help with saving car paintjob
#1

here's my /v park code:

else if(strcmp(x_nr,"park",true) == 0)
{
new Float,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
new area[35];
GetPlayer2DZone(playerid, area, sizeof(area));
format(string, sizeof(string), "~w~You have parked your vehicle in this location ~n~~n~~b~(%s).",area);
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
format(string, sizeof(string), "You have parked your vehicle at the position %f.01, %f.01, %f.01 (%s), Remember it, it will respawn here!",x,y,z,area);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
OnPropUpdate(4,carid);
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
ownedcar[carid] = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
}
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