13.08.2011, 13:12
i have a auto gate system on my server when a player goes so close it opens , its in thomas conroys autogates , what i want to no is how i make it so that it has to be opened by command ?
#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
forward GateTimer();
new Timer; //allows killtimer
// ######################## EDIT THESE ##########################
#define TOLERANCE 20
#define OPENSPEED 4
#define CLOSESPEED 3
#define TIMERSPEED 1500 //(MILLISeconds, eg 1000 = 1, 2000 = 2, 1500 = 1.5)
const GateNum = 4; //number of gates present (defines other arrays)
// ##############################################################
const MiscObjNum = 5;
new Float:GateInfo[GateNum][9]; //stores all gate c-ords (Start, Fnish, Center)
new GateState[GateNum]; //Whether the gate is open closed (not currently in use)
new OpenGate[GateNum]; //Whether or not to open the gate when the loop finishes
new GateObject[GateNum]; //stores gate object ID's
new MiscObject[MiscObjNum];//stores misc object ID's
new Float:Tempx, Float:Tempy, Float:Tempz; //Holds player position during loops
new Float:xtol1, Float:xtol2, Float:ytol1, Float:ytol2; //Holds area bounds during loops
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Gates ByThomas_Conroy");
print("--------------------------------------\n");
SendClientMessageToAll(0xFF00FFAA, "AutoGates Activated! (by: Thomas_Conroy)");
Timer = SetTimer("GateTimer", TIMERSPEED, true);
// ######################## ADD TO THESE ##########################
// MakeGate(ObjectID, StartX, StarY, StartZ, FinishX, FinishY, FinishZ, CenterX, CenterY, CenterZ, Rotation, GateNumber);
MakeGate(980, 2783.2734375, 2663.802734375, 12.599925994873, 2783.2734375, 2663.802734375, 7.0249314308167,2782.1326,2662.6736,10.8359,0);//lht base
// ################################################################
return 1;
}
public OnFilterScriptExit()
{
for(new tempgate=0; tempgate<GateNum; tempgate++)
{
DestroyObject(GateObject[tempgate]);
}
for(new tempgate=0; tempgate<MiscObjNum; tempgate++)
{
DestroyObject(MiscObject[tempgate]);
}
KillTimer(Timer);
SendClientMessageToAll(0xFF00FFAA, "AutoGates Deactivated! (by: Thomas_Conroy)");
return 1;
}
#else
#endif
public GateTimer()
{
for(new tempgate=0; tempgate<GateNum; tempgate++)
{
for(new pid=0; pid<MAX_PLAYERS; pid++)
{
if(OpenGate[tempgate] == 0/* && IsPlayerAdmin(pid) == 1*/) OpenGate[tempgate] = IsPlayerNearGate(pid, tempgate, TOLERANCE);
}
if(OpenGate[tempgate] == 1) MoveObject(GateObject[tempgate], GateInfo[tempgate][3], GateInfo[tempgate][4], GateInfo[tempgate][5], OPENSPEED), GateState[tempgate] = 1;
else MoveObject(GateObject[tempgate], GateInfo[tempgate][0], GateInfo[tempgate][1], GateInfo[tempgate][2], CLOSESPEED), GateState[tempgate] = 0;
OpenGate[tempgate] = 0;
}
}
MakeGate(z, Float:a, Float:b, Float:c, Float:d, Float:e, Float:f, Float:g, Float:h, Float:i, Float:j, k)
{
GateInfo[k][0] = a, GateInfo[k][1] = b, GateInfo[k][2] = c; //Start
GateInfo[k][3] = d, GateInfo[k][4] = e, GateInfo[k][5] = f; //Finish
GateInfo[k][6] = g, GateInfo[k][7] = h, GateInfo[k][8] = i; //Center
GateState[k] = 0; //Gate Closed
GateObject[k] = CreateObject(z ,a, b, c, 0.0,0.0,j);
}
stock IsPlayerNearGate(pid, tempgate, tolerance)
{
GetPlayerPos(pid, Tempx, Tempy, Tempz);
xtol1 = GateInfo[tempgate][6] + tolerance;
xtol2 = GateInfo[tempgate][6] - tolerance;
ytol1 = GateInfo[tempgate][7] + tolerance;
ytol2 = GateInfo[tempgate][7] - tolerance;
if(Tempx >= xtol2 && Tempx <= xtol1 && Tempy >= ytol2 && Tempy <= ytol1) return 1;
return 0;
}
if(!strcmp(cmdtext, "/LHT", true))
{
SendClientMessage(playerid, 0x66FF33FF, "Company gate opened");
return 1;
}
if(!strcmp(cmdtext, "/LHT", true))
{
//here
SendClientMessage(playerid, 0x66FF33FF, "Company gate opened");
return 1;
}