SA-MP 0.3c R3/R4/R5 server update
#81

End of the world coming.
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#82

Quote:
Originally Posted by Gh0sT_
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End of the world coming.

This relates to new server version releases, how exactly?

Keep the updates coming! <3 (No homo)
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#83

Quote:
Originally Posted by Snipa
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This relates to new server version releases, how exactly?

Keep the updates coming! <3 (No homo)
Look at your signature

No, with that sentence I wanted to say that this is fakin awesome. :P
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#84

WOW, its like update mania, keep it up man
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#85

Good job.
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#86

What other uses are there from GetPlayerCameraMode and OnUnoccupiedVehicleUpdate?

I am only asking because there must be some use for them otherwise they wouldn't have been added.

Thanks
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#87

GetPlayerCameraMode:
  • You could check if a player uses cinema view or front bumper view in a vehicle
  • You can see wheather a player is in a garage or not
  • You can see wheather a player is passenger-drivebying or not
  • ...
OnUnoccupiedVehicleUpdate:
  • You can prevent players pushing around vehicles.
  • You could script sth that resets the vehicle if a passenger was AFK and returned ingame (teleports the vehicle to where the passenger went AFK)
  • In some case you can create a script for damaging unoccupied vehicles like seen in scripting showroom in the sa-mp.com Forums
  • ...
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#88

I am using the Linux version and I replaced the samp03svr file and tried to start it again, and it wouldn't start.
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#89

Quote:
Originally Posted by Meta
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GetPlayerCameraMode:
  • You could check if a player uses cinema view or front bumper view in a vehicle
  • You can see wheather a player is in a garage or not
  • You can see wheather a player is passenger-drivebying or not
  • ...
OnUnoccupiedVehicleUpdate:
  • You can prevent players pushing around vehicles.
  • You could script sth that resets the vehicle if a passenger was AFK and returned ingame (teleports the vehicle to where the passenger went AFK)
  • In some case you can create a script for damaging unoccupied vehicles like seen in scripting showroom in the sa-mp.com Forums
  • ...
Nothing else?
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#90

also, some of my commands dont work anymore..

SHITTTT

Sscanf doesnt work on this update
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#91

Quote:
Originally Posted by lolumadd_
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Sscanf doesnt work on this update
We'll have to wait a day or two.
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#92

Quote:
Originally Posted by BeckzyBoi
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Nothing else?
there are some more possibilities, but I don't know more stuff at the moment, use your creativity and create sth.
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#93

Another update. woohoo. Thanks to Kalcor for his hard work for samp
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#94

Thanks Kalcor! Your job is... hard.
Good job.
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#95

Wow nice job guys, i hope we will see the new update soon.
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#96

Quote:
Originally Posted by lolumadd_
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Sscanf doesnt work on this update
Confirmed...all the commands in my server stopped working. And read this topic and was all happy since i was not the only one experiencing this issue.
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#97

Код:
stock PanelUpdate(playerid)
{
	new paneldrawstr[256];
	TextDrawShowForPlayer(playerid, PanelDraw_bg);
	
	format(paneldrawstr, 256,"~w~Nick: ~r~~h~%s ~w~ID: ~r~~h~%d ~w~Respekt: ~r~~h~%d ~w~Ratio: ~r~~h~%.2f",
	 PI[playerid][pName], playerid,	 GetPlayerRespekt(playerid), PI[playerid][pKills] / (PI[playerid][pDeads] + PI[playerid][pKills]));
	 
        TextDrawSetString(PanelDraw[playerid], paneldrawstr);
	TextDrawShowForPlayer(playerid, PanelDraw[playerid]);
	return 1;
}
In OnPlayerSpawn:
Код:
PanelUpdate(playerid);
causes the crash and does not display TextDraw
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#98

Quote:
Originally Posted by TheStudioSamp
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Код:
stock PanelUpdate(playerid)
{
	new paneldrawstr[256];
	TextDrawShowForPlayer(playerid, PanelDraw_bg);
	
	format(paneldrawstr, 256,"~w~Nick: ~r~~h~%s ~w~ID: ~r~~h~%d ~w~Respekt: ~r~~h~%d ~w~Ratio: ~r~~h~%.2f",
	 PI[playerid][pName], playerid,	 GetPlayerRespekt(playerid), PI[playerid][pKills] / (PI[playerid][pDeads] + PI[playerid][pKills]));
	 
        TextDrawSetString(PanelDraw[playerid], paneldrawstr);
	TextDrawShowForPlayer(playerid, PanelDraw[playerid]);
	return 1;
}
In OnPlayerSpawn:
Код:
PanelUpdate(playerid);
causes the crash and does not display TextDraw
Is this a new problem present in R5? Or did it exist in R2 also?
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#99

I do not know, tested it on the R5
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You could enlarge the limit of '~color~' in textdraw's? After about 15 client gets crash.

Sorry for my language.
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