06.07.2011, 23:43
This is happening to all of my commands. Why?
Код:
public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(register, 8, cmdtext); dcmd(login, 5, cmdtext); dcmd(logout, 6, cmdtext); dcmd(password, 8, cmdtext); return 0; } dcmd_register(playerid, params[]) { if(gPlayerInfo[playerid][PLAYER_REGGED] == 1) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You have already registered!"); else if(!params[0]) return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /register [password]"); else if(strlen(params) < gSettings[PASS_MIN] || strlen(params) > gSettings[PASS_MAX]) { new string[128]; format(string, sizeof(string), "ERROR: Password must be between %d and $d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]); return SendClientMessage(playerid, COLOUR_ORANGE, string); } else { new password = num_hash(params); gPlayerInfo[playerid][PLAYER_PASS] = password; gPlayerInfo[playerid][PLAYER_REGGED] = 1; gPlayerInfo[playerid][PLAYER_LOGGED] = 1; GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16); new string[128]; format(string, sizeof(string), "You have successfully registered your account with the password \'%s\'. You have been automatically logged in.", params); return SendClientMessage(playerid, COLOUR_LIGHTBLUE, string); } } dcmd_login(playerid, params[]) { if(gPlayerInfo[playerid][PLAYER_REGGED] != 1) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login."); else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 1) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You are already logged-in."); else if(!params[0]) return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /login [password]"); else { new password = num_hash(params); if(gPlayerInfo[playerid][PLAYER_PASS] == password) { gPlayerInfo[playerid][PLAYER_LOGGED] = 1; GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16); return SendClientMessage(playerid, COLOUR_LIGHTBLUE, "You have successfully logged in to your account."); } else return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: Incorrect password."); } } dcmd_logout(playerid, params[]) { #pragma unused params if(gPlayerInfo[playerid][PLAYER_REGGED] != 1) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register."); else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You are already logged-out."); else { gPlayerInfo[playerid][PLAYER_LOGGED] = 0; return SendClientMessage(playerid, COLOUR_LIGHTBLUE, "You have successfully logged out of your account."); } } dcmd_password(playerid, params[]) { if(gPlayerInfo[playerid][PLAYER_REGGED] != 1) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login."); else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must be logged-in to do that! Use /login [password] to login."); else { new tmp[256], tmp2[256], index; tmp = strtok(params, index); if(!strlen(tmp)) return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /password [password] [new password]"); tmp2 = strtok(params, index); if(!strlen(tmp2)) return SendClientMessage(playerid, COLOUR_ORANGE, "USAGE: /password [password] [new password]"); new oldpassword = num_hash(tmp), newpassword = num_hash(tmp2); if(gPlayerInfo[playerid][PLAYER_PASS] == oldpassword) { if(oldpassword == newpassword) return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: Your old password can not be the same as your new password."); else if(strlen(tmp2) < gSettings[PASS_MIN] || strlen(tmp2) > gSettings[PASS_MAX]) { new string[100]; format(string, sizeof(string), "ERROR: Your new password must be between %d and %d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]); return SendClientMessage(playerid, COLOUR_ORANGE, string); } gPlayerInfo[playerid][PLAYER_PASS] = newpassword; new string[128]; format(string, sizeof(string), "You have successfully changed your password from \'%s\' to \'%s\'.", tmp, tmp2); return SendClientMessage(playerid, COLOUR_LIGHTBLUE, string); } else return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: Incorrect password."); } }