091797,-216.20222473,29.99557877,0.00000000,0.00000000,0.00000000); //object(turtle)(1)
CreateObject(1444,2507.98168945,-175.82165527,35.07012177,0.00000000,0.00000000,0.00000000); //object(dyn_street_sign_2)(1)
CreateObject(18450,2356.74609375,-136.26995850,27.89999962,0.00000000,356.00000000,292.00000000); //object(cs_roadbridge04)(1)
CreateObject(18449,2402.98925781,-188.01983643,31.70000076,0.00000000,358.00000000,330.00000000); //object(cs_roadbridge01)(1)
CreateObject(17622,2459.62524414,-201.01913452,27.10000038,0.00000000,2.00000000,100.00000000); //object(lae2_roads18)(1)
CreateObject(13138,2452.25561523,-203.21862793,28.03709030,0.00000000,6.00000000,8.00000000); //object(ce_archbridge2)(1)

/*
Objects converted: 8
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 16.19 times!
*/
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#3

vlw mas eu pensava ke tinha convertido lol
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#4

Depois que carrega o mapa no ConvertFFS . Vocк tem que clikar em Converter.
Daai sim ele vai dar o CODIGO convertido. '
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#5

eu faзo isso mas secalhar me eskeci agr kk
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#6

Podem colocar ela como territorio em seus servidores...
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#7

/quill
Um prйdio deitado com um monte de pistas quebradas.
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#8

... Continue assim
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#9

Quote:
Originally Posted by Y_Baby
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... Continue assim
Й melhor nгo. kkkk
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#10

Quote:
Originally Posted by Josma_cmd
View Post
Й melhor nгo. kkkk
EURIII KKKKKKKKKKK

Enquanto o mapa, pra primeiro acho que nao estб bom tipo procure sempre encaixar direitinho os objetos dou 5/10 pois sei que vocк й iniciante


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que negocio chato ^^
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