[AJUDA] Error no GM
#1

Gente naum achei um tуpico igual a esse.
Ta dando um error no GM que eu nгo tenho a include <a_samp>
mas ta na pasta do pawno a include a_samp naum sei pq da esse error.
Alguйm pode me ajudar??
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#2

Pode ser que ela ta danificada baixe ela novamente http://sa-mp.com/
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#3

pawno/include/a_samp.inc

Vк se й este local que tб a include
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#4

feliperch tб aн mesmo
akZ nгo achei a include pra baixar.
----------------------------
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#5

Quote:
Originally Posted by Tifany_CHOC
Посмотреть сообщение
feliperch tб aн mesmo
akZ nгo achei a include pra baixar.
----------------------------
Baixe o cliente e pegue a include a_samp foi oque ele quis dizer acima http://sa-mp.com/download.php
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#6

Include:

PHP код:
/*  SA-MP Functions
 *
 *  © Copyright 2005-2010, SA-MP Team
 *
 */
#if defined _samp_included
    #endinput
#endif
#define _samp_included
#pragma library samp
#pragma tabsize 4
// Ignores warning 217 for properly indented PAWNO code
// It's tab size is 4 and often uses 4 spaces instead, PAWNCC's is 8
#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
#include <a_players>
#include <a_vehicles>
#include <a_objects>
#include <a_sampdb>
// Limits and internal constants
#define MAX_PLAYER_NAME                            (24)
#define MAX_PLAYERS                                (500)
#define MAX_VEHICLES                            (2000)
#define INVALID_PLAYER_ID                        (0xFFFF)
#define INVALID_VEHICLE_ID                        (0xFFFF)
#define NO_TEAM                                    (255)
#define MAX_OBJECTS                                (400)
#define INVALID_OBJECT_ID                        (0xFFFF)
#define MAX_GANG_ZONES                            (1024)
#define MAX_TEXT_DRAWS                            (2048)
#define MAX_MENUS                                (128)
#define MAX_3DTEXT_GLOBAL                        (1024)
#define MAX_3DTEXT_PLAYER                        (1024)
#define MAX_PICKUPS                                (2048)
#define INVALID_MENU                            (0xFF)
#define INVALID_TEXT_DRAW                        (0xFFFF)
#define INVALID_GANG_ZONE                        (-1)
#define INVALID_3DTEXT_ID                        (0xFFFF)
// --------------------------------------------------
// Natives
// --------------------------------------------------
// Util
native print(const string[]);
native printf(const format[], {Float,_}:...);
native format(output[], len, const format[], {Float,_}:...);
native SendClientMessage(playeridcolor, const message[]);
native SendClientMessageToAll(color, const message[]);
native SendPlayerMessageToPlayer(playeridsenderid, const message[]);
native SendPlayerMessageToAll(senderid, const message[]);
native SendDeathMessage(killer,killee,weapon);
native GameTextForAll(const string[],time,style);
native GameTextForPlayer(playerid,const string[],time,style);
native SetTimer(funcname[], intervalrepeating);
native SetTimerEx(funcname[], intervalrepeating, const format[], {Float,_}:...);
native KillTimer(timerid);
native GetTickCount();
native GetMaxPlayers();
native CallRemoteFunction(const function[], const format[], {Float,_}:...);
native CallLocalFunction(const function[], const format[], {Float,_}:...);
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float:xFloat:y);
// Game
native SetGameModeText(const string[]);
native SetTeamCount(count);
native AddPlayerClass(modelidFloat:spawn_xFloat:spawn_yFloat:spawn_zFloat:z_angleweapon1weapon1_ammoweapon2weapon2_ammoweapon3weapon3_ammo);
native AddPlayerClassEx(teamidmodelidFloat:spawn_xFloat:spawn_yFloat:spawn_zFloat:z_angleweapon1weapon1_ammoweapon2weapon2_ammoweapon3weapon3_ammo);
native AddStaticVehicle(modelidFloat:spawn_xFloat:spawn_yFloat:spawn_zFloat:z_anglecolor1color2);
native AddStaticVehicleEx(modelidFloat:spawn_xFloat:spawn_yFloat:spawn_zFloat:z_anglecolor1color2respawn_delay);
native AddStaticPickup(modeltypeFloat:XFloat:YFloat:Zvirtualworld 0);
native CreatePickup(modeltypeFloat:XFloat:YFloat:Zvirtualworld 0);
native DestroyPickup(pickup);
native ShowNameTags(show);
native ShowPlayerMarkers(mode);
native GameModeExit();
native SetWorldTime(hour);
native GetWeaponName(weaponid, const weapon[], len);
native EnableTirePopping(enable);
native AllowInteriorWeapons(allow);
native SetWeather(weatherid);
native SetGravity(Float:gravity);
native AllowAdminTeleport(allow);
native SetDeathDropAmount(amount);
native CreateExplosion(Float:XFloat:YFloat:ZtypeFloat:Radius);
native EnableZoneNames(enable);
native UsePlayerPedAnims();        // Will cause the players to use CJ running/walking animations
native DisableInteriorEnterExits();  // will disable all interior enter/exits in the game.
native SetNameTagDrawDistance(Float:distance); // Distance at which nametags will start rendering on the client.
native DisableNameTagLOS(); // Disables the nametag Line-Of-Sight checking
native LimitGlobalChatRadius(Float:chat_radius);
native LimitPlayerMarkerRadius(Float:marker_radius);
// Npc
native ConnectNPC(name[], script[]);
native IsPlayerNPC(playerid);
// Admin
native IsPlayerAdmin(playerid);
native Kick(playerid);
native Ban(playerid);
native BanEx(playerid, const reason[]);
native SendRconCommand(command[]);
native GetServerVarAsString(const varname[], buffer[], len);
native GetServerVarAsInt(const varname[]);
native GetServerVarAsBool(const varname[]);
// Menu
native Menu:CreateMenu(const title[], columnsFloat:xFloat:yFloat:col1widthFloat:col2width 0.0);
native DestroyMenu(Menu:menuid);
native AddMenuItem(Menu:menuidcolumn, const menutext[]);
native SetMenuColumnHeader(Menu:menuidcolumn, const columnheader[]);
native ShowMenuForPlayer(Menu:menuidplayerid);
native HideMenuForPlayer(Menu:menuidplayerid);
native IsValidMenu(Menu:menuid);
native DisableMenu(Menu:menuid);
native DisableMenuRow(Menu:menuidrow);
native Menu:GetPlayerMenu(playerid);
// Text Draw
native Text:TextDrawCreate(Float:xFloat:ytext[]);
native TextDrawDestroy(Text:text);
native TextDrawLetterSize(Text:textFloat:xFloat:y);
native TextDrawTextSize(Text:textFloat:xFloat:y);
native TextDrawAlignment(Text:textalignment);
native TextDrawColor(Text:textcolor);
native TextDrawUseBox(Text:text, use);
native TextDrawBoxColor(Text:textcolor);
native TextDrawSetShadow(Text:textsize);
native TextDrawSetOutline(Text:textsize);
native TextDrawBackgroundColor(Text:textcolor);
native TextDrawFont(Text:textfont);
native TextDrawSetProportional(Text:textset);
native TextDrawShowForPlayer(playeridText:text);
native TextDrawHideForPlayer(playeridText:text);
native TextDrawShowForAll(Text:text);
native TextDrawHideForAll(Text:text);
native TextDrawSetString(Text:textstring[]);
// Gang Zones
native GangZoneCreate(Float:minxFloat:minyFloat:maxxFloat:maxy);
native GangZoneDestroy(zone);
native GangZoneShowForPlayer(playeridzonecolor);
native GangZoneShowForAll(zonecolor);
native GangZoneHideForPlayer(playeridzone);
native GangZoneHideForAll(zone);
native GangZoneFlashForPlayer(playeridzoneflashcolor);
native GangZoneFlashForAll(zoneflashcolor);
native GangZoneStopFlashForPlayer(playeridzone);
native GangZoneStopFlashForAll(zone);
// Global 3D Text Labels
native Text3D:Create3DTextLabel(text[], colorFloat:XFloat:YFloat:ZFloat:DrawDistancevirtualworldtestLOS=0);
native Delete3DTextLabel(Text3D:id);
native Attach3DTextLabelToPlayer(Text3D:idplayeridFloat:OffsetXFloat:OffsetYFloat:OffsetZ);
native Attach3DTextLabelToVehicle(Text3D:idvehicleidFloat:OffsetXFloat:OffsetYFloat:OffsetZ);
native Update3DTextLabelText(Text3D:idcolortext[]);
// Per-player 3D Text Labels
native PlayerText3D:CreatePlayer3DTextLabel(playeridtext[], colorFloat:XFloat:YFloat:ZFloat:DrawDistanceattachedplayer=INVALID_PLAYER_IDattachedvehicle=INVALID_VEHICLE_IDtestLOS=0);
native DeletePlayer3DTextLabel(playeridPlayerText3D:id);
native UpdatePlayer3DTextLabelText(playeridPlayerText3D:idcolortext[]);
// Player GUI Dialog
#define DIALOG_STYLE_MSGBOX        0
#define DIALOG_STYLE_INPUT        1
#define DIALOG_STYLE_LIST        2
native ShowPlayerDialog(playeriddialogidstylecaption[], info[], button1[], button2[]);
// --------------------------------------------------
// Defines
// --------------------------------------------------
// States
#define PLAYER_STATE_NONE                        (0)
#define PLAYER_STATE_ONFOOT                        (1)
#define PLAYER_STATE_DRIVER                        (2)
#define PLAYER_STATE_PASSENGER                    (3)
#define PLAYER_STATE_EXIT_VEHICLE                (4) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_DRIVER        (5) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_PASSENGER    (6) // (used internally)
#define PLAYER_STATE_WASTED                        (7)
#define PLAYER_STATE_SPAWNED                    (8)
#define PLAYER_STATE_SPECTATING                    (9)
// Marker modes used by ShowPlayerMarkers()
#define PLAYER_MARKERS_MODE_OFF            (0)
#define PLAYER_MARKERS_MODE_GLOBAL        (1)
#define PLAYER_MARKERS_MODE_STREAMED    (2)
// Weapons
#define WEAPON_BRASSKNUCKLE                (1)
#define WEAPON_GOLFCLUB                    (2)
#define WEAPON_NITESTICK                (3)
#define WEAPON_KNIFE                    (4)
#define WEAPON_BAT                        (5)
#define WEAPON_SHOVEL                    (6)
#define WEAPON_POOLSTICK                (7)
#define WEAPON_KATANA                    (8)
#define WEAPON_CHAINSAW                    (9)
#define WEAPON_DILDO                    (10)
#define WEAPON_DILDO2                    (11)
#define WEAPON_VIBRATOR                    (12)
#define WEAPON_VIBRATOR2                (13)
#define WEAPON_FLOWER                    (14)
#define WEAPON_CANE                        (15)
#define WEAPON_GRENADE                    (16)
#define WEAPON_TEARGAS                    (17)
#define WEAPON_MOLTOV                    (18)
#define WEAPON_COLT45                    (22)
#define WEAPON_SILENCED                    (23)
#define WEAPON_DEAGLE                    (24)
#define WEAPON_SHOTGUN                    (25)
#define WEAPON_SAWEDOFF                    (26)
#define WEAPON_SHOTGSPA                    (27)
#define WEAPON_UZI                        (28)
#define WEAPON_MP5                        (29)
#define WEAPON_AK47                        (30)
#define WEAPON_M4                        (31)
#define WEAPON_TEC9                        (32)
#define WEAPON_RIFLE                    (33)
#define WEAPON_SNIPER                    (34)
#define WEAPON_ROCKETLAUNCHER            (35)
#define WEAPON_HEATSEEKER                (36)
#define WEAPON_FLAMETHROWER                (37)
#define WEAPON_MINIGUN                    (38)
#define WEAPON_SATCHEL                    (39)
#define WEAPON_BOMB                        (40)
#define WEAPON_SPRAYCAN                    (41)
#define WEAPON_FIREEXTINGUISHER            (42)
#define WEAPON_CAMERA                    (43)
#define WEAPON_PARACHUTE                (46)
#define WEAPON_VEHICLE                    (49)
#define WEAPON_DROWN                    (53)
#define WEAPON_COLLISION                (54)
// Keys
#define KEY_ACTION                (1)
#define KEY_CROUCH                (2)
#define KEY_FIRE                (4)
#define KEY_SPRINT                (8)
#define KEY_SECONDARY_ATTACK    (16)
#define KEY_JUMP                (32)
#define KEY_LOOK_RIGHT            (64)
#define KEY_HANDBRAKE            (128)
#define KEY_LOOK_LEFT            (256)
#define KEY_SUBMISSION            (512)
#define KEY_LOOK_BEHIND            (512)
#define KEY_WALK                (1024)
#define KEY_ANALOG_UP            (2048)
#define KEY_ANALOG_DOWN            (4096)
#define KEY_ANALOG_LEFT            (8192)
#define KEY_ANALOG_RIGHT        (16384)
#define KEY_UP                    (-128)
#define KEY_DOWN                (128)
#define KEY_LEFT                (-128)
#define KEY_RIGHT                (128)
// --------------------------------------------------
// Forwards (Callback declarations)
// --------------------------------------------------
forward OnGameModeInit();
forward OnGameModeExit();
forward OnFilterScriptInit();
forward OnFilterScriptExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playeridreason);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playeridkilleridreason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleidkillerid);
forward OnPlayerText(playeridtext[]);
forward OnPlayerCommandText(playeridcmdtext[]);
forward OnPlayerRequestClass(playeridclassid);
forward OnPlayerEnterVehicle(playeridvehicleidispassenger);
forward OnPlayerExitVehicle(playeridvehicleid);
forward OnPlayerStateChange(playeridnewstateoldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerEnterRaceCheckpoint(playerid);
forward OnPlayerLeaveRaceCheckpoint(playerid);
forward OnRconCommand(cmd[]);
forward OnPlayerRequestSpawn(playerid);
forward OnObjectMoved(objectid);
forward OnPlayerObjectMoved(playeridobjectid);
forward OnPlayerPickUpPickup(playeridpickupid);
forward OnVehicleMod(playeridvehicleidcomponentid);
forward OnEnterExitModShop(playeridenterexitinteriorid);
forward OnVehiclePaintjob(playeridvehicleidpaintjobid);
forward OnVehicleRespray(playeridvehicleidcolor1color2);
forward OnVehicleDamageStatusUpdate(vehicleidplayerid);
forward OnPlayerSelectedMenuRow(playeridrow);
forward OnPlayerExitedMenu(playerid);
forward OnPlayerInteriorChange(playeridnewinterioridoldinteriorid);
forward OnPlayerKeyStateChange(playeridnewkeysoldkeys);
forward OnRconLoginAttemptip[], password[], success );
forward OnPlayerUpdate(playerid);
forward OnPlayerStreamIn(playeridforplayerid);
forward OnPlayerStreamOut(playeridforplayerid);
forward OnVehicleStreamIn(vehicleidforplayerid);
forward OnVehicleStreamOut(vehicleidforplayerid);
forward OnDialogResponse(playeriddialogidresponselistiteminputtext[]);
#define CLICK_SOURCE_SCOREBOARD        0
forward OnPlayerClickPlayer(playeridclickedplayeridsource);
// -------------------------------------------------- 
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#7

vlw Shadoww
Andy obrigada
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