18.08.2011, 13:30
Alright so, i have a problem. Could someone give me the code of cars headlights that it could appear in day and in night? I would be greatfull for your great help, and time. The ones who can, respond to this now.
#define FILTERSCRIPT #include <a_samp> #include <zcmd> #define red 0xAA3333AA //Change this to the error color you want. #define COLOR_PURPLE 0xC2A2DAAA //prox detector color new gLastCar[MAX_PLAYERS]; stock IsABoat(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 430,446,452,453,454,472,473,484,493,595: return 1; } return 0; } stock IsAPlane(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 460,464,476,511,512,513,519,520,553,577,592,593: return 1; } return 0; } stock IsAHelicopter(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 417,425,447,465,469,487,488,497,501,548,563: return 1; } return 0; } stock IsATrain(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 449,537,538,569,570,590: return 1; } return 0; } stock IsABike(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 448,461,462,463,468,521,522,523,581,586,481,409,510: return 1; } return 0; } stock IsPlayerDriver(playerid) { if(IsPlayerConnected(playerid) && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) { return 1; } return 0; } stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; new invehicle[MAX_PLAYERS]; new virtualworld = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); new vehicleid = GetPlayerVehicleID(playerid); new ivehicleid; if(vehicleid) { GetVehiclePos(vehicleid,oldposx,oldposy,oldposz); } else { GetPlayerPos(playerid, oldposx, oldposy, oldposz); vehicleid = GetPlayerVehicleID(playerid); } for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerVirtualWorld(i) == virtualworld) { if((GetPlayerInterior(i) == interior)) { if(vehicleid) { if(IsPlayerInVehicle(i,vehicleid)) { invehicle[i] = 1; } } if(!invehicle[i]) { if(IsPlayerInAnyVehicle(i)) { ivehicleid = GetPlayerVehicleID(i); GetVehiclePos(ivehicleid,posx,posy,posz); } else { GetPlayerPos(i,posx,posy,posz); } tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } } else { SendClientMessage(i, col1, string); } } } return 1; } public OnFilterScriptInit() { print("\n--------------------------------------------"); print("| Vehicle Control System - By Jack_Leslie |"); print("--------------------------------------------\n"); ManualVehicleEngineAndLights(); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { new newcar = GetPlayerVehicleID(playerid); gLastCar[playerid] = newcar; SendClientMessage(playerid, -1, "Type /engine to start your vehicle!"); //Remove if you don't have manual control } return 1; } CMD:engine(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle with an engine!"); return 1; } else if(IsPlayerDriver(playerid)) { if(engine != 1) { engine = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's engine {2F991A}on!"); format(string, sizeof(string), "* %s puts a key into their ignition and turns on their engine.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { engine = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's engine {E31919}off!"); format(string, sizeof(string), "* %s switches the key in their engine turning it off.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } return engine; } /*CMD:objective(playerid, params[]) { new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!"); return 1; } else if(IsPlayerDriver(playerid)) { if(objective != 1) { objective = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_ON); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {2F991A}on!"); return 1; } else { objective = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_OFF); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {E31919}off!"); return 1; } } return objective; }*/ // Commented due to Non-RP on Roleplay Servers, feel free to un-comment if you wish to use it. CMD:lights(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!"); return 1; } else if(IsPlayerDriver(playerid)) { if(lights != 1) { lights = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {2F991A}on!"); format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching on their lights.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { lights = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {E31919}off!"); format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching off their lights.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } return lights; } CMD:hood(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; new oldcar = gLastCar[playerid]; new Float:cX, Float:cY, Float:cZ; GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective); GetVehiclePos(oldcar, cX, cY, cZ); new vehicleid = GetPlayerVehicleID(playerid); if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid)) { if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX-2, cY, cZ)) { if(bonnet != 1) { bonnet = 1; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the hood!"); format(string, sizeof(string), "* %s opens up the hood of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { bonnet = 0; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the hood!"); format(string, sizeof(string), "* %s closes the hood of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } } return bonnet; } CMD:trunk(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; new oldcar = gLastCar[playerid]; new Float:cX, Float:cY, Float:cZ; GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective); GetVehiclePos(oldcar, cX, cY, cZ); new vehicleid = GetPlayerVehicleID(playerid); if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid)) { if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX+2, cY, cZ)) { if(boot != 1) { boot = 1; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the trunk!"); format(string, sizeof(string), "* %s opens up the trunk of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { boot = 0; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the trunk!"); format(string, sizeof(string), "* %s closes the trunk of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } } return boot;
I hope you like it. Try it.
Код:
#define FILTERSCRIPT #include <a_samp> #include <zcmd> #define red 0xAA3333AA //Change this to the error color you want. #define COLOR_PURPLE 0xC2A2DAAA //prox detector color new gLastCar[MAX_PLAYERS]; stock IsABoat(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 430,446,452,453,454,472,473,484,493,595: return 1; } return 0; } stock IsAPlane(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 460,464,476,511,512,513,519,520,553,577,592,593: return 1; } return 0; } stock IsAHelicopter(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 417,425,447,465,469,487,488,497,501,548,563: return 1; } return 0; } stock IsATrain(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 449,537,538,569,570,590: return 1; } return 0; } stock IsABike(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 448,461,462,463,468,521,522,523,581,586,481,409,510: return 1; } return 0; } stock IsPlayerDriver(playerid) { if(IsPlayerConnected(playerid) && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) { return 1; } return 0; } stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; new invehicle[MAX_PLAYERS]; new virtualworld = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); new vehicleid = GetPlayerVehicleID(playerid); new ivehicleid; if(vehicleid) { GetVehiclePos(vehicleid,oldposx,oldposy,oldposz); } else { GetPlayerPos(playerid, oldposx, oldposy, oldposz); vehicleid = GetPlayerVehicleID(playerid); } for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerVirtualWorld(i) == virtualworld) { if((GetPlayerInterior(i) == interior)) { if(vehicleid) { if(IsPlayerInVehicle(i,vehicleid)) { invehicle[i] = 1; } } if(!invehicle[i]) { if(IsPlayerInAnyVehicle(i)) { ivehicleid = GetPlayerVehicleID(i); GetVehiclePos(ivehicleid,posx,posy,posz); } else { GetPlayerPos(i,posx,posy,posz); } tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } } else { SendClientMessage(i, col1, string); } } } return 1; } public OnFilterScriptInit() { print("\n--------------------------------------------"); print("| Vehicle Control System - By Jack_Leslie |"); print("--------------------------------------------\n"); ManualVehicleEngineAndLights(); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { new newcar = GetPlayerVehicleID(playerid); gLastCar[playerid] = newcar; SendClientMessage(playerid, -1, "Type /engine to start your vehicle!"); //Remove if you don't have manual control } return 1; } CMD:engine(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle with an engine!"); return 1; } else if(IsPlayerDriver(playerid)) { if(engine != 1) { engine = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's engine {2F991A}on!"); format(string, sizeof(string), "* %s puts a key into their ignition and turns on their engine.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { engine = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's engine {E31919}off!"); format(string, sizeof(string), "* %s switches the key in their engine turning it off.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } return engine; } /*CMD:objective(playerid, params[]) { new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!"); return 1; } else if(IsPlayerDriver(playerid)) { if(objective != 1) { objective = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_ON); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {2F991A}on!"); return 1; } else { objective = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_OFF); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {E31919}off!"); return 1; } } return objective; }*/ // Commented due to Non-RP on Roleplay Servers, feel free to un-comment if you wish to use it. CMD:lights(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(!IsPlayerDriver(playerid)) { SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!"); return 1; } else if(IsPlayerDriver(playerid)) { if(lights != 1) { lights = 1; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {2F991A}on!"); format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching on their lights.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { lights = 0; SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {E31919}off!"); format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching off their lights.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } return lights; } CMD:hood(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; new oldcar = gLastCar[playerid]; new Float:cX, Float:cY, Float:cZ; GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective); GetVehiclePos(oldcar, cX, cY, cZ); new vehicleid = GetPlayerVehicleID(playerid); if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid)) { if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX-2, cY, cZ)) { if(bonnet != 1) { bonnet = 1; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the hood!"); format(string, sizeof(string), "* %s opens up the hood of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { bonnet = 0; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the hood!"); format(string, sizeof(string), "* %s closes the hood of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } } return bonnet; } CMD:trunk(playerid, params[]) { new string[128]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new engine,lights,alarm,doors,bonnet,boot,objective; new oldcar = gLastCar[playerid]; new Float:cX, Float:cY, Float:cZ; GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective); GetVehiclePos(oldcar, cX, cY, cZ); new vehicleid = GetPlayerVehicleID(playerid); if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid)) { if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX+2, cY, cZ)) { if(boot != 1) { boot = 1; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the trunk!"); format(string, sizeof(string), "* %s opens up the trunk of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { boot = 0; SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the trunk!"); format(string, sizeof(string), "* %s closes the trunk of the car.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } } } return boot; |