[AJUDA]Spanw no Hospital
#1

Bom estou com um problema no meu gm que toda ves que um player e espawnado seja como for ou por sair de tv ou por um administrador qualquer jito que for spawnado ele vai para o hospital como posso resolver isso.

Meu gm e baseado no gm do LARP original (em ingles).

ajuda por favor.
Reply
#2

Manda esta public:

PHP код:
public OnPlayerSpawn(playerid
Reply
#3

pawn Код:
public OnPlayerSpawn(playerid)
{
    InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
        gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "** Este server requer login antes do Spawn (Kickado) **");
        KickPlayer[playerid] = 1;
    }
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
        SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo e um Lнder Aprovado e virou Civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        PlayerInfo[playerid][pModel] = CIV[rand];
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
        if(PlayerInfo[playerid][pMember] < 1)
        {
            MedicBill[playerid] = 0;
            new rand = random(sizeof(CIV));
            SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma Famнlia, vocк agora e Civil !");
            PlayerInfo[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            PlayerInfo[playerid][pModel] = CIV[rand];
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 10)
    {
        if(PlayerInfo[playerid][pMember] != 8)
        {
            MedicBill[playerid] = 0;
            new rand = random(sizeof(CIV));
            SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte desta Agкncia, vocк agora e Civil  !");
            PlayerInfo[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
            PlayerInfo[playerid][pModel] = CIV[rand];
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
        SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo ter aplicado para ser um gestor / FBI / Guarda Nacional, agora vocк e um civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
        PlayerInfo[playerid][pModel] = CIV[rand];
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
        if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
        {
            SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк faz parte de uma famнlia!");
            MedicBill[playerid] = 0;
            new model = PlayerInfo[playerid][pChar];
            if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            //else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
            SpawnPlayer(playerid);
        }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    for(new i = 0; i < sizeof(Turfs); i++)
    {
        GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
        //GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
        //GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
        //GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
        //GangZoneShowForPlayer(playerid, street_zone, 0x33AA33AA);
        //GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
        return 1;
    }
    if(MapIconsShown[playerid] != 1)
    {
        MapIconsShown[playerid] = 1;
        for(new i = 0; i < sizeof(BizzInfo); i++)
        {
            SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
        }
        for(new i = 0; i < sizeof(SBizzInfo); i++)
        {
            SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
        }
    }
    return 1;
}
Reply
#4

Poste seu sistema de hospital, onplayerdeath e o /tv
Reply
#5

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new name[MAX_PLAYER_NAME];
    new string[256];
    //new dmessage[128];
    //new deathreason[20];
    new playercash;
    new victimteam;
    new Float:px,Float:py,Float:pz;
    new killerteam;

    victimteam = gTeam[playerid];
    killerteam = gTeam[killerid];
    gPlayerSpawned[playerid] = 0;
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    GetPlayerPos(playerid, px, py, pz);
    if(killerid != 255)
    {
        if(GetPlayerState(killerid) == 2)
        {
            if(ProxDetectorS(20, killerid, playerid))
            {
                if(!IsPlayerInAnyVehicle(playerid))
                {
                    if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
                    {
                        SendClientMessage(killerid, COLOR_YELLOW, "Isto e considerado DB. Nгo abuse disso.");
                        return 1;
                    }
                    SetPlayerCriminal(killerid,255,"Manslaughter");
                    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
                    return 1;
                }
            }
        }
    }
    if (PlayerInfo[killerid][pAdmin] < 1)
    {
        if(reason == 38)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou [%d]%s com minigun.",killerid,kickname,playerid,name);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                //Ban(killerid);
            }
        }
        if(reason == 35)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou um player com lanзa-chamas e seu IP foi banido.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 9)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou um player com motosserra e foi banido.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 16)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou um player com granadas e foi banido.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 18)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou um player com molotov e foi banido.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 28)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "Admin: [%d]%s matou um player com Mac 10, Check imediatamente.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
            }
        }
        if(reason == 32)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmAviso: [%d]%s Acabou de matar um Jogador com Tec 9's, Cheque imediatamente.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
            }
        }
        if(reason == 36)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmAviso: [%d]%s Um Player acabou de me matar e foi banido pelo ip",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_GRAD2, "   A ligaзгo caiu....");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
        PlayerPaintballKills[killerid] ++;
        if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
        {
            new killer[MAX_PLAYER_NAME];
            PaintballWinner = killerid;
            PaintballWinnerKills = PlayerPaintballKills[killerid];
            GetPlayerName(killerid, killer, sizeof(killer));
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerPaintballing[i] != 0)
                    {
                        format(string, sizeof(string), "* %s estб liderando com %d mortes.",killer,PaintballWinnerKills);
                        SendClientMessage(i, COLOR_WHITE, string);
                    }
                }
            }
        }
        return 1;
    }
    if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(killerid))
        {
            if(OnCK[killerid] < 999)
            {
                new killer[MAX_PLAYER_NAME];
                new dier[MAX_PLAYER_NAME];
                GetPlayerName(playerid, dier, sizeof(dier));
                GetPlayerName(killerid, killer, sizeof(killer));
                format(string, sizeof(string), "* %s fez Character Kill em vocк, portanto vocк nгo poderб mais jogar com este personagem.",killer);
                SendClientMessage(playerid, COLOR_LIGHTRED, string);
                format(string, sizeof(string), "** %s fez Character Killed em %s **",killer,dier);
                CKLog(string);
                BroadCast(COLOR_LIGHTRED, string);
                PlayerInfo[playerid][pCK] = 1;
                if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
                else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
                if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
                else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
                KickPlayer[playerid] = 1;
            }
        }
    }
    if(PlayerInfo[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
            {
                if(GoChase[killerid] == playerid)
                {
                    //ConsumingMoney[killerid] = 1;
                    new killer[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, killer, sizeof(killer));
                    SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
                    format(string,128,"<< Hitman %s cumpriu um contrato em %s e recebeu $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
                    SendFamilyMessage(8, COLOR_YELLOW, string);
                    PlayerInfo[playerid][pHeadValue] = 0;
                    GotHit[playerid] = 0;
                    GetChased[playerid] = 999;
                    GoChase[killerid] = 999;
                }
            }
        }
    }
    if(victimteam >= 4)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            new slice = 100; //$100
            playercash = GetPlayerMoney(playerid);
            if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
            if(SafeTime[playerid] <= 0)
            {
                if(gTeam[killerid] != gTeam[playerid])
                {
                    if(GetPlayerState(killerid) == 1)
                    {
                        PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
                    }
                    else
                    {
                        PlayerInfo[killerid][pKills]++;
                    }
                    PlayerInfo[playerid][pKills]--;
                }
            }
            /*if (strlen(deathreason) > 0)// patch
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice);
                }

            }
            else
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid]))
                {
                    format(string, sizeof(string), ".: %s murdered %s :.", killer, name);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice);
                }
            }*/

            if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
            {
                slice = 0;
            }
            if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
            {
                slice = 0;
            }
            if (playercash > 0)
            {
                SafeGivePlayerMoney(playerid, -slice);
            }
            else
            {
                slice = slice+500;
            }
            //SafeGivePlayerMoney(killerid, slice);
            //GameTextForPlayer(playerid, dmessage, 5000, 2);
            PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
            if (((gTeam[killerid]) == 3) && reason != 49)
            {
                SetPlayerCriminal(killerid,255, "Homicнdio");
            }
            else if (((gTeam[killerid]) == 3) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Matou e Correu");
            }
        }
    }
    else if (victimteam == 2)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Cop kill
            PlayerInfo[playerid][pKills]--;
            if (gTeam[killerid] == 2)//cops kill cop
            {
                //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
            }
            if (gTeam[killerid] >= 3)
            {
                WantedPoints[killerid] += 2; //+ 2 wanted points
                if(reason != 49)
                {
                    SetPlayerCriminal(killerid,255, "Homicнdio");
                }
                else if (reason == 49)
                {
                    SetPlayerCriminal(killerid,255, "Matou e Fugiu");
                }
            }
            if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
            {
                if(GetPlayerState(killerid) == 1)
                {
                    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
                }
                else
                {
                    PlayerInfo[killerid][pKills]++;
                }
                WantedPoints[killerid]+=2;
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 3)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                if(WantedLevel[playerid] < 1)
                {
                    //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                    SafeGivePlayerMoney(killerid, -suecost);
                    SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
                }
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
                WantedPoints[killerid] += 2;
            }
            if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
            {
                SetPlayerCriminal(killerid,255, "Homicнdio");
            }
            else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Matou e Fugiu");
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 1)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else if ((gTeam[killerid]) == 1)//med kill civ
            {
                //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
            }
            if (((gTeam[killerid]) == 4) && reason != 49)
            {
                SetPlayerCriminal(killerid,255, "Homicнdio");
            }
            else if (((gTeam[killerid]) == 3) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Matou e Correu");
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
    {
        SetPlayerFree(playerid,killerid, "Foi Morto");
    }
    if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
    {
        if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
        else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
        else BusrouteEnd(playerid, 0);
    }
    if(FarmerVar[playerid] != 0)
    {
        FarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    if(DrugFarmerVar[playerid] != 0)
    {
        DrugFarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    if(SmugglerWork[playerid] != 0)
    {
        SmugglerWork[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
}
pawn Код:
dcmd_specplayer(playerid, params[])
{
    new Giveplayerid, Name[256], String[256], Name2[256];
    if (PlayerInfo[playerid][pAdmin] >= 1)
    {
    if (sscanf(params, "d", Giveplayerid)) SendClientMessage(playerid,COLOR_WHITE, "SERVER: /specplayer [Playerid]");
    else if (!IsPlayerConnected(Giveplayerid)) SendClientMessage(playerid,COLOR_PURPLE,"Player nгo esta online");
    else
    {
    if ( Specing[Giveplayerid] == 1 )
    {
    SendClientMessage(playerid, COLOR_RED, "   A pessoa em que voce deu TV esta de TV em alguem");
    }
    else
    {
    GetPlayerName(playerid, Name, 256);
    GetPlayerName(Giveplayerid, Name2, 256);
    format(String, 256, "[%i] %s esta de TV em [%i] %s",playerid, Name,Giveplayerid, Name2);
    CallLocalFunction("ircRemoteSay", "iss", 1, "#FSE", String);
    Specing[playerid] = 1;
    }
    if ( !IsPlayerInAnyVehicle(Giveplayerid) )
    {
    TogglePlayerSpectating(playerid, 1);
    PlayerSpectatePlayer(playerid, Giveplayerid);
    SetPlayerInterior(playerid,GetPlayerInterior(Giveplayerid));
    SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Giveplayerid));
    return 1;
    }
    else
    {
    TogglePlayerSpectating(playerid, 1);
    PlayerSpectateVehicle(playerid, GetPlayerVehicleID(Giveplayerid));
    SetPlayerInterior(playerid,GetPlayerInterior(Giveplayerid));
    SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Giveplayerid));
    return 1;
    }
    }
    }
    return 1;
}

dcmd_specoff(playerid, params[])
{
    #pragma unused params
    TogglePlayerSpectating(playerid, 0);
    Specing[playerid] = 0;
    return 1;
}
Ta ae ! ajuda ae pf
Reply
#6

vai em SetPlayerSpawn e posta aqui a parte que diz que ele vai para o hospital!
deve estar la o que precisamos saber
Reply
#7

pawn Код:
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
        {
            if(FirstSpawn[playerid] != 1)
            {
                /*new string[256];
                new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
                SafeGivePlayerMoney(playerid, -cut);
                format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
                SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
                MedicBill[playerid] = 0;
                MedicTime[playerid] = 0;
                NeedMedicTime[playerid] = 0;*/

                PlayerInfo[playerid][pDeaths] += 1;
                SetPlayerHealth(playerid, 25.0);
                SetPlayerInterior(playerid, 3);
                PlayerInfo[playerid][pInt] = 3;
                rand = random(sizeof(gMedicSpawns));
                SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
                SetPlayerFacingAngle(playerid, 0);
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Voce esta se recuperando de uma operacao e precisa descansar...", 30000, 3);
                JustDied[playerid] = 1;
                MedicTime[playerid] = 1;
                ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                if(PlayerInfo[playerid][pDonateRank] > 0)
                {
                    NeedMedicTime[playerid] = 30;
                }
                else
                {
                    NeedMedicTime[playerid] = 40;
                }
                PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
                return 1;
            }
        }
UPPP Ajuda ae plissss ja postei !
Reply
#8

Uppp... Ajuda ae presiso muito resolver isso !
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)