Posts: 453
Threads: 173
Joined: Jun 2011
Reputation:
0
Hi all.Maybe somebody know how to get all vehicle distance,and save it?
Posts: 824
Threads: 53
Joined: Jul 2010
Reputation:
0
What do you mean, vehicle distance ?
Posts: 740
Threads: 63
Joined: Oct 2009
Reputation:
0
You maybe mean coordinates?
Posts: 453
Threads: 173
Joined: Jun 2011
Reputation:
0
No. i don't know how it say correct in your language,it's like run with vehicle distance.
Posts: 131
Threads: 7
Joined: Aug 2011
Reputation:
0
Are you talking about the 'Stunt Bonus' as in the San Andreas Single Player?
Posts: 1,781
Threads: 13
Joined: Sep 2009
Reputation:
0
i think its about a "taxo-meter". the distance travelled so far...
the squareroot is a good beginning. but instead of using the vehiclevelocity:
store actual vehicle position in an array (x_old,y_old,z_old).
wait some time (timer?), let the player drive some distance.
get his vehicles position again (store it into another array, this time x_new,y_new,z_new), and subtract each values like
new x_travelled= x_old-x_new;
new y_travelled= y_old-z_new;
new z_travelled= y_old-z_new;
you will get some "delta"values, the travelled distances in each axis:
x_travelled=123.4560
y_travelled=-80.0000
z_travelled=1.0131
dont worry about negative values. powering them will make them positive...
after adding the newly calculated "short time" distance to the ever-lasting counter:
x_travelled_atall+=travelledX;
, dont forget to copy the x_new into the x_old coordinate, so the next call will use the x_new as x_old, since the x_new will get calced again..
Posts: 453
Threads: 173
Joined: Jun 2011
Reputation:
0
I don't understand here nothing.Maybe you have time and can my make a meter?
Posts: 1,676
Threads: 44
Joined: Aug 2010
Reputation:
0
budelis use ****** Translete if you cant say