Posts: 747
Threads: 143
Joined: Jul 2010
Reputation:
0
Yo' i use volt-host and the animations are not fully synced and are lagging, how do i fix it?
Example: [ame]http://www.youtube.com/watch?v=jX8o8oQ6Pqw[/ame]
[ame]http://www.youtube.com/watch?v=O8sLdVDpIuQ[/ame]
Posts: 747
Threads: 143
Joined: Jul 2010
Reputation:
0
Would it help if i applied the animation 5 times on command?
Posts: 3,793
Threads: 196
Joined: Jan 2010
Reputation:
0
Do you relise that they're applying different animations after they set /piss?
Posts: 747
Threads: 143
Joined: Jul 2010
Reputation:
0
Yeah, he had a bottle in his hand.
But /gwalk1 is still bugged, and see when they run?
Posts: 6,129
Threads: 36
Joined: Jan 2009
You need to preload all animation libraries when a player spawns, and you should use the 'forcesync' parameter in ApplyAnimation().