NPC: SetPlayerSkin problem!! Someone help?
#1

Hey everyone,
I have a problem when I try to set my NPC's skins...
Well, it works to apply an animation, to give them weapons, to set colors or others like that, but the skin doesn't change. My NPC's takes the first skin from AddPlayerClass (OnGameModeInit):

Код:
public OnPlayerSpawn(playerid)
{
        if(IsPlayerNPC(playerid))
	{
	        new npcname[MAX_PLAYER_NAME];
		GetPlayerName(playerid, npcname, sizeof(npcname));
	    if(!strcmp(npcname,"FServer",true))
	    {
	        ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, Random, 0);
		    SetPlayerSkin(playerid, 80);
	        SetPlayerColor(playerid,0xFFFFFF32);
	        SetPlayerInterior(playerid,5);
	        ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
		//	new Text3D:flabel,string[256];
      		//format(string, sizeof(string), "FBOT (%d)",playerid);
      		//flabel = Create3DTextLabel(string,COLOR_GREEN,0,0,0,25.0,0,1);
      		//Attach3DTextLabelToPlayer(flabel, playerid, 0, 0, 0);
	    }
	    
	    if(!strcmp(npcname,"FServer2",true))
	    {
	        ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, Random, 0);
		    SetPlayerSkin(playerid, 81);
	        SetPlayerColor(playerid,0xFFFFFF00);
	        SetPlayerInterior(playerid,5);
	        ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
		}
		
		if(!strcmp(npcname,"FServer3",true))
		{
		    ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, Random, 0);
	        SetPlayerColor(playerid,0xFFFFFFFF);
	        SetPlayerInterior(playerid,5);
		    SetPlayerSkin(playerid, 164);
		    ApplyAnimation(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0);
		    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_WINE);
		}
		
		if(!strcmp(npcname,"FServer4",true))
		{
		    ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, Random, 0);
	        SetPlayerColor(playerid,0xFFFFFFFF);
		    SetPlayerInterior(playerid,0);
	        SetPlayerSkin(playerid, 116);
		    new Frand = random(3);
		    switch(Frand)
	        {
	            case 0:
		        {
	                ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
		            SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
		        }
		        case 1:
		        {
			        ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
			    }
			    case 2:
			    {
	                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
			    }
	        }
		}
		
		if(!strcmp(npcname,"FServer5",true))
		{
		    ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, botcar, 0);
		    SetPlayerSkin(playerid, 162);
	        SetPlayerColor(playerid,0xFFFFFFFF);
	        SetPlayerInterior(playerid,6);
		    ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
		}
		
		if(!strcmp(npcname,"FServer6",true))
		{
		    ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 1958.33, 1343.12, 15.36);
	    	SetPlayerFacingAngle(playerid, 269.15);
		    //PutPlayerInVehicle(playerid, Random, 0);
	        SetPlayerColor(playerid,0xFFFFFFFF);
		    SetPlayerInterior(playerid,6);
		    SetPlayerSkin(playerid, 270);
		    new Frand = random(2);
		    switch(Frand)
		    {
	            case 0:
		        {
	                ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
		        }
		        case 1:
		        {
	                ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
			    }
	        }
		}
	//	return 1; //I try comment & uncomment this, but still not works
	}
	return 1; // note that I try with 0 and 1
}
Someone give me a hand? Please help.
Reply
#2

Well normally NPC's are id 0,1,2.. the newer id's.
So if the NPC id you want to change is 0, i'd suggest (how i do it) do SetPlayerSkin(0,skinid);
Reply
#3

Quote:
Originally Posted by FireCat
Посмотреть сообщение
Well normally NPC's are id 0,1,2.. the newer id's.
So if the NPC id you want to change is 0, i'd suggest (how i do it) do SetPlayerSkin(0,skinid);
It doesn't work man, I try a different methods , but all fails...
please some new suggestions...and thanks for trying help me.
Reply
#4

Bump this shit...
Why nobody knows to do this... Jeesh! Is annoying.
Someone help
Reply
#5

Set their skin when they're already spawned instead set them when they're connected.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)