[Map] TDM Map in the sky!
#1

TDM Map in the sky!

I'm always mapping for my own server, but when i get bored i just throw it in one of my maps. But now i decided to publish all of my maps. This is the first im going to publish but this is not the first one that i made. This is a TDM map, there are 2 building and a bridge that cant be destroyed, when you fall off the building there is another little place to shoot eachother, and then there are 2 doors that can teleport you to upside again. Its your own choise how to use. Here are some images:







Here is the converted map:
pawn Код:
CreateObject(5020,226.39439392,1872.43542480,14.41893196,0.00000000,0.00000000,0.00000000); //object(mul_las) (1)
CreateObject(4571,192.40162659,1897.56066895,1033.13574219,0.00000000,0.00000000,0.00000000); //object(stolenbuilds09) (1)
CreateObject(8661,191.41308594,1937.12695312,991.81414795,0.00000000,0.00000000,268.74755859); //object(gnhtelgrnd_lvs) (6)
CreateObject(4571,190.66699219,1974.69824219,1033.13574219,0.00000000,0.00000000,180.00000000); //object(stolenbuilds09) (2)
CreateObject(10009,191.35116577,1950.94494629,996.37487793,0.00000000,0.00000000,90.00000000); //object(fer_cars3_sfe) (1)
CreateObject(10009,191.34454346,1921.49475098,996.37487793,0.00000000,0.00000000,270.00000000); //object(fer_cars3_sfe) (2)
CreateObject(1492,190.58224487,1955.95886230,999.63171387,0.00000000,0.00000000,0.00000000); //object(gen_doorint02) (1)
CreateObject(1492,190.56037903,1916.31420898,999.59466553,0.00000000,0.00000000,0.00000000); //object(gen_doorint02) (2)
CreateObject(8210,201.08940125,1942.41809082,994.91516113,0.00000000,0.00000000,269.25000000); //object(vgsselecfence12) (1)
CreateObject(8210,182.29119873,1942.10644531,994.91516113,0.00000000,0.00000000,269.24743652); //object(vgsselecfence12) (2)
CreateObject(9766,190.43931580,1932.62231445,1097.54504395,355.50000000,0.00000000,224.00000000); //object(scaff3_sfw) (1)
CreateObject(3941,175.06823730,1892.76477051,1100.32495117,0.00000000,0.00000000,268.00000000); //object(comms02) (1)
CreateObject(3763,219.15350342,1881.33496094,1130.34020996,0.00000000,0.00000000,0.00000000); //object(ce_radarmast3) (1)
CreateObject(11446,170.12763977,1913.36767578,1097.15136719,0.00000000,0.00000000,180.00000000); //object(des_pueblo07) (1)
CreateObject(11458,188.05140686,1911.30126953,1097.15136719,0.00000000,0.00000000,178.00000000); //object(des_pueblo10) (1)
CreateObject(12959,205.58801270,1895.62304688,1094.85009766,0.00000000,0.00000000,178.00000000); //object(sw_library) (1)
CreateObject(16778,204.60510254,1958.95935059,1092.30175781,0.00000000,0.00000000,88.00000000); //object(des_ufosign) (1)
CreateObject(3884,217.03056335,1956.54443359,1096.57580566,0.00000000,0.00000000,170.00000000); //object(samsite_sfxrf) (1)
CreateObject(3576,189.36361694,1959.11157227,1098.64404297,0.00000000,0.00000000,0.00000000); //object(dockcrates2_la) (1)
CreateObject(3577,196.59989929,1958.46569824,1097.93383789,0.00000000,0.00000000,342.00000000); //object(dockcrates1_la) (1)
CreateObject(5260,167.71894836,1974.75231934,1098.86193848,0.00000000,0.00000000,0.00000000); //object(las2dkwar02) (1)
CreateObject(5262,184.80790710,1976.32495117,1100.03393555,0.00000000,0.00000000,270.00000000); //object(las2dkwar04) (1)
CreateObject(12930,211.86839294,1955.25390625,1097.93041992,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
CreateObject(1660,170.53303528,1959.66796875,1096.60083008,0.00000000,0.00000000,270.00000000); //object(ramp) (1)
CreateObject(3363,197.38035583,1977.40417480,1097.15136719,0.00000000,0.00000000,270.00000000); //object(des_ruin1_) (1)
CreateObject(3663,211.38902283,1970.23620605,1099.15710449,0.00000000,0.00000000,90.00000000); //object(lasstepsa_las) (1)
CreateObject(3279,164.38824463,1882.92785645,1097.15136719,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(3035,164.34519958,1884.25366211,1105.59973145,0.00000000,0.00000000,0.00000000); //object(tmp_bin) (1)
CreateObject(3035,164.34472656,1884.25292969,1113.69934082,0.00000000,0.00000000,0.00000000); //object(tmp_bin) (2)
CreateObject(16146,210.24696350,1985.84631348,1100.28771973,0.00000000,0.00000000,90.00000000); //object(des_ufoinn) (1)
CreateObject(11446,179.14892578,1912.96398926,1097.15136719,0.00000000,0.00000000,179.99450684); //object(des_pueblo07) (2)
CreateObject(1516,198.20207214,1914.38867188,1097.52673340,270.00000000,0.00000000,0.00000000); //object(dyn_table_03) (1)
CreateObject(1723,195.64659119,1915.58508301,1097.70190430,270.00000000,0.00000000,180.00000000); //object(mrk_seating1) (1)
CreateObject(1723,203.45506287,1916.16723633,1097.70190430,270.00000000,0.00000000,179.99450684); //object(mrk_seating1) (2)
CreateObject(2911,177.53297424,1962.47534180,1097.14538574,0.00000000,0.00000000,0.00000000); //object(kmb_petroldoor) (1)
CreateObject(1723,198.71289062,1904.03259277,1097.70190430,270.00000000,0.00000000,179.99450684); //object(mrk_seating1) (3)
CreateObject(11446,218.39088440,1913.96728516,1097.15136719,0.00000000,0.00000000,203.99450684); //object(des_pueblo07) (3)
CreateObject(11458,204.96905518,1906.02685547,1097.15136719,0.00000000,0.00000000,177.99499512); //object(des_pueblo10) (2)
CreateObject(3261,190.03215027,1936.15551758,991.81414795,0.00000000,0.00000000,270.00000000); //object(grasshouse) (1)
CreateObject(4206,191.11132812,1936.36914062,992.31195068,0.00000000,0.00000000,0.00000000); //object(pershingpool_lan) (1)
CreateObject(1225,203.32089233,1920.12158203,1097.71850586,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,189.38613892,1934.51000977,1097.71850586,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1225,189.38613892,1934.51000977,1097.71850586,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)






Teleport Command:
pawn Код:
if (strcmp("/teleport", cmdtext, true, 6) == 0)
    {
     SetPlayerPos(playerid,199.8165435791,1965.2684326172,1098.6906838281);
     return 1;
    }
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#2

AWESOME!
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#3

Thanks
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#4

Any Screens?
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#5

Uhm... There are 5 screens in the page since the begin, i dont know if you are blind but... If you can't see it then i can't help you sorry.
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#6

added one more screen
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#7

Have you tested the map, i'm sure that water wont let you live
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#8

Not bad
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#9

Haha, aim_crazyjump!

Nice job.
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#10

GG 8/10 but i think with some retouching the map would be better
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