20.05.2011, 18:48
so i want to make players respawn randomly after they die at each teams respawn place
so far i got this but when i try to compile, SAM[P]CE shows me this error :
"possibly unintended assignment" pawn0 too
pls help me i got only 2 weeks scripting :S
help me fix thiis pls
so far i got this but when i try to compile, SAM[P]CE shows me this error :
"possibly unintended assignment" pawn0 too
pls help me i got only 2 weeks scripting :S
Code:
new Float:RandomSpawnsSwat[][] =
{
{1775.8531,-1303.9132,120.2586,272.4887},
{1774.5525,-1306.3617,120.2586,274.0972},
{1774.6008,-1301.7284,120.2586,270.8802},
{1771.9750,-1303.1437,120.2586,265.5953},
{1778.1970,-1303.5835,120.2586,271.5696}
};
new Float:RandomSpawnsArmy[][] =
{
{1833.1782,-1292.7540,120.2656,10.1452},
{1827.6752,-1291.5758,120.2656,17.0386},
{1831.7612,-1308.2998,120.2656,182.9397},
{1827.4015,-1309.8148,120.2656,178.1143}
};
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] = TEAM_SWAT) //on this line
{ new Random = random(sizeof(RandomSpawnsSwat));
SetPlayerPos(playerid, RandomSpawnsSwat[Random][0], RandomSpawnsSwat[Random][1], RandomSpawnsSwat[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawnsSwat[Random][3]);
}
else if(gTeam[playerid] = TEAM_ARMY) //and this one
{
new Random = random(sizeof(RandomSpawnsSwat));
SetPlayerPos(playerid, RandomSpawnsArmy[Random][0], RandomSpawnsArmy[Random][1], RandomSpawnsArmy[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawnsArmy[Random][3]);
}
return 1;
}


