PlayerInfo[playerid][level]
#1

if i do that when a player kill someone this will happen:
Code:
PlayerInfo[killerid][level] += 1;
and then... i want to check if the player level is 10... so i do:
Code:
if(PlayerInfo[killerid][level] == 10)
{
...
...
...
}
so my question is... will it check the killerid level after he killed someone (when he got +1) or before?
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#2

Depends on placing of the code. Add the check before you +1 the level.
Code:
if(PlayerInfo[killerid][level] == 10)
{
...
...
...
}
PlayerInfo[killerid][level] += 1;
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