Help **
#1

Hello there guys i was always think about something and it

can i make my server night only with that clock up there from

0:00 to 24:00
??
please if you can tell me how
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#2

Yes, if you script in the system yourself

possibily THIS may help you out CLICK it
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#3

yea i know this now i do it its work but how i can make the time up who moveing like this

00:00 to 24:00

stay move from 0 to 24 but stay night
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#4

Thanks btw its work i know how to do it i owe one bro .

but maby you can help me with this how i can make this checkpoint accept swat member so what i mean when swat member do /drag (id) he will be cuffed in vehicle now when he enter the checkpooint and the suspect with him send text say

Swat-Member blabla(1) Has Dragged And Handed balfaj(2) ....

here is the checkpoint

Код:
	if(getCheckpointType(playerid) == 50 && getCheckpointType(playerid) == 50)
	{
	if(gTeam[playerid] == 1 || gTeam[playerid] == 2 || gTeam[playerid] == 3 || gTeam[playerid] == 4 || gTeam[playerid] == 5) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"This is where wanted suspects can hand themselves into the police");
	SendClientMessage(playerid,0x00C7FFAA,"Also Swat-Members can hand suspect at here");
	return 1;
	}
	if(GetPlayerWantedLevel(playerid) == 0) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"This is where wanted suspects can hand themselves into the police swat only can hand players here - You are innocent");
	}
	new wantedsuspect[25];
	GetPlayerName(playerid,wantedsuspect,25);
	if(GetPlayerWantedLevel(playerid) == 1) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
    SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $500. Your wanted level has been reduced");
    format(string, sizeof(string), "~w~You have been fined~n~ ~b~$500");
    GameTextForPlayer(playerid, string,5000,3);
    SetPlayerWantedLevel(playerid,0);
    GivePlayerMoney(playerid, -500);
    printf("%s(%d) has been fined $500 at lvpd hq",wantedsuspect,playerid);
    return 1;
    }
    if(GetPlayerWantedLevel(playerid) == 2) {
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
    SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $1000. Your wanted level has been reduced");
    format(string, sizeof(string), "~w~You have been fined~n~ ~b~$1000");
    GameTextForPlayer(playerid, string,5000,3);
    SetPlayerWantedLevel(playerid,0);
    GivePlayerMoney(playerid, -1000);
    printf("%s(%d) has been fined $1000 at lvpd hq",wantedsuspect,playerid);
    return 1;
    }
    if(GetPlayerWantedLevel(playerid) == 3) {
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
    SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $2000. Your wanted level has been reduced");
    format(string, sizeof(string), "~w~You have been fined~n~ ~b~$2000");
    GameTextForPlayer(playerid, string,5000,3);
    SetPlayerWantedLevel(playerid,0);
    GivePlayerMoney(playerid, -2000);
    printf("%s(%d) has been fined $2000 at lvpd hq",wantedsuspect,playerid);
    return 1;
    }
	if(EscapedConvict[playerid] == 1 && GetPlayerWantedLevel(playerid) >=10) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been sent to Alcatraz");
    SetPlayerInterior(playerid,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Escaped Convict %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    format(string, sizeof(string), "Escaped Convict %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
	Jailed[playerid] =1;
	InAlcatraz[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =300;
	JailTimeServed[playerid] =0;
	EscapedConvict[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }


	if(GetPlayerWantedLevel(playerid) >= 4 && GetPlayerWantedLevel(playerid) <= 5) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
	new rnd;
	rnd = random(sizeof (ArrestedSpawn));
	SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]);
	SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]);
	SetPlayerInterior(playerid,3);
	format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
	SendClientMessageToAll(0x00C7FFAA, string);

	SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early");
    format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    Jailed[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =60;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }
	if(GetPlayerWantedLevel(playerid) >=6 && GetPlayerWantedLevel(playerid) <=9) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
    new rnd;
    rnd = random(sizeof (ArrestedSpawn));
    SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]);
    SetPlayerInterior(playerid,3);
    format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early");
    format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
	Jailed[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =160;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }
	if(GetPlayerWantedLevel(playerid) == 9) {
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
    new rnd;
    rnd = random(sizeof (ArrestedSpawn));
    SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]);
    SetPlayerInterior(playerid,3);
    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early");
    format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    Jailed[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =200;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }
    if(GetPlayerWantedLevel(playerid) >=10 && GetPlayerWantedLevel(playerid) <=14) {
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
    SetPlayerInterior(playerid,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]);
    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
	format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    Jailed[playerid] =1;
	InAlcatraz[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =280;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }
    if(GetPlayerWantedLevel(playerid) >=15 && GetPlayerWantedLevel(playerid) <=24) {
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
    SetPlayerInterior(playerid,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]);
    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
	Jailed[playerid] =1;
	InAlcatraz[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =320;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	return 1;
    }
    if(GetPlayerWantedLevel(playerid) >=25) {
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|");
	SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained");
    SetPlayerInterior(playerid,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]);
    SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LSPD and has been sent to Alcatraz",wantedsuspect,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid);
    printf("%s", string);
    SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
	Jailed[playerid] =1;
	InAlcatraz[playerid] =1;
	StoleCopCarRecent[playerid] =0;
	cannotescapejail[playerid] =1;
	triedtoescaperecent[playerid] =1;
	ResetPlayerWeapons(playerid);
	JailTime[playerid] =420;
	JailTimeServed[playerid] =0;
	SetPlayerWantedLevel(playerid,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
    }
    return 1;
    }
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