19.08.2011, 18:55
(
Последний раз редактировалось Tanush123; 21.08.2011 в 01:25.
)
EDIT: I fixed it my self
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <streamer> #include <dini> #include <zcmd> #include <sscanf> #define MAX_SHOP 10000 #define red 0xFF0000FF #define orange 0xFF9900AA #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #if defined FILTERSCRIPT public OnFilterScriptInit() { LoadStores(); return 1; } public OnFilterScriptExit() { UnloadStores(); return 1; } #endif new file[128],ShopCP[MAX_SHOP],Float:X,Float:Y,Float:Z,str[128],shopid; CMD:createshop(playerid,params[]) { if(!IsPlayerAdmin(playerid)) return 0; if(sscanf(params,"i",shopid)) return SendClientMessage(playerid,orange,"USAGE /createshop [ID]"); GetPlayerPos(playerid,X,Y,Z); format(str,sizeof(str),"Shop ID %d Created",shopid); SendClientMessage(playerid,orange,str); format(file,sizeof(file),"shop/%i.ini",shopid); if(!dini_Exists(Shops)) { dini_Create(Shops); } dini_FloatSet(file,"CPMenuX",X); dini_FloatSet(file,"CPMenuY",Y); dini_FloatSet(file,"CPMenuZ",Z); ShopCP[shopid] = CreateDynamicCP(Float:X,Float:Y,Float:Z,2.0,-1,-1,-1,100.0); return 1; } stock LoadStores() { new shopcount; format(file, sizeof(file), "shop/%i.ini",shopid); if(dini_Exists(file)) { ShopCP[shopid] = CreateDynamicCP(dini_Float(file,"CPMenuX"),dini_Float(file,"CPMenuY"),dini_Float(file,"CPMenuZ"),2.0,-1,-1,-1,100.0); // Bank Menu CP shopcount++; } } stock UnloadStores() { DestroyDynamicCP(ShopCP[shopid]); } public OnPlayerEnterDynamicCP(playerid, checkpointid) { format(file, sizeof(file), "shop/%i.ini", shopid); if(checkpointid == ShopCP[shopid]) { ShowPlayerDialog(playerid,1000,DIALOG_STYLE_LIST,"Skin","23","Buy","Cancel"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1000) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,red,"ERROR: You don't have enough money!"); SetPlayerSkin(playerid,23); SendClientMessage(playerid,orange,"You have buy that skin for $1000"); GivePlayerMoney(playerid,-1000); } } } return 1; }