02.08.2008, 12:18
A while ago i was being thinking of a script that would stop the non RP driving in city's.
I started scripting and made a add-on that would stop it.
If your driving in your car and your car gets damaged for at least 25%, you will be frozen in your car and you won't be able to get out.
A message will be send to the Ambulance team and the Mechanics online, They can accept your request and if they do accept it they will get a marker on the mini-map with your location.
The Mechanic has to be at the location within 3 minutes, or the driver will be able to get out his car (he can't drive it anymore)
If the Ambulance/Mechanic makes it to be there within 3 minutes, he is able to repair the car and the driver can drive with it again.
I'm releasing this because i never used it and not really finished it completely because i didn't had time, if someone finds any bugs reply it here and i will fix it.
Feel free to add it in your server, but leave some credits please.
Nicky Andrews
Please check forums.avenuestudios.org for more scripts/designs
I started scripting and made a add-on that would stop it.
If your driving in your car and your car gets damaged for at least 25%, you will be frozen in your car and you won't be able to get out.
A message will be send to the Ambulance team and the Mechanics online, They can accept your request and if they do accept it they will get a marker on the mini-map with your location.
The Mechanic has to be at the location within 3 minutes, or the driver will be able to get out his car (he can't drive it anymore)
If the Ambulance/Mechanic makes it to be there within 3 minutes, he is able to repair the car and the driver can drive with it again.
I'm releasing this because i never used it and not really finished it completely because i didn't had time, if someone finds any bugs reply it here and i will fix it.
Code:
forward StopCrashCall(); forward CrashCar(); new carcrashed[MAX_PLAYERS]; new crashtimer[MAX_PLAYERS]; new helpcar; public CrashCar() { for(new i=0;i<MAX_PLAYERS;i++) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle[MAX_PLAYERS]; vehicle[i] = GetPlayerVehicleID(i); new Float:health; GetVehicleHealth(vehicle[i], health); if (health <= 750) { if (carcrashed[i] == 0) { TogglePlayerControllable(i, 0); GameTextForPlayer(i, "~w~Your car is~n~~p~Broken", 3500, 1); SendClientMessage(i, COLOR_YELLOW, "Your car is broken down, you aren't available to drive anymore. You became unconscious"); SendClientMessage(i, COLOR_YELLOW, "A message has been sent to all Mechanics and SAES Members available."); SendRadioMessage(4, TEAM_ORANGE_COLOR, "** The car of someone broke down, use /helpcar to help this person in need ! **"); SendRadioMessage(4, TEAM_ORANGE_COLOR, "** Help him ! **"); SendJobMessage(7, TEAM_ORANGE_COLOR, "** The car of someone broke down, use /helpcar to help this person in need ! **"); SendJobMessage(7, TEAM_ORANGE_COLOR, "** Help him ! **"); SetTimerEx("StopCrashCall", 180000, 0, "i", i); crashtimer[i] = 1; carcrashed[i] = 1; helpcar = i; } } } } } public StopCrashCall() { for(new i=0;i<MAX_PLAYERS;i++) { if (crashtimer[i] == 1) { SendClientMessage(i, COLOR_YELLOW, "You decided to get out of the car, it took to long"); SendClientMessage(i, COLOR_YELLOW, "TIP: Do not enter the vehicle again, it's still broken !"); TogglePlayerControllable(i, 1); RemovePlayerFromVehicle(i); carcrashed[i] = 0; crashtimer[i] = 0; } } } if (strcmp(cmdtext, "/helpcar", true)==0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(backupask, giveplayer, sizeof(giveplayer)); new Float:X,Float:Y,Float:Z; GetPlayerPos(helpcar, X, Y, Z); SetPlayerCheckpoint(playerid, X, Y, Z, 5); SetPlayerMarkerForPlayer(playerid,helpcar, 0xFF0000FF ); format(string, sizeof(string), "* %s has accepted a emergency call", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); GameTextForPlayer(playerid, "~w~You accepted the question to help in a car crash~n~~r~Goto redmarker", 5000, 1); format(string, sizeof(string), "** %s has accepted the crash call, he's on his way, use /cancelhelpcar to cancel!", sendername); SendRadioMessage(4, TEAM_BLUE_COLOR, string); SendJobMessage(7, TEAM_BLUE_COLOR, string); format(string, sizeof(string), "%s has accepted the crash call, he's on his way, stay calm!", sendername); SendClientMessage(helpcar, TEAM_ORANGE_COLOR, string); } if (IsPlayerInCheckpoint(playerid)) { DisablePlayerCheckpoint(playerid); return 1; } } } if (strcmp(cmdtext, "/cancelhelpcar", true)==0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s cancelled the emergency call", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); format(string, sizeof(string), "** %s has cancelled the emergency call!", sendername); SendRadioMessage(4, TEAM_BLUE_COLOR, string); SendJobMessage(7, TEAM_BLUE_COLOR, string); SetPlayerMarkerForPlayer(playerid, helpcar, 0xFFFFFF00 ); DisablePlayerCheckpoint(playerid); return 1; } } }
Nicky Andrews
Please check forums.avenuestudios.org for more scripts/designs