11.06.2011, 19:08
Well, Im trying to make a gamemode.
So I tried alot of things.
I copied some of the OnPlayerRequestClass(playerid,classid) here.
What i found was you cant add classid into onplayerrequestspawn.
so i need help.HERE IS MY CODE:
So I tried alot of things.
I copied some of the OnPlayerRequestClass(playerid,classid) here.
What i found was you cant add classid into onplayerrequestspawn.
so i need help.HERE IS MY CODE:
Код:
public OnPlayerRequestSpawn(playerid)
{
switch(classid)
{
case 0: //SF Worker
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 1: //SF Pimp
{
new plyname[48];
if (dini_Int(plyname, "score") == 10)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 10 score to use this skin", 3000, 4);
return 0;
}
}
case 2: //SF Golfer
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 3: //SF Triad
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 4: //SF Army
{
new plyname[48];
if (dini_Int(plyname, "score") == 50)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 50 score to use this skin", 3000, 4);
return 0;
}
}
case 5: //SF Mechanic
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 6: //SF Medic
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 7: //SF Swat
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 8: //SF Chicken
{
new plyname[48];
if (dini_Int(plyname, "score") == 0)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 0 score to use this skin", 3000, 4);
return 0;
}
}
case 9: //SF Toreno
{
new plyname[48];
if (dini_Int(plyname, "score") == 5)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 5 score to use this skin", 3000, 4);
return 0;
}
}
case 10: //SF Pilot
{
new plyname[48];
if (dini_Int(plyname, "score") == 10)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 10 score to use this skin", 3000, 4);
return 0;
}
}
case 11: //SF Da Nang
{
new plyname[48];
if (dini_Int(plyname, "score") == 5)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 5 score to use this skin", 3000, 4);
return 0;
}
}
case 12: //LV Balla
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 13: //Lv Balla
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 14: //Lv Balla
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 15: //Lv Grove
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 16: //Lv Grove
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 17: //Lv Grove
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 18: //Lv Vago
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 19: //Lv Vago
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 20: //Lv Azteca
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 21: //Lv Azteca
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 22: //Lv Azteca
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 23: //Lv Traid
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 24: //Lv Traid
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 25: //Lv Medic
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 26: //Lv Medic
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 27: //Lv Medic
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 28: //Lv Cop
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 29: //Lv Cop
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 30: //Lv Cop
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 31: //Lv Army
{
new plyname[48];
if (dini_Int(plyname, "score") == 50)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 50 score to use this skin", 3000, 4);
return 0;
}
}
case 32: //Lv Swat
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 33: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 34: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 35: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 36: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 37: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 38: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 39: //Lv Civil
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 40: //Ls Cop
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 41: //Ls Cop
{
new plyname[48];
if (dini_Int(plyname, "score") == 25)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 25 score to use this skin", 3000, 4);
return 0;
}
}
case 42: //Ls Grove
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 43: //Ls grove
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 44: //Ls Vagos
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 45: //Ls Vagos
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 46: //Ls Aztec
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 47: //Ls Aztec
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 48: //Ls Ballas
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 49: //Ls Ballas
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
case 50: //Ls Pizza
{
new plyname[48];
if (dini_Int(plyname, "score") == 1)
{
return 1;
}
else
{
GameTextForPlayer(playerid, "You need 1 score to use this skin", 3000, 4);
return 0;
}
}
}
return 1;
}


