[AJUDA]Alguem ajuda aki pf, rs '
#1

Tipo galera boa noite/boa tarde/bom dia depende da hr que vc irб ler, venho aki pedir a ajuda de algumas pessoas que saibao passar de dialog para texto normal,

tipo eu digito /rcmds ai aparece os comandos que tem em dialog sу que quero passar esses cmd para aparecer em textos comuns na tela,

vim pedir a ajuda de vcs pois nem pwn basico sou sу sei dar uma zuada no pwn, ou seja quem poder ajudar agradeзo, quem nгo poder/pode agradeзo do mesmo jeito por ter vindo aqui ler pelo menos


brigadгo a todos!

PHP код:
if(strcmp(cmd, "/rcmds", true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
        if(
arbitro[playerid] == 1)
        {
        
format(string, sizeof(string), "%s\n%s\nAnnounce\nStuart\nStart Match\nBall at centre\nBall here\nFire\nGoal\nStop Game\nEnd Match\nCoin", squadra1, squadra2);
        
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Referee Commands", string, "Select", "Exit");
        }
        }return 
1;
        }
        return 
0;
} 
Reply
#2

string jб estб no ponto de ser usada, pois jб passou pelo format.
Portanto, se bem entendi o que vocк quer, й sу tirar o ShowPlayerDialog e coloca isso no lugar.

pawn Код:
SendClientMessage(playerid,-1,string);
pawn Код:
if(strcmp(cmd, "/rcmds", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(arbitro[playerid] == 1)
        {
            format(string, sizeof(string), "%s\n%s\nAnnounce\nStuart\nStart Match\nBall at centre\nBall here\nFire\nGoal\nStop Game\nEnd Match\nCoin", squadra1, squadra2);
            SendClientMessage(playerid,-1,string);
        }
    }
    return 1;
}
Ps: \n , que й usado para pular linhas nгo vai funcionar no SendClientMessage.
Reply
#3

pawn Код:
if(strcmp(cmd, "/rcmds", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(arbitro[playerid] == 1)
        {
            format(string, sizeof(string), "%s\n%s\nAnnounce\nStuart\nStart Match\nBall at centre\nBall here\nFire\nGoal\nStop Game\nEnd Match\nCoin", squadra1, squadra2);
            ShowPlayerDialog(playerid,1554, DIALOG_STYLE_MSGBOX, ".:: RCMDS ::.", string, "Ok","Sair");
        }
    }
    return 1;
}
OnDialogResponse

pawn Код:
if(dialogid == 1554)
{
      if(response) return 1;
      if(!response) return 1;
}
Reply
#4

Gente desculpe por demorar a responder mais eu mesmo me confudi desculpe ;s

tipo a fs йra em dialog eu digita o cmd ai eu escolhia o comando e executava e como ja disse acima nao sei muita coisa sobre pwn tipo eu queria passar ela para comando digitavel por exemplo /rcmds ai tinha a lista eu escolhia end match ai acaba a partida eu queria que esse end match e os demais cmds fossem passados para cmds digitaveis se alguem poder fazer isso estou upando a fs no 4shared
Reply
#5

Posso tentar te ajudar, posta ai.
Reply
#6

PHP код:
#include <a_samp>
#include <core>
#include <float>
#include <time>
#include <file>
#include <utils>
#include <morphinc>
#include <dini>
#define FILTERSCRIPT
#define COLOR_DARKBLUE 0x0000D0FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_LIGHTBLUE 0xBBFFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_GROVE 0x00FF00FF
forward KeyChanges();
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward SafeGivePlayerMoney(plyid, amounttogive);
forward CustomPickups();
forward MetalDetector(playerid);
forward AntiInvasione();
new 
giocatore[MAX_PLAYERS];
new 
arbitro[MAX_PLAYERS];
new 
stuart[MAX_PLAYERS];
new 
fumogeno[MAX_PLAYERS];
new 
biglietto[MAX_PLAYERS];
new 
spettatore[MAX_PLAYERS];
new 
allenamento[MAX_PLAYERS];
new 
squadra1[60] = "Team1";
new 
squadra2[60] = "Team2";
new 
goal1 = 0;
new 
goal2 = 0;
new 
annunciata = 0;
new 
skin[MAX_PLAYERS];
new 
palla;
new 
object1;
new 
object2;
new 
object3;
new 
object4;
new 
object5;
new 
object6;
new 
object7;
new 
object8;
new 
object9;
new 
object10;
new 
object11;
new 
object12;
new 
object13;
new 
object14;
new 
object15;
new 
object16;
new 
object17;
new 
object18;
new 
object19;
new 
object20;
new 
object21;
new 
object22;
new 
object23;
new 
object24;
new 
object25;
new 
object26;
new 
object27;
new 
object28;
new 
object29;
new 
object30;
new 
object31;
new 
object32;
new 
object33;
new 
object34;
new 
object35;
new 
object36;
new 
object37;
new 
object38;
new 
object39;
new 
object40;
new 
object41;
new 
object42;
new 
object43;
new 
object44;
new 
object45;
new 
object46;
new 
object47;
new 
object48;
new 
object49;
new 
object50;
new 
object51;
new 
object52;
new 
object53;
#if defined FILTERSCRIPT
main()
{
}
public 
OnPlayerConnect(playerid)
{
giocatore[playerid] = 0;
arbitro[playerid] = 0;
stuart[playerid] = 0;
fumogeno[playerid] = 0;
biglietto[playerid] = 0;
spettatore[playerid]= 0;
skin[playerid] = 0;
allenamento[playerid] = 0;
SetTimerEx("KeyChanges", 100, 1, "i", playerid);
SetTimer("AntiInvasione", 1000, 1);
SendClientMessage(playerid, COLOR_DARKBLUE, "This server uses Football Filterscript created by Giuseppe Mazzei");
//do NOT remove credits, if you want you can add:
//SendClientMessage(playerid, COLOR_DBLUE, "Modified by [your name]");
}
public 
OnFilterScriptInit()
{
print(
"|_________Football Filterscript__________|");
print(
"|______Created By Giuseppe_Mazzei________|");
print(
"|_______________Loaded___________________|");
object1 = CreateObject(3452, -151.817719, -32.392899, 7.841612, 0.0000, 0.0000, 67.5000);
object2 = CreateObject(3452, -140.492004, -5.026214, 7.841612, 0.0000, 0.0000, 67.5000);
object3 = CreateObject(3452, -218.382690, -6.787929, 7.841612, 0.0000, 0.0000, 247.5000);
object4 = CreateObject(3452, -207.174911, 20.435522, 7.841612, 0.0000, 0.0000, 247.5000);
object5 = CreateObject(3452, -161.063416, 40.956612, 7.841612, 0.0000, 0.0000, 157.5000);
object6 = CreateObject(3452, -197.899384, -52.907509, 7.841612, 0.0000, 0.0000, 337.5000);
object7 = CreateObject(3453, -135.337158, 24.373688, 7.841611, 0.0000, 0.0000, 67.5000);
object8 = CreateObject(3453, -190.542664, 46.279572, 7.841611, 0.0000, 0.0000, 157.5000);
object9 = CreateObject(3453, -223.720779, -36.300037, 7.841611, 0.0000, 0.0000, 247.5000);
object10 = CreateObject(3453, -168.429810, -58.201828, 7.841611, 0.0000, 0.0000, 337.5000);
object11 = CreateObject(10954, -182.091522, -11.985844, 18.400000, 0.0000, 0.0000, 247.5000);
object12 = CreateObject(6063, -182.162048, -109.804596, 9.006953, 0.0000, 0.0000, 258.7500);
object13 = CreateObject(3660, -187.470535, -159.805954, 5.099154, 0.0000, 0.0000, 348.7500);
object14 = CreateObject(7306, -153.592636, 47.829258, 16.330467, 0.0000, 0.0000, 22.5000);
object15 = CreateObject(7307, -203.894562, -60.224949, 16.427698, 0.0000, 0.0000, 112.5001);
object16 = CreateObject(4639, -222.447067, -84.841454, 3.813767, 0.0000, 0.0000, 337.5000);
object17 = CreateObject(17037, -166.016022, 26.244095, 4.608662, 0.0000, 0.0000, 67.5000);
object18 = CreateObject(17037, -194.827393, -40.763809, 4.608662, 0.0000, 0.0000, 247.5000);
object19 = CreateObject(3819, -208.973663, -14.270916, 3.114948, 0.0000, 0.0000, 157.5000);
object20 = CreateObject(3819, -197.349945, 14.621197, 3.114946, 0.0000, 0.0000, 157.5000);
object21 = CreateObject(14485, -155.380585, -141.228271, -0.558419, 0.0000, 0.0000, 90.0000);
object22 = CreateObject(14387, -186.612839, -126.812271, 3.101299, 0.0000, 0.0000, 90.0000);
object23 = CreateObject(1508, -184.073410, -115.547798, 3.779578, 0.0000, 0.0000, 0.0000);
object24 = CreateObject(1508, -183.999069, -136.225800, 5.740783, 0.0000, 0.0000, 270.0000);
object25 = CreateObject(8332, -197.508453, -122.987892, 6.405175, 0.0000, 0.0000, 90.0000);
object26 = CreateObject(7592, -198.493240, 4.074304, 2.670010, 0.0000, 0.0000, 337.5000);
object27 = CreateObject(7592, -159.629807, -13.374039, 2.677804, 0.0000, 0.0000, 337.5000);
object28 = CreateObject(7592, -166.538422, 24.221302, 2.677805, 0.0000, 0.0000, 247.5000);
object29 = CreateObject(7592, -186.473572, -42.112274, 2.677804, 0.0000, 0.0000, 247.5000);
object30 = CreateObject(10397, -179.837433, -6.690983, 6.042799, 0.0000, 0.0000, 247.5000);
object31 = CreateObject(3114, -224.517517, -11.732142, 14.000000, 0.0000, 0.0000, 247.5000);
object32 = CreateObject(3114, -216.446411, 7.763443, 14.000000, 0.0000, 0.0000, 247.5000);
object33 = CreateObject(3114, -208.367935, 27.250381, 14.000000, 0.0000, 0.0000, 247.5000);
object34 = CreateObject(7614, -241.212860, 48.856384, 3.690308, 0.0000, 0.0000, 337.5000);
object35 = CreateObject(8040, -244.767609, 24.944824, 2.243017, 0.0000, 0.0000, 247.5000);
object36 = CreateObject(978, -264.232971, -9.865314, 2.317612, 0.0000, 0.0000, 157.5000);
object37 = CreateObject(8042, -259.987183, -11.032295, 7.352411, 0.0000, 0.0000, 258.7501);
object38 = CreateObject(979, -263.734314, -6.865885, 2.317614, 0.0000, 0.0000, 337.5000);
object39 = CreateObject(986, -188.261139, 41.596863, 6.872591, 0.0000, 0.0000, 303.7500);
object40 = CreateObject(986, -191.223618, 45.965206, 8.614551, 0.0000, 0.0000, 303.7500);
object41 = CreateObject(986, -194.798935, 51.257202, 10.341534, 0.0000, 0.0000, 303.7500);
object42 = CreateObject(986, -139.869202, 22.509758, 6.872591, 0.0000, 0.0000, 202.5000);
object43 = CreateObject(986, -134.512268, 24.695408, 8.606966, 0.0000, 0.0000, 202.5000);
object44 = CreateObject(986, -129.533249, 26.873953, 10.341534, 0.0000, 0.0000, 202.5000);
object45 = CreateObject(986, -219.514694, -33.217968, 6.872591, 0.0000, 0.0000, 22.5000);
object46 = CreateObject(986, -223.991638, -35.054913, 8.614550, 0.0000, 0.0000, 22.5000);
object47 = CreateObject(986, -230.190796, -37.662083, 9.911654, 0.0000, 0.0000, 22.5000);
object48 = CreateObject(986, -171.166641, -53.654182, 6.872591, 0.0000, 0.0000, 101.2500);
object49 = CreateObject(986, -169.950790, -59.846634, 8.614550, 0.0000, 0.0000, 101.2500);
object50 = CreateObject(986, -168.824356, -65.592049, 10.349154, 0.0000, 0.0000, 101.2500);
object51 = CreateObject(7613, -201.964142, -88.057030, 3.516296, 0.0000, 0.0000, 247.5000);
object52 = CreateObject(10955, -181.623108, -11.519028, 15.778145, 0.0000, 0.0000, 247.5000);
object53 = CreateObject(7306, -138.546173, -23.999727, 16.275385, 0.0000, 0.0000, 292.5000);
palla = CreateObject(1598, -180.464828, -7.425705, 2.414398, 0.0000, 0.0000, 0.0000);
AddStaticPickup(1239, 2, -222.5425,-86.7066,3.1172);//biglietteria
AddStaticPickup(1239, 2, -202.9730,-66.6648,3.3062);//ingresso stadio
AddStaticPickup(1239, 2, -195.1585,-100.0893,3.1163);//ingresso sala stampa
AddStaticPickup(1239, 2, -184.8640,-114.0260,3.1213);//uscita sala stampa
AddStaticPickup(1239, 2, -182.5193,-135.1851,5.0900);//ingresso spogliatoio
AddStaticPickup(1239, 2, -210.6958,-3.7785,3.1094);//campo
SetTimer("CustomPickups", 1000, 1);
return 
1;
}
public 
OnFilterScriptExit()
{
DestroyObject(palla);
DestroyObject(object1);
DestroyObject(object2);
DestroyObject(object3);
DestroyObject(object4);
DestroyObject(object5);
DestroyObject(object6);
DestroyObject(object7);
DestroyObject(object8);
DestroyObject(object9);
DestroyObject(object10);
DestroyObject(object11);
DestroyObject(object12);
DestroyObject(object13);
DestroyObject(object14);
DestroyObject(object15);
DestroyObject(object16);
DestroyObject(object17);
DestroyObject(object18);
DestroyObject(object19);
DestroyObject(object20);
DestroyObject(object21);
DestroyObject(object22);
DestroyObject(object23);
DestroyObject(object24);
DestroyObject(object25);
DestroyObject(object26);
DestroyObject(object27);
DestroyObject(object28);
DestroyObject(object29);
DestroyObject(object30);
DestroyObject(object31);
DestroyObject(object32);
DestroyObject(object33);
DestroyObject(object34);
DestroyObject(object35);
DestroyObject(object36);
DestroyObject(object37);
DestroyObject(object38);
DestroyObject(object39);
DestroyObject(object40);
DestroyObject(object41);
DestroyObject(object42);
DestroyObject(object43);
DestroyObject(object44);
DestroyObject(object45);
DestroyObject(object46);
DestroyObject(object47);
DestroyObject(object48);
DestroyObject(object49);
DestroyObject(object50);
DestroyObject(object51);
DestroyObject(object52);
DestroyObject(object53);
}
#else
main()
{
        print(
" Football Stadium [FS] LOADED");
}
#endif
strtok(const string[], &index)
{
        new 
length = strlen(string);
        while ((
index < length) && (string[index] <= ' '))
        {
                
index++;
        }
        new 
offset = index;
        new 
result[20];
        while ((
index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
        {
                
result[index - offset] = string[index];
                
index++;
        }
        
result[index - offset] = EOS;
        return 
result;
}
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
        new 
Float:a;
        
GetPlayerPos(playerid, x, y, a);
        
GetPlayerFacingAngle(playerid, a);
        if (
GetPlayerVehicleID(playerid))
        {
            
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
        }
        
x += (distance * floatsin(-a, degrees));
        
y += (distance * floatcos(-a, degrees));
}
public 
CustomPickups()
{
        new 
Float:oldposx, Float:oldposy, Float:oldposz;
        for(new 
i = 0; i < MAX_PLAYERS; i++)
        {
                if(
IsPlayerConnected(i))
                {
                        
GetPlayerPos(i, oldposx, oldposy, oldposz);
                        if (
PlayerToPoint(1.7, i, -222.5425,-86.7066,3.1172))
                        {
//biglietteria
                         
GameTextForPlayer(i, "~g~Tikets,~n~~y~press the key to ~r~RUN~y~~n~~w~to buy somthing", 5000, 3);
                        }
                        else if (
PlayerToPoint(1.7, i, -202.9730,-66.6648,3.3062))
                        {
//entrata allo stadio
                         
GameTextForPlayer(i, "~g~Entrance~n~~y~press the key to ~r~RUN~y~~n~~w~to enter", 5000, 3);
                        }
                        else if(
PlayerToPoint(1.7, i, -195.1585,-100.0893,3.1163))
                        {
//ingresso sala stampa
                        
SetPlayerPos(i, -186.7655,-116.7739,3.1213);
                        
GameTextForPlayer(i, "~g~Newsroom", 5000, 1);
                        }
                        else if(
PlayerToPoint(1.7, i, -184.8640,-114.0260,3.1213))
                        {
//uscita sala stampa
                        
SetPlayerPos(i, -199.5605,-99.5375,3.1163);
                        
GameTextForPlayer(i, "~r~Exit", 5000, 1);
                        }
                        else if(
PlayerToPoint(1.7, i, -210.6958,-3.7785,3.1094))
                        {
//uscita dal campo
                        
GameTextForPlayer(i, "~g~Exit~n~~y~press the key to ~r~RUN~y~~n~~w~to go out", 5000, 3);
                        }
                        else if(
PlayerToPoint(1.7, i, -182.5193,-135.1851,5.0900))
                        {
//ingresso in campo
                        
if(annunciata == 1)
                        {
                        if(
arbitro[i] == 1 || giocatore [i] >= 1 || stuart[i] == 1)
                        {
                        
GameTextForPlayer(i, "~g~Entrance~n~~y~press the key to ~r~RUN~y~~n~~w~to enter", 5000, 3);
                        }
                        else
                        {
                        
GameTextForPlayer(i, "~r~You can not enter", 5000, 1);
                        }
                        }
                        else
//annunciata == 0
                        
{
                        if(
arbitro[i] == 1)
                        {
                        
GameTextForPlayer(i, "~g~Entrance~n~~y~press the key to ~r~RUN~y~~n~~w~to enter", 5000, 3);
                        }
                        else
                        {
                        
GameTextForPlayer(i, "~g~Entrance~n~~y~press the key to ~r~RUN~y~~n~~w~to start training", 5000, 3);
                        }
                        }
                        }
                        }
                }
        }
public 
KeyChanges()
{
    new 
keys, updown, leftright;
    new 
string[256];
    for(new 
playerid = 0; playerid < MAX_PLAYERS; playerid++)
    {
        if(
IsPlayerConnected(playerid))
        {
        
GetPlayerKeys(playerid, keys, updown, leftright);
        new 
Float:ox, Float:oy, Float:oz;
        
GetObjectPos(palla, ox, oy, oz);
        new 
Float:px, Float:py, Float:pz;
        new 
Float:angle;
        
GetPlayerFacingAngle(playerid, angle);
        if(
keys == KEY_FIRE && giocatore[playerid] >= 1 || keys == KEY_FIRE && allenamento[playerid] >= 1)
                            {
                                if(
PlayerToPoint(2.5,playerid,ox,oy,oz))
                                {
                                
GetPlayerPos(playerid, px, py, pz);
                                
GetXYInFrontOfPlayer(playerid, px, py, 10.0);
                                
MoveObject(palla,px,py,2.414398,8.0);
                                
PlayerPlaySound(playerid,1130,0.0,0.0,0.0);
                                
ApplyAnimation(playerid,"FIGHT_D","FightD_1",4.1,0,1,1,0,0);
                                }
                                }
    else if(
keys == KEY_FIRE + KEY_SPRINT && giocatore[playerid] >= 1 || keys == KEY_FIRE + KEY_SPRINT && allenamento[playerid] >= 1)
                            {
                            if(
PlayerToPoint(2.5,playerid,ox,oy,oz))
                                {
                                
GetPlayerPos(playerid, px, py, pz);
                                
GetXYInFrontOfPlayer(playerid, px, py, 10.0);
                                
MoveObject(palla,px,py,2.414398,10.0);
                                
PlayerPlaySound(playerid,1130,0.0,0.0,0.0);
                                
ApplyAnimation(playerid,"FIGHT_D","FightD_1",4.1,0,1,1,0,0);
                        }
                        }
        else if(
keys == KEY_SPRINT && PlayerToPoint(1.7, playerid, -222.5425,-86.7066,3.1172))
                        {
                        if(
annunciata == 1)
                        {
                        
ShowPlayerDialog(playerid, 13, DIALOG_STYLE_LIST, "Tickets - Choose what you want to buy", "Ticket\nSmoker $30", "Seleziona", "Cancella");
                        }
                        else
                        {
                
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
                
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                return 
1;
                }
                }
        else if(
keys == KEY_SPRINT && PlayerToPoint(1.7, playerid, -182.5193,-135.1851,5.0900))
                        {
//ingresso in campo
                        
if(annunciata == 1)
                        {
                        if(
arbitro[playerid] == 1 || giocatore [playerid] >= 1 || stuart[playerid] == 1)
                        {
                        
SetPlayerPos(playerid, -210.6958,-3.7785,3.1094);
                        }
                        }
                        else
//annunciata == 0
                        
{
                        if(
arbitro[playerid] == 1)
                        {
                        
SetPlayerPos(playerid, -204.9500,-5.2410,3.1094);
                        }
                        else
                        {
                        
SetPlayerPos(playerid, -204.9500,-5.2410,3.1094);
                        
allenamento[playerid] = 1;
                        }
                        }
                        }
//sono
        
else if(keys == KEY_SPRINT && PlayerToPoint(1.7, playerid, -210.6958,-3.7785,3.1094))
        {
        if(
spettatore[playerid] != 1)
        {
        if(
allenamento[playerid] == 1)
        {
        
SetPlayerPos(playerid, -183.8667,-131.6020,5.0900);
        
SendClientMessage(playerid, COLOR_WHITE, "Finish training");
        
allenamento[playerid] = 0;
        }
        else
        {
        
SetPlayerPos(playerid, -183.8667,-131.6020,5.0900);
        }
        }
        }
    else if(
keys == KEY_SPRINT && PlayerToPoint(1.7, playerid, -202.9730,-66.6648,3.3062))
                        {
                        if(
biglietto[playerid] == 1)
                        {
                        
SetPlayerPos(playerid, -211.9384,3.9319,7.9039);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
biglietto[playerid] = 0;
                        
spettatore[playerid] = 1;
                        
MetalDetector(playerid);
                        }
                        else if(
biglietto[playerid] == 2)
                        {
                
SetPlayerPos(playerid, -147.5607,-19.1419,8.0165);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
biglietto[playerid] = 0;
                        
spettatore[playerid] = 1;
                        
MetalDetector(playerid);                }
                else if(
biglietto[playerid] == 3)
                        {
                
SetPlayerPos(playerid, -200.3670,-55.6259,9.6309);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
biglietto[playerid] = 0;
                        
spettatore[playerid] = 1;
                        
MetalDetector(playerid);                }
                else if(
biglietto[playerid] == 4)
                        {
                
SetPlayerPos(playerid, -160.0574,40.9410,8.3338);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
biglietto[playerid] = 0;
                        
spettatore[playerid] = 1;
                        
MetalDetector(playerid);
                }
                else if(
biglietto[playerid] == 0 && stuart[playerid]== 1)
                {
                
format(string, sizeof(string), "grandstand\ndiscovery platform\ncurve fans %s\ncurve fans %s", squadra1, squadra2);
                
ShowPlayerDialog(playerid, 15, DIALOG_STYLE_LIST, "Stuart Entrance - Choose where to go", string, "Select", "Delete");
                }
                else
                {
                
SendClientMessage(playerid, COLOR_WHITE, "You don't have a ticket!");
                return 
1;
                }
                }
                }
        }return 
1;
}
public 
MetalDetector(playerid)
{
new 
ammo,weap;
GetPlayerWeaponData(playerid, 8,weap,ammo);
if (
weap == 17 && ammo >= 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 17, 1);
}
else
{
ResetPlayerWeapons(playerid);
}
}
public 
AntiInvasione()
{
for(new 
i = 0; i < MAX_PLAYERS; i++)
{
if(
spettatore[i] == 1)
{
new 
Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
if(
Z < 4 || Z > 12)
{
SetPlayerPos(i, -202.9730,-66.6648,3.3062);
spettatore[i] = 0;
GameTextForPlayer(i, "~r~Exit", 5000, 1);
}
}
}
}
public 
SafeGivePlayerMoney(plyid, amounttogive)
{
        new 
curHour, curMinute, curSecond;
        
gettime(curHour, curMinute, curSecond);
        if (
amounttogive < 0)
        {
                
GivePlayerMoney(plyid, amounttogive);
        }
        else
        {
                
GivePlayerMoney(plyid, amounttogive);
        }
        return 
1;
}
public 
ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
        if(
IsPlayerConnected(playerid))
        {
                new 
Float:posx, Float:posy, Float:posz;
                new 
Float:oldposx, Float:oldposy, Float:oldposz;
                new 
Float:tempposx, Float:tempposy, Float:tempposz;
                
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
                
//radi = 2.0; //Trigger Radius
                
for(new i = 0; i < MAX_PLAYERS; i++)
                {
                        if(
IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
                        {
                                        
GetPlayerPos(i, posx, posy, posz);
                                        
tempposx = (oldposx -posx);
                                        
tempposy = (oldposy -posy);
                                        
tempposz = (oldposz -posz);
                                        
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                                        
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                                        {
                                                
SendClientMessage(i, col1, string);
                                        }
                                        else if (((
tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                                        {
                                                
SendClientMessage(i, col2, string);
                                        }
                                        else if (((
tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                                        {
                                                
SendClientMessage(i, col3, string);
                                        }
                                        else if (((
tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                                        {
                                                
SendClientMessage(i, col4, string);
                                        }
                                        else if (((
tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                                        {
                                                
SendClientMessage(i, col5, string);
                                        }
                        }
                }
        }
//not connected
        
return 1;
}
public 
PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    if(
IsPlayerConnected(playerid))
        {
                new 
Float:oldposx, Float:oldposy, Float:oldposz;
                new 
Float:tempposx, Float:tempposy, Float:tempposz;
                
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
                
tempposx = (oldposx -x);
                
tempposy = (oldposy -y);
                
tempposz = (oldposz -z);
                
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                        return 
1;
                }
        }
        return 
0;
}
public 
OnPlayerCommandText(playerid, cmdtext[])
{
    new 
string[256];
        new 
sendername[MAX_PLAYER_NAME];
        new 
giveplayer[MAX_PLAYER_NAME];
        new 
cmd[256];
        new 
tmp[256];
        new 
idx;
        
cmd = strtok(cmdtext, idx);
        if(
strcmp(cmd, "/arbitro", true) == 0)
        {
            if(
IsPlayerConnected(playerid))
            {
                if(!
IsPlayerAdmin(playerid))
                {
                
SendClientMessage(playerid, COLOR_WHITE, "You are not logged into RCON");
                return 
1;
                }
                        
tmp = strtok(cmdtext, idx);
                        if(!
strlen(tmp))
                        {
                                
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /arbitro [playerid/PartOfName]");
                                return 
1;
                        }
                        new 
para1;
                        
para1 = ReturnUser(tmp);
                        
tmp = strtok(cmdtext, idx);
            if(
IsPlayerConnected(para1))
                            {
                                if(
para1 != INVALID_PLAYER_ID)
                                {
                                                
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                                
GetPlayerName(playerid, sendername, sizeof(sendername));
                                                
arbitro[para1] = 1;
                                                
printf("%s escolhe %s como бrbitro.", sendername, giveplayer);
                                                
format(string, sizeof(string), " %s escolhe vocк como бrbitro", sendername);
                                                
SendClientMessage(para1, COLOR_WHITE, string);
                                                
format(string, sizeof(string), "   Voce Escolheu %s Cmo Juiz Da Partida [GTB].", giveplayer);
                                                
SendClientMessage(playerid, COLOR_WHITE, string);
                                                
format(string, sizeof(string), " %s й o бrbitro para o prуximo jogo! Ir ao estбdio[GTB]!", giveplayer);
                                                
SendClientMessageToAll(COLOR_GROVE, string);
                                                
skin[para1] = GetPlayerSkin(para1);
                                                
SetPlayerSkin(para1, 72);
                                        }
                                }
                }
                return 
1;
        }
        if(
strcmp(cmd, "/rcmds", true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
        if(
arbitro[playerid] == 1)
        {
        
format(string, sizeof(string), "%s\n%s\nAnnounce\nStuart\nStart Match\nBall at centre\nBall here\nFire\nGoal\nStop Game\nEnd Match\nCoin", squadra1, squadra2);
        
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Referee Commands", string, "Select", "Exit");
        }
        }return 
1;
        }
        return 
0;
}
public 
OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        new 
sendername[MAX_PLAYER_NAME];
        new 
giveplayer[MAX_PLAYER_NAME];
        
GetPlayerName(playerid, sendername, sizeof(sendername));
        new 
string[128];
        if(
response)
        {
        if(
dialogid == 1)
        {
                if(
listitem == 0)
                {
                
format(string, sizeof(string), " Referee commands - %s", squadra1);
                
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, string, "Change team name\nAdd player", "Select", "Exit");
                }
                if(
listitem == 1)
                {
                
format(string, sizeof(string), " Referee commands - %s", squadra2);
                
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, string, "Change team name\nAdd player", "Select", "Exit");
                }
                if(
listitem == 2)
                {
                if(
annunciata == 1)
                {
                
SendClientMessage(playerid, COLOR_WHITE, "You announced the start of the match! Now type 'Start match'");
                return 
1;
                }
                else
                {
                
format(string, sizeof(string), " Football match between %s and %s will start in 20 minutes! Referee: %s", squadra1, squadra2, sendername);
                
SendClientMessageToAll(COLOR_GROVE, string);
                
annunciata = 1;
                for(new 
i = 0; i < MAX_PLAYERS; i++)
                {
                if(
allenamento[i] == 1)
                {
                
SetPlayerPos(i, -182.5193,-135.1851,5.0900);
                
SendClientMessage(i, COLOR_WHITE, "Training is finish because a match will start soon!");
                
allenamento[i] = 0;
                }
                }
                }
                }
                if(
listitem == 3)
                {
                
ShowPlayerDialog(playerid, 10, DIALOG_STYLE_LIST, string, "Add Stuart\nFire Stuart", "Select", "Exit");
                }
                if(
listitem == 4)
                {
                
GetPlayerName(playerid, sendername, sizeof(sendername));
                
format(string, sizeof(string), "* Referee %s starts the match.", sendername);
                
ProxDetector(50.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                if(
listitem == 5)
                {
                
DestroyObject(palla);
                
palla = CreateObject(1598, -180.464828, -7.425705, 2.414398, 0.0000, 0.0000, 0.0000);
                }
                if(
listitem == 6)
                {
                new 
Float: X, Float: Y, Float: Z;
                
GetPlayerPos(playerid, X, Y, Z);
                
DestroyObject(palla);
                
palla = CreateObject(1598, X, Y, 2.414398, 0.0000, 0.0000, 0.0000);
                }
                if(
listitem == 7)
                {
                
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_INPUT, "Fire player", "Please insert id of the player", "Select", "Exit");
                }
                if(
listitem == 8)
                {
                
format(string, sizeof(string), "%s\n%s", squadra1, squadra2);
        
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Referee commands - Goal", string, "Select", "Exit");
                }
                if(
listitem == 9)
                {
                
GetPlayerName(playerid, sendername, sizeof(sendername));
                
format(string, sizeof(string), "* Referee %s stops the match.", sendername);
                
ProxDetector(50.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                if(
listitem == 10)
                {
                
format(string, sizeof(string), "Match is finish: %s %d - %d %s", squadra1, goal1, goal2, squadra2);
                
SendClientMessageToAll(COLOR_GROVE, string);
                
goal1 = 0;
                
goal2 = 0;
                
annunciata = 0;
                
squadra1 = "Team1";
                
squadra2 = "Team2";
                for(new 
i = 0; i < MAX_PLAYERS; i++)
                {
                if(
giocatore[i] >= 1 || arbitro[i] == 1 || stuart[i] == 1)
                {
                
SetPlayerSkin(i, skin[i]);
                
giocatore[i] = 0;
                
arbitro[i] = 0;
                
stuart[i] = 0;
                }
                }
                }
                if(
listitem == 11)
                {
                new 
coin = random(2)+1;
                
GetPlayerName(playerid, sendername, sizeof(sendername));
                new 
coinname[20];
                if(
coin == 1) { coinname = "head"; }
                else { 
coinname = "tail"; }
                
format(string, sizeof(string), "*** Referee %s flips a coin and lands on a %s", sendername,coinname);
                
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                }
        if(
dialogid == 2)
        {
                if(
listitem == 0)
                {
                
ShowPlayerDialog(playerid, 6, DIALOG_STYLE_INPUT, "Change name", "Insert the name of the Team1", "Select", "Exit");
                }
                if(
listitem == 1)
                {
                
ShowPlayerDialog(playerid, 7, DIALOG_STYLE_INPUT, "Add player", "Insert id of the player to add", "Select", "Exit");
                }
        }
        if(
dialogid == 3)
        {
                if(
listitem == 0)
                {
                
ShowPlayerDialog(playerid, 8, DIALOG_STYLE_INPUT, "Change name", "Insert the name of the Team2", "Select", "Exit");
                }
                if(
listitem == 1)
                {
                
ShowPlayerDialog(playerid, 9, DIALOG_STYLE_INPUT, "Add Player", "Insert id of the player to add", "Select", "Exit");
                }
        }
        if(
dialogid == 4)
        {
        if(
strlen(inputtext))
                    {
                                new 
giveplayerid;
                                
giveplayerid = ReturnUser(inputtext);
                                if(
IsPlayerConnected(giveplayerid))
                                {
                                    if(
giveplayerid != INVALID_PLAYER_ID && giocatore[giveplayerid] >= 1)
                                    {
                                    
giocatore[giveplayerid] = 0;
                                    
SetPlayerSkin(giveplayerid, skin[giveplayerid]);
                                    
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                    
format(string, sizeof(string), "You fired %s", giveplayer);
                                    
SendClientMessage(playerid, COLOR_WHITE, string);
                                    
format(string, sizeof(string), "You were been fired by referee %s", sendername);
                                    
SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                    }
                                }
                        }
        }
        if(
dialogid == 5)
        {
                if(
listitem == 0)
                {
                
goal1 ++;
                
format(string, sizeof(string), "[SPEAKER]: Current goals: %s %d - %d %s", squadra1, goal1, goal2, squadra2);
                
ProxDetector(100.0, playerid, string, COLOR_GROVE,COLOR_GROVE,COLOR_GROVE,COLOR_GROVE,COLOR_GROVE);
                }
                if(
listitem == 1)
                {
                
goal2 ++;
                
format(string, sizeof(string), "[SPEAKER]: Current goals: %s %d - %d %s", squadra1, goal1, goal2, squadra2);
                
ProxDetector(100.0, playerid, string, COLOR_GROVE,COLOR_GROVE,COLOR_GROVE,COLOR_GROVE,COLOR_GROVE);
                }
        }
        if(
dialogid == 6)
        {
        if(
strlen(inputtext))
                    {
                                
format(string, sizeof(string), "%s", inputtext);
                                
strmid(squadra1, string, 0, strlen(string), 255);
                                
format(string, sizeof(string), "Team1 name: %s", squadra1);
                                
SendClientMessage(playerid, COLOR_WHITE, string);
                        }
        }
        if(
dialogid == 7)
        {
        if(
strlen(inputtext))
                    {
                                new 
giveplayerid;
                                
giveplayerid = ReturnUser(inputtext);
                                if(
IsPlayerConnected(giveplayerid))
                                {
                                    if(
giveplayerid != INVALID_PLAYER_ID)
                                    {
                                    
giocatore[giveplayerid] = 1;
                                    
skin[giveplayerid] = GetPlayerSkin(giveplayerid);
                                    
SetPlayerSkin(giveplayerid, 96);
                                    
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                    
format(string, sizeof(string), "%s now plays for %s", giveplayer, squadra1);
                                    
SendClientMessage(playerid, COLOR_WHITE, string);
                                    
format(string, sizeof(string), " Referee %s authorized you to play", sendername);
                                    
SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                    }
                                }
                        }
        }
        if(
dialogid == 8)
        {
        if(
strlen(inputtext))
                    {
                                
format(string, sizeof(string), "%s", inputtext);
                                
strmid(squadra2, string, 0, strlen(string), 255);
                                
format(string, sizeof(string), "Team2 name: %s", squadra2);
                                
SendClientMessage(playerid, COLOR_WHITE, string);
                        }
        }
        if(
dialogid == 9)
        {
        if(
strlen(inputtext))
                    {
                                new 
giveplayerid;
                                
giveplayerid = ReturnUser(inputtext);
                                if(
IsPlayerConnected(giveplayerid))
                                {
                                    if(
giveplayerid != INVALID_PLAYER_ID)
                                    {
                                    
giocatore[giveplayerid] = 2;
                                    
skin[giveplayerid] = GetPlayerSkin(giveplayerid);
                                    
SetPlayerSkin(giveplayerid, 23);
                                    
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                    
format(string, sizeof(string), "%s now plays for %s", giveplayer, squadra2);
                                    
SendClientMessage(playerid, COLOR_WHITE, string);
                                    
format(string, sizeof(string), " Referee %s has authorized you to play", sendername);
                                    
SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                    }
                                }
                        }
        }
        if(
dialogid == 10)
        {
        if(
listitem == 0)
        {
        
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_INPUT, "Add Stuart", "Insert id of the player to add", "Select", "Exit");
        }
        if(
listitem == 1)
        {
        
ShowPlayerDialog(playerid, 12, DIALOG_STYLE_INPUT, "Fire Stuart", "Insert id of the player to fire", "Select", "Exit");
        }
        }
        if(
dialogid == 11)
        {
        if(
strlen(inputtext))
                    {
                                new 
giveplayerid;
                                
giveplayerid = ReturnUser(inputtext);
                                if(
IsPlayerConnected(giveplayerid))
                                {
                                    if(
giveplayerid != INVALID_PLAYER_ID)
                                    {
                                    
stuart[giveplayerid] = 1;
                                    
skin[giveplayerid] = GetPlayerSkin(giveplayerid);
                                    
SetPlayerSkin(giveplayerid, 16);
                                    
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                    
format(string, sizeof(string), "%s now is a stuart", giveplayer);
                                    
SendClientMessage(playerid, COLOR_WHITE, string);
                                    
format(string, sizeof(string), " Referee %s authorized you as a stuart", sendername);
                                    
SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                    }
                                }
                        }
        }
        if(
dialogid == 12)
        {
        if(
strlen(inputtext))
                    {
                                new 
giveplayerid;
                                
giveplayerid = ReturnUser(inputtext);
                                if(
IsPlayerConnected(giveplayerid))
                                {
                                    if(
giveplayerid != INVALID_PLAYER_ID && stuart[giveplayerid] >= 1)
                                    {
                                    
stuart[giveplayerid] = 0;
                                    
SetPlayerSkin(giveplayerid, skin[giveplayerid]);
                                    
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                    
format(string, sizeof(string), "You fired %s from", giveplayer);
                                    
SendClientMessage(playerid, COLOR_WHITE, string);
                                    
format(string, sizeof(string), "Referee %s has de-authorized you as stuart", sendername);
                                    
SendClientMessage(giveplayerid, COLOR_WHITE, string);
                                    }
                                }
                        }
        }
        if(
dialogid == 13)
        {
        if(
listitem == 0)
        {
        
format(string, sizeof(string), "grandstand $6\ndiscovery platform $5\ncurve fans %s $3\ncurve fans %s $3", squadra1, squadra2);
    
ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Tickets - Buy ticket", string, "Select", "Exit");
        }
        if(
listitem == 1)
        {
        new 
money = GetPlayerMoney(playerid);
        if(
money < 30)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You don't have $30!");
        return 
1;
        }
        else
        {
        if(
fumogeno[playerid] == 1)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You can't buy another smoker for this match!");
        return 
1;
        }
        else
        {
        
GivePlayerMoney(playerid, -30);
        
SendClientMessage(playerid, COLOR_WHITE, "You bought a smoker for $30!");
        
GivePlayerWeapon(playerid, 17, 1);
        
fumogeno[playerid] = 1;
        }
        }
        }
        }
        if(
dialogid == 14)
        {
        if(
listitem == 0)
        {
        new 
money = GetPlayerMoney(playerid);
        if(
money < 6)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You don't have $6!");
        return 
1;
        }
        else
        {
        
GivePlayerMoney(playerid, -6);
        
biglietto[playerid] = 1;
        
SendClientMessage(playerid, COLOR_WHITE, "You bought a ticket, it can't be used 2 times");
        
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[HINT]: You will pass into a metal detector and all your guns will be taken");
        }
        }
        if(
listitem == 1)
        {
        new 
money = GetPlayerMoney(playerid);
        if(
money < 5)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You don't have $5!");
        return 
1;
        }
        else
        {
        
GivePlayerMoney(playerid, -5);
        
biglietto[playerid] = 2;
        
SendClientMessage(playerid, COLOR_WHITE, "You bought a ticket, it can't be used 2 times");
        
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[HINT]: You will pass into a metal detector and all your guns will be taken");
        }
        }
        if(
listitem == 2)
        {
        new 
money = GetPlayerMoney(playerid);
        if(
money < 3)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You don't have $3!");
        return 
1;
        }
        else
        {
        
GivePlayerMoney(playerid, -3);
        
biglietto[playerid] = 3;
        
SendClientMessage(playerid, COLOR_WHITE, "You bought a ticket, it can't be used 2 times");
        
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[HINT]: You will pass into a metal detector and all your guns will be taken");
        }
        }
        if(
listitem == 3)
        {
        new 
money = GetPlayerMoney(playerid);
        if(
money < 5)
        {
        
SendClientMessage(playerid, COLOR_WHITE, "You don't have $3!");
        return 
1;
        }
        else
        {
        
GivePlayerMoney(playerid, -3);
        
biglietto[playerid] = 4;
        
SendClientMessage(playerid, COLOR_WHITE, "You bought a ticket, it can't be used 2 times");
        
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[HINT]: You will pass into a metal detector and all your guns will be taken");
        }
        }
        }
        if(
dialogid == 15)
        {
        if(
listitem == 0)
                        {
                        
SetPlayerPos(playerid, -211.9384,3.9319,7.9039);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
spettatore[playerid] = 1;
                        }
        if(
listitem == 1)
                        {
                
SetPlayerPos(playerid, -147.5607,-19.1419,8.0165);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
spettatore[playerid] = 1;               }
    if(
listitem == 2)
                        {
                
SetPlayerPos(playerid, -200.3670,-55.6259,9.6309);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
spettatore[playerid] = 1;               }
    if(
listitem == 3)
                        {
                
SetPlayerPos(playerid, -160.0574,40.9410,8.3338);
                        
SendClientMessage(playerid, COLOR_WHITE, "Go down from ladders to exit from the stadium");
                        
GameTextForPlayer(playerid, "~g~Welcome", 5000, 1);
                        
spettatore[playerid] = 1;
                }
        }
        }
//end response
        
return 1;
} 
FS completa, que puder grato ja agradeci vcs aki no forum sу por ter me respondido, novamente muito obrigado!
Reply
#7

upando pra ver se alguem ajuda pf ''/
Reply
#8

Vocк quer os comandos assim?

/rcmds announce

/rcmds stuart
Reply
#9

ййr nгo entendi muito o que quiz dizer ''/ mais tipo se possivel digitar /rcmds ai aparecer os comandos em texto abaixo na tela ai para executar o cmd ter que escrever por exemplo /startmatch
Reply
#10

Vocк quer passar todos os comando em Dialog para Text ?
Reply


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