26.05.2011, 20:11
(
Last edited by Jay_; 04/09/2011 at 08:34 PM.
Reason: Adding another search tag
)
I've been experiencing an odd client crash which I've been researching quite a bit.
The game cannot handle the 400 documented limit.
Update: This happens with any objects that have a lot of textures, such as large buildings.
The below command will create the first 399 SA:MP 0.3c objects but as a side effect will immediately show stack warnings and crash the client with >this< crash information.
I hope it's fixable for any future versions.
Thanks
Regards.
Search Tags:
0x00415D47
Warning:(s007): Exception 0xC0000005 at 0x415D47.
0x006FF35B
The game cannot handle the 400 documented limit.
Update: This happens with any objects that have a lot of textures, such as large buildings.
The below command will create the first 399 SA:MP 0.3c objects but as a side effect will immediately show stack warnings and crash the client with >this< crash information.
pawn Code:
if(!strcmp(cmdtext, "/obj"))
{
new
Float:fPosX,
Float:fPosY,
Float:fPosZ;
GetPlayerPos(playerid, fPosX, fPosY, fPosZ);
for(new i = 18632; i < 19031; i++)
{
CreatePlayerObject(playerid, i, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
}
return 1;
}
Thanks
Regards.
Search Tags:
0x00415D47
Warning:(s007): Exception 0xC0000005 at 0x415D47.
0x006FF35B