23.05.2011, 06:23
Look, so I want to convert pickups to checkpoints only for houses. I know I can do that easily. But the problem is how to make them appear only when player is NEAR THE checkpoint..
Well here's my code under OnGameModeInit right now
Um well also.. Should I put the checkpoint in OnPlayerUpdate or what..
Well here's my code under OnGameModeInit right now
pawn Код:
//^^OnGameModeInit shitt :P
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo[h][hOwned] == 0)
{
Create3DTextLabel("[Property]",0x00AE00FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+0.75,20.0,0,1);
HouseInfo[h][hPickupID]=CreatePickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
pickups++;
}
if(HouseInfo[h][hOwned] == 1)
{
Create3DTextLabel("[Property]",0x00AE00FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+0.75,20.0,0,1);
HouseInfo[h][hPickupID]=CreatePickup(1239, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
pickups++;
}
}