16.08.2011, 08:34
Since my title now lured you into this thread, please take some time to answer..
I have a problem of Callbacks not calling in my filterscripts if they are in use by the main gamemode. The 2 callbacks seem to collide somehow and the code get's messed up.
Let me show you an example:
Instead of showing the fuel for ALL the cars, it only shows the fuel for the damaged cars. How do I fix this?
I have a problem of Callbacks not calling in my filterscripts if they are in use by the main gamemode. The 2 callbacks seem to collide somehow and the code get's messed up.
Let me show you an example:
Код:
public OnPlayerStateChange(playerid,newstate,oldstate) { if ((newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)) { new vid; vid = GetPlayerVehicleID(playerid); for(new i=0; i<9; i++) { if(vid == DMGcars[i]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~r~This car is to badly damaged! Press ~k~~VEHICLE_ENTER_EXIT~ to exit.", 3000, 5); indamagedcar[playerid]=1; } } } return 1; }
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { new vid = GetPlayerVehicleID(playerid); if(VehicleFuel[vid] > 20) { new fstring[128]; format(fstring,sizeof fstring,"~w~Fuel: ~g~%i%%",VehicleFuel[vid]); TextDrawSetString(Textdraw0[playerid],fstring); TextDrawShowForPlayer(playerid,Textdraw0[playerid]); } else if(VehicleFuel[vid] <= 20) { new fstring[125]; format(fstring,sizeof fstring,"~w~Fuel: ~r~%i%%",VehicleFuel[vid]); TextDrawSetString(Textdraw0[playerid],fstring); TextDrawShowForPlayer(playerid,Textdraw0[playerid]); } } else { TextDrawHideForPlayer(playerid,Textdraw0[playerid]); //hiding if a player isnt driving/or an passenger } return 1; }