[Include] Chat Checker
#21

Show me your code.
Reply
#22

Quote:
Originally Posted by varthshenon
Посмотреть сообщение
Show me your code.
Code of? Thats what I added what you quoted

pawn Код:
public OnPlayerText(playerid, text[])
{
ChatChecker(playerid,text,1,2,5,9,13,16,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5,COLOR_RED,5000,5);
return 0;
EDIT: so now basically ONE guy sees what he writes and other dont when he writes, the range is still fucked
Reply
#23

pawn Код:
ChatChecker(playerid,text,1,2,5,9,13,16,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5,COLOR_RED,5000,5);
Actually you can't change your chat's alpha value(fade).
And you forgot to add 1 to show the bubble. Idk why you put COLOR_FADE5 instead 1 or 0.
Just try with mine
pawn Код:
ChatChecker(playerid,text,1,5,7,10,15,17,White,Chat1,Chat2,Chat3,Chat4,1,Red,5000,5);
I already define the color for them in the include.
EDIT:except "Red"
Reply
#24

Quote:
Originally Posted by varthshenon
Посмотреть сообщение
pawn Код:
ChatChecker(playerid,text,1,2,5,9,13,16,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5,COLOR_RED,5000,5);
Actually you can't change your chat's alpha value(fade).
And you forgot to add 1 to show the bubble. Idk why you put COLOR_FADE5 instead 1 or 0.
Just try with mine
pawn Код:
ChatChecker(playerid,text,1,5,7,10,15,17,White,Chat1,Chat2,Chat3,Chat4,1,Red,5000,5);
I already define the color for them in the include.
EDIT:except "Red"
error 017: undefined symbol "White"

Your sure u did define white?... because what I see it is called white1

EDIT: HA! I see why one can see the text and other not, when no one is connected he can see when someone else connects the guy that connected can only see it

Duhh it does sound nice because u dont need to spam around with ProxDetector thats why I like it but it does not seems to be so flexible then proxdetector
Reply
#25

Yeah White1.
I edit it to prevent double define
Reply
#26

Quote:
Originally Posted by varthshenon
Посмотреть сообщение
Yeah White1.
I edit it to prevent double define
Quote:

EDIT: HA! I see why one can see the text and other not, when no one is connected he can see when someone else connects the guy that connected can only see it

Duhh it does sound nice because u dont need to spam around with ProxDetector thats why I like it but it does not seems to be so flexible then proxdetector

Edited m,y post before u wrote so Im going to post it again :P
Reply
#27

No one force you to use it.
But thanks for reporting the bug. Now I figured out something I missed.
Be fixed soon.

Kinda hard making include when I can't test it by myself.
Reply
#28

Quote:
Originally Posted by varthshenon
Посмотреть сообщение
No one force you to use it.
But thanks for reporting the bug. Now I figured out something I missed.
Be fixed soon.

Kinda hard making include when I can't test it by myself.
Nor tho I want to use it beside using prox detector but It would be nice if it would be fixed
Reply
#29

Weird, I tested it with my NPC and worked perfect.
I'll get my laptop to test it.
Reply
#30

Quote:
Originally Posted by varthshenon
Посмотреть сообщение
Weird, I tested it with my NPC and worked perfect.
I'll get my laptop to test it.
If you want we can test it together PM me if u want, we can do it by hamachi (in my serv so I will show u what I mean)
Reply
#31

Updated.
Bug fixed and ready to be used.
Reply
#32

Nice, keep up the good work.
Reply
#33

Will check it with my man if it will work, will let you know if any bug spotted!

EDIT: Still bugged mate...
Reply
#34

Anyway I stop updating this include. It's crappy and lack of features.
I'm making a brand new chat system. Will be released ASAP.
Reply
#35

Using ChatChecker, my OnPlayerSpawn never is called.
But the OnPlayerSpawn in ChatChecker is ok.
Whats wrong?

My chatbubble dont works too.

PHP код:
#define COLOR_RED               0x33CCFFAA
public OnPlayerText(playeridtext[])
{
    
ChatChecker(playerid,text,1,5,7,10,15,17,White1,Chat1,Chat2,Chat3,Chat4,1,COLOR_RED,5000,5);
    return 
0;

Reply
#36

Quote:
Originally Posted by Rickye
Посмотреть сообщение
Using ChatChecker, my OnPlayerSpawn never is called.
But the OnPlayerSpawn in ChatChecker is ok.
Whats wrong?

My chatbubble dont works too.

PHP код:
#define COLOR_RED               0x33CCFFAA
public OnPlayerText(playeridtext[])
{
    
ChatChecker(playerid,text,1,5,7,10,15,17,White1,Chat1,Chat2,Chat3,Chat4,1,COLOR_RED,5000,5);
    return 
0;

Please do await for next version :P he already said he wont update it, its bugged like hell, new version coming up maybe today or tomorrow
Reply
#37

I found the bug in OnPlayerSpawn.

Please, change:
pawn Код:
//change
     CallLocalFunction("S@@_OnPlayerSpawn", "");  //no arguments, need it

//to it
     CallLocalFunction("S@@_OnPlayerSpawn", "i", playerid);

//change
     CallLocalFunction("S@@_OnPlayerExitVehicle", "");

//to it
     CallLocalFunction("S@@_OnPlayerExitVehicle", "i", playerid, vehicleid);

//change
     CallLocalFunction("S@@_OnPlayerEnterVehicle", "");

//to it
    CallLocalFunction("S@@_OnPlayerEnterVehicle", "i", vehicleid, ispassenger);
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)