[Include] Chat Checker
#1

Chat Checker
V3
Feature:
- Chat will split to 2 lines
- Block chat from different Virtual World
- Remove '_' from player's name
- You can disable any range
- You can apply chat animation (The time depend on how long the chat)
- You can use chatbubble
- Now player have different chat in every seat inside vehicle.
- You can use /seat with chat anim

Bug Fixed
- Now every player in range can hear the chat.

This is a simple chat system. Just like Proxdetector, but more flexible.


Install
Download the include (V3)
Copy to your server folder /pawno/include

On your top of script
pawn Код:
#include <ChatChecker>
You can simply add this in your OnPlayerText
pawn Код:
public OnPlayerText(playerid, text[])
{
    ChatChecker(playerid,text,1,2,4,6,8,10,White1,Chat1,Chat2,Chat3,Chat4,0,0,0,0);
    return 0;
}
The chat can be visible depending with range(range1,range2,range3,range4,range5). And each range have their own color(color1,color2,color3,color4,color5)
Put 1 in anim to enable anim chat(The anim time is depend on chat lenght.
Put 1 in bubble to enable chat bubble (text above your head).bubblecolor for the color, bubblerange for the draw distance, bubbletime for the time for the bubble before dissapear.

For Example:
pawn Код:
ChatChecker(playerid,text,1,5,7,10,15,17,White1,Chat1,Chat2,Chat3,Chat4,1,Red,5000,5);
Player will see the chat with color Chat1 if they are in the range of 5 meters.
Player will see the chat with color Chat2 if they are in the range of 7 meters.
And so on.
This will use chat animation.
This will use chat bubble with color red(define it by your self), visible in 5 meters and in 5 seconds will dissapear.

With V2 you can disable certain range by put 0 in it.
For Example:
pawn Код:
ChatChecker(playerid,text,1,5,0,10,0,15,White1,Chat1,Chat2,0,0,1,Red,5000,5);
That will disable range2 and range 4.

With V3 now you can add this command:
pawn Код:
CMD:seat(playerid,params[])
{
    if(PlayerSeat[playerid] == true) ApplyAnimation(playerid,"PED","SEAT_UP",4,0,0,0,0,0,1),PlayerSeat[playerid] = false;
    else ApplyAnimation(playerid,"PED","SEAT_DOWN",4,0,0,0,1,0,1),PlayerSeat[playerid] = true;
    return 1;
}
That's for ZCMD.
You can use them in another command processor (With edit of course).

You can add this with your /me or /ame command:
pawn Код:
CMD:me(playerid,params[])
{
    new string[128],Float:X,Float:Y,Float:Z;
    if(sscanf(params,"s[128]",string)) return SendClientMessage(playerid,Yellow,"Usage: /me <text> ~To tell what you do.");
    else{   ChatChecker(playerid,text,1,5,7,10,15,17,White,Chat1,Chat2,Chat3,Chat4,1,Red,5000,5);
    return 1;
}
If you want to get player's name without using Chat Checker just simply do:
pawn Код:
NameUnder(playerid)
For example:
pawn Код:
format(string,sizeof(string),"%s flying through the sky asuwwjasy",NameUnder(playerid));
NOTE
You need to have foreach.inc (by ******) to use this include.
White1,Chat1,Chat2,Chat3,Chat4 laready defined inside include.

You have any suggestion? Put them here!!
Any question? Put here or add my MSN.

Okay folks have fun.
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#2

Nice
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#3

Nice work! useful will use it!
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#4

Very nice :P Good job
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#5

very usefull !
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#6

Updated


Current update:
-You can disable the range
-You can apply chat animation
-You can use chatbubble
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#7

Chat messages generally never exceed 128 characters, so I don't quite understand why even in your example, you've declared a string the size of 512.

Plus, a more fitting name for this might be 'chat format' - since this doesn't really check much, it formats an input, essentially.

Despite those 2 things, I guess: good work.
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#8

Quote:
Originally Posted by Calg00ne
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Chat messages generally never exceed 128 characters, so I don't quite understand why even in your example, you've declared a string the size of 512.

Plus, a more fitting name for this might be 'chat format' - since this doesn't really check much, it formats an input, essentially.

Despite those 2 things, I guess: good work.
Oh forgot that, sorry
Hmm IDK what's the fit name for it. Maybe you're right. I'll change it later.
Btw thanks
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#9

Quote:
Originally Posted by varthshenon
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Updated


Current update:
-You can use chatbubble
What do you mean by chatbubble? something like in MTA?
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#10

Text above your head.

Btw I just figured out I forgot to apply anim inside the car. Be fixed soon.
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#11

Nice!
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#12

Just a question, when I got it I dont need proxdetector?
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#13

You don't need proxdetector no more.
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#14

Quote:
Originally Posted by varthshenon
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You don't need proxdetector no more.
Wooh saves a lot of time so it is great for roleplay because it is a local chat rite?

And just to have it working u add it as #include ?
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#15

Looks good. Good job mate.
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#16

Yes this is local chat.
pawn Код:
#include <ChatChecker>
Don't forget to put the include file to your pawno include folder.
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#17

Sorry for double post but bug fixed.
Now player have different anim each seat inside vehicle.
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#18

Founded a bug. When a player chats he does not see what he wrote only the player near him sees the text (if u ment to do it that way?)

As well the animations sometimes get stuck and keep on going and going and dont stop

as well the meters are kinda f'up I was 2 meters away but i had setted it to 5 and the guy couldnt hear me nor the chat did go differ color

EDIT: it shows in differ color when far away ONLY with full capital letters
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#19

Download the lastest include and tell me if you still get the bug.
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#20

yes still the same and there is no chatbubble...

Players dont see what they write, only ppl near them, ranges are kinda fucked up as well :\

EDIT: As well ONLY one player sees the text, my friend was writing I didnt see it but WHEN I was writing He could see it and we were very near!
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