It is there.
pawn Код:
public OnPlayerRequestClass( playerid, classid )
{
SetPlayerClass( playerid, classid );
SetPlayerColor( playerid, COLOR_INACTIVE );
PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 );
switch(classid)
{
case 0..3:
{
SetPlayerPos(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerCameraPos(playerid,1814.3398,-2100.5222,13.5469);
SetPlayerCameraLookAt(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Aztecas", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1);
}
case 4..7:
{
SetPlayerPos(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerCameraPos(playerid,2658.3940,-1060.7126,69.5209);
SetPlayerCameraLookAt(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1);
}
case 8..11:
{
SetPlayerPos(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerCameraPos(playerid,1975.8948,-1145.9689,25.9895);
SetPlayerCameraLookAt(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerFacingAngle(playerid,120.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Ballas", 3000, 3);
ApplyAnimation(playerid,"GHANDS", "gsign2LH",4.0,1,1,1,1,1);
}
case 12..15:
{
SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116);
SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Orange Grove Families", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1);
}
case 16..19:
{
SetPlayerPos(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerCameraPos(playerid,2791.5693,-1956.3384,21.3124);
SetPlayerCameraLookAt(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerFacingAngle(playerid,270.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Dealers", 3000, 3);
ApplyAnimation(playerid,"DEALER", "DEALER_IDLE",4.0,1,1,1,1,1);
}
case 20..23:
{
SetPlayerPos(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerCameraPos(playerid,1524.6063,-1577.8397,23.5469);
SetPlayerCameraLookAt(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Cops", 3000, 3);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
}
case 24..27:
{
SetPlayerPos(playerid,953.6748,-1696.7352,20.3672);
SetPlayerCameraPos(playerid,958.7288,-1701.0875,20.9513);
SetPlayerCameraLookAt(playerid,953.6748,-1696.7352,20.3672);
SetPlayerFacingAngle(playerid,225.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Bikers", 3000, 3);
ApplyAnimation(playerid,"GANGS", "Invite_Yes",4.0,1,1,1,1,1);
}
case 28..31:
{
SetPlayerPos(playerid,1288.2465,-800.1273,96.4609);
SetPlayerCameraPos(playerid,1285.2930,-795.5814,96.4609);
SetPlayerCameraLookAt(playerid,1288.2465,-800.1273,96.4609);
SetPlayerFacingAngle(playerid,20.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Rappers", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1);
}
case 32..35:
{
SetPlayerPos(playerid,2080.7639,-2377.9961,18.4061);
SetPlayerCameraPos(playerid,2082.9263,-2373.7207,18.4061);
SetPlayerCameraLookAt(playerid,2080.7639,-2377.9961,18.4061);
SetPlayerFacingAngle(playerid,325.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Guards", 3000, 3);
ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_think",4.0,1,1,1,1,1);
}
case 36..39:
{
SetPlayerPos(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerCameraPos(playerid,2753.1050,-2519.0244,26.6926);
SetPlayerCameraLookAt(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerFacingAngle(playerid,180.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Hoodlums", 3000, 3);
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
}
case 40..43:
{
SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerFacingAngle( playerid,230.0 );
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Workers", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
}
}
return 1;
}
Oh, i solved it myself. Thank you.