Weapon Dealer
#1

Heey all,
I am busy with a weapondealer job. And i want to make that a normal player can do /weapons to show the shop from the closest weapondealer but i dont know how to make this. Here i have a command from the weapondealer but i just want that the normal player can show the shop from the weapondealler not that the weapondealler shows the shop to the player>
Код:
`dcmd_showweapons(playerid,params[])
{
	new string[128];
	new ID;
	if(sscanf(params, "u", ID))
	{
	    SendClientMessage(playerid,COLOR_RED,"USAGE: /showweapons (Player Name/ID)");
	    return 1;
	}
	if(IsKidnapped[playerid] == 1)
	{
	    SendClientMessage(playerid,COLOR_RED,"You are kidnapped. You cannot use this command.");
	    return 1;
	}
    if(IsSpawned[playerid] != 1)
	{
	    SendClientMessage(playerid,COLOR_RED,"You must be alive and spawned in order to be able to use this command.");
	    return 1;
	}

	if(gTeam[playerid] != TEAM_GUNDEL)
	{
	    SendClientMessage(playerid,COLOR_RED,"Only Weapon Dealers can show people their weapons for sale.");
	    return 1;
	}
	if(!IsPlayerConnected(ID))
	{
	    format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot give them weapons",ID);
	    SendClientMessage(playerid,COLOR_RED,string);
	    return 1;
	}
	if(GetDistanceBetweenPlayers(playerid,ID) > 4)
	{
	    format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to show him weapons.",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_RED,string);
	    return 1;
	}
	/*if(gTeam[ID] == TEAM_GUNDEL)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot give other Weapon Dealers weapons .. Im sure they have plenty.");
	    return 1;
	}*/
	/*if(playerid == ID)
	{
	    SendClientMessage(playerid,COLOR_RED,"You cannot give yourself weapons. Go to Ammunation to get some.");
	    return 1;
	}*/
	if(IsSpawned[ID] != 1)
	{
	    format(string,sizeof(string),"%s(%d) is not spawned. You cannot give dead people weapons ..",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_RED,string);
	    return 1;
	}
	/*if(CalledForWeaponDealer[ID] == 0)
	{
	    SendClientMessage(playerid,COLOR_RED,"They have not called for a weapon dealer. You cannot give them weapons.");
	    return 1;
	}*/
	//if(arm1==1)
	//{
	//GivePlayerMoney(playerid,SkillPrice[playerid]);
	//TextDrawHideForPlayer(ID,TextDraw4[playerid]);
	//}
	if(GetDistanceBetweenPlayers(playerid,ID) <= 4)
	{
	    SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Weapon list shown_]]");
  		//format(string,sizeof(string),"~n~~n~~n~~n~ ~n~~y~ 1 ~w~- M4 ~g~$5000~n~~y~ 2 ~w~- Tec-9 ~g~$5000~n~~y~ 3 ~w~- Sniper ~g~$5000~n~~y~ 4 ~w~- Combat Shotgun ~g~$7000~n~~y~ 5 ~w~- Deagle $5000~n~~y~ 6 ~w~- Armour $1000~n~~y~ 7 ~w~- Coming soon. $--~n~~y~ 8 ~w~- Coming soon. $--~n~~y~ 9 ~w~- Comming soon. $%d~n~~y~ 10 ~w~- Coming soon. $--~n~");
		//TextDrawSetString(TextDraw4[playerid],string);
		TextDrawShowForPlayer(ID,TextDraw4);
		armshop[ID]=1;
		SetPVarInt(ID, "arm1", playerid);
		return 1;
	}
	return 1;
}
Pls Anyone can help me out?
Reply
#2

pawn Код:
dcmd_weapons(playerid,params[])
{
    for(new i=0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && i != playerid && gTeam[i] == TEAM_GUNDEL)
        {
            if(GetDistanceBetweenPlayers(playerid,i) <= 4)
            {
                SendClientMessage(i,COLOR_DEADCONNECT,"[[_Weapon list shown_]]");
                TextDrawShowForPlayer(playerid,TextDraw4);
                armshop[playerid]=1;
                SetPVarInt(playerid, "arm1", i);
                return 1;
            }
        }
    }
    SendClientMessage(playerid,COLOR_DEADCONNECT,"No weapon dealers");
    return 1;
}
Reply
#3

Omg thanks dude!I will test it tommorow!
Reply
#4

Thanks dude it works but i can only buy one weapon because i have one slot:
Код:
SetPVarInt(playerid, "arm1", i);
But how can i make more slots and how can i change the prices from the shop with a command?
Anyone pls help i realy need this.
Reply
#5

here i got 1 i made a while ago
pawn Код:
#define MAX_WEAPS   45
#define WEAPONSLOT      13
#define MAX_NAME        40
#define MAX_STRING      128
enum WeapInfo  {
    WeapName[MAX_NAME],
    Ammu,
    WeapID,
    WeapModel,
    WeapSlot,
    WeapCost,
    bool:banned,
}
new Weapons[MAX_WEAPS][WeapInfo] = {
//Name                  Ammo    ID      model   slot    cost        banned
{"Brass Knuckles"       ,1      ,1      ,331    ,0      ,1000       ,false},
{"Golf Club"            ,1      ,2      ,333    ,1      ,1000       ,false},
{"Nite Stick"           ,1      ,3      ,334    ,1      ,3000       ,false},
{"Knife"                ,1      ,4      ,335    ,1      ,1000       ,false},
{"Baseball Bat"         ,1      ,5      ,336    ,1      ,1000       ,false},
{"Shovel"               ,1      ,6      ,337    ,1      ,1000       ,false},
{"Pool Cue"             ,1      ,7      ,338    ,1      ,2000       ,false},
{"Katana"               ,0      ,8      ,339    ,1      ,1000       ,true},
{"Chainsaw"             ,1      ,9      ,341    ,1      ,5000       ,false},
{"Purple Dildo"         ,1      ,10     ,321    ,10     ,1000       ,false},
{"Small Vibrator"       ,1      ,11     ,322    ,10     ,1000       ,false},
{"Large Vibrator"       ,1      ,12     ,321    ,10     ,1000       ,false},
{"Silver Vibrator"      ,1      ,13     ,321    ,10     ,1000       ,false},
{"Flowers"              ,1      ,14     ,325    ,10     ,1000       ,false},
{"Cane"                 ,1      ,15     ,326    ,10     ,10000      ,false},
{"Grenade"              ,25     ,16     ,342    ,8      ,10000      ,false},
{"Tear Gas"             ,0      ,17     ,343    ,8      ,10000      ,true},
{"Molotov"              ,25     ,18     ,344    ,8      ,10000      ,false},
//{"Vehicle Missle"     ,0      ,19     ,345    ,8      ,100        ,true},
{"Hydra Flare"          ,0      ,20     ,354    ,-1     ,100        ,true},
{"Jetpack"              ,1      ,21     ,370    ,-1     ,100        ,false},
{"9mm"                  ,75     ,22     ,346    ,2      ,500        ,false},
{"Silenced 9mm"         ,75     ,23     ,347    ,2      ,500        ,false},
{"Desert Eagle"         ,50     ,24     ,348    ,2      ,5000       ,false},
{"Shotgun"              ,30     ,25     ,349    ,3      ,2000       ,false},
{"Sawnoff Shotgun"      ,30     ,26     ,350    ,3      ,4000       ,false},
{"Combat Shotgun"       ,30     ,27     ,351    ,3      ,3000       ,false},
{"Micro SMG"            ,100    ,28     ,352    ,4      ,1500       ,false},
{"SMG"                  ,100    ,29     ,353    ,4      ,1500       ,false},
{"Kalashnikov"          ,50     ,30     ,355    ,5      ,2000       ,false},
{"M4"                   ,50     ,31     ,356    ,5      ,5000       ,false},
{"Tech 9"               ,100    ,32     ,372    ,4      ,5000       ,false},
{"Country Rifle"        ,25     ,33     ,357    ,6      ,1500       ,false},
{"Sniper Rifle"         ,25     ,34     ,358    ,6      ,5000       ,false},
{"Rocket Luncher"       ,10     ,35     ,359    ,7      ,5000       ,false},
{"Heat Seeker"          ,0      ,36     ,360    ,7      ,5000       ,true},
{"Flame Thrower"        ,25     ,37     ,361    ,7      ,5000       ,false},
{"Minigun"              ,0      ,38     ,362    ,7      ,5000       ,true},
{"Satchel Charge"       ,0      ,39     ,363    ,8      ,10000      ,true},
{"Detonator"            ,0      ,40     ,364    ,12     ,100        ,true},
{"Spray Can"            ,150    ,41     ,365    ,9      ,100        ,false},
{"Fire Extinguisher"    ,150    ,42     ,366    ,9      ,2500       ,false},
{"Camera"               ,0      ,43     ,344    ,9      ,1000       ,true},
{"Night Vision"         ,0      ,44     ,344    ,11     ,100        ,true},
{"Infrared"             ,0      ,45     ,344    ,11     ,100        ,true},
{"Parachute"            ,1      ,46     ,371    ,11     ,100        ,false}
};
new mtmp[MAX_STRING];
new Menu:SWeapons;
new Menu:SPistol;
new Menu:SShotgun;
new Menu:SAutomatic;
new Menu:SAssult;
new Menu:SRifle;
new Menu:SThrown;
new Menu:SMeelee;
new Menu:SOther;
//spawnweaps--------------------------------------------------------------------
stock CreateWeaponsMenu() {
    SWeapons = CreateMenu("Spawn Weapons",1,75.0,75.0,250.0);
    SetMenuColumnHeader(SWeapons,0,"Weapon type");
    AddMenuItem(SWeapons,0,"Pistols");
    AddMenuItem(SWeapons,0,"Shotguns");
    AddMenuItem(SWeapons,0,"Automatic");
    AddMenuItem(SWeapons,0,"Assualt");
    AddMenuItem(SWeapons,0,"Rifle");
    AddMenuItem(SWeapons,0,"Thrown");
    AddMenuItem(SWeapons,0,"Meelee");
    AddMenuItem(SWeapons,0,"Other");
    AddMenuItem(SWeapons,0,"Exit");
   
    CreatePistolsMenu();
    CreateShotgunsMenu();
    CreateAutomaticMenu();
    CreateAssultMenu();
    CreateRifleMenu();
    CreateThrownMenu();
    CreateMeeleeMenu();
    CreateOtherMenu();
}
   
stock CreatePistolsMenu() {
    SPistol = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SPistol,0,"Weapon type");
    SetMenuColumnHeader(SPistol,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 2) {
            AddMenuItem(SPistol,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SPistol,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SPistol,mrow);
            mrow++;
        }
    }
    AddMenuItem(SPistol,0,"Back");
}
stock CreateShotgunsMenu() {
    SShotgun = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SShotgun,0,"Weapon type");
    SetMenuColumnHeader(SShotgun,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 3) {
            AddMenuItem(SShotgun,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SShotgun,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SShotgun,mrow);
            mrow++;
        }
    }
    AddMenuItem(SShotgun,0,"Back");
}
stock CreateAutomaticMenu() {
    SAutomatic = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SAutomatic,0,"Weapon type");
    SetMenuColumnHeader(SAutomatic,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 4) {
            AddMenuItem(SAutomatic,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SAutomatic,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SAutomatic,mrow);
            mrow++;
        }
    }
    AddMenuItem(SAutomatic,0,"Back");
}
stock CreateAssultMenu() {
    SAssult = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SAssult,0,"Weapon type");
    SetMenuColumnHeader(SAssult,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 5) {
            AddMenuItem(SAssult,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SAssult,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SAssult,mrow);
            mrow++;
        }
    }
    AddMenuItem(SAssult,0,"Back");
}
stock CreateRifleMenu() {
    SRifle = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SRifle,0,"Weapon type");
    SetMenuColumnHeader(SRifle,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 6) {
            AddMenuItem(SRifle,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SRifle,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SRifle,mrow);
            mrow++;
        }
    }
    AddMenuItem(SRifle,0,"Back");
}
stock CreateThrownMenu() {
    SThrown = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SThrown,0,"Weapon type");
    SetMenuColumnHeader(SThrown,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 8) {
            AddMenuItem(SThrown,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SThrown,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SThrown,mrow);
            mrow++;
        }
    }
    AddMenuItem(SThrown,0,"Back");
}
stock CreateMeeleeMenu() {
    SMeelee = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SMeelee,0,"Weapon type");
    SetMenuColumnHeader(SMeelee,1,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 1) {
            AddMenuItem(SMeelee,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SMeelee,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SMeelee,mrow);
            mrow++;
        }
    }
    AddMenuItem(SMeelee,0,"Back");
}
stock CreateOtherMenu() {
    SOther = CreateMenu("Spawn Weapons",2,75.0,75.0,200.0,50.0);
    SetMenuColumnHeader(SOther,0,"Weapon type");
    SetMenuColumnHeader(SOther,2,"Cost");
    new mrow;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == 9) {
            AddMenuItem(SOther,0,Weapons[w][WeapName]);
            format(mtmp,sizeof(mtmp),"$%d",Weapons[w][WeapCost]);
            AddMenuItem(SOther,1,mtmp);
            if(Weapons[w][banned])  DisableMenuRow(SOther,mrow);
            mrow++;
        }
    }
    AddMenuItem(SOther,0,"Back");
   
}

stock FindMenuWeapon(row,slot) {
    new wrow,wid;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapSlot] == slot) {
            if(row == wrow) {
                wid = Weapons[w][WeapID];
                break;
            }
            else wrow++;
        }
    }
    return wid;
}
stock FindMenuWeaponCost(weapid) {
    new wid;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapID] == weapid) {
            wid = Weapons[w][WeapCost];
            break;
        }
    }
    return wid;
}
stock FindMenuWeaponAmmo(weapid) {
    new wid;
    for(new w=0;w<MAX_WEAPS;w++) {
        if(Weapons[w][WeapID] == weapid) {
            wid = Weapons[w][Ammu];
            break;
        }
    }
    return wid;
}
then go CreateWeaponsMenu() under ongame mode init and there is ya menus just have to show them
Reply
#6

I dont want to make weaponshop with dialog.I want to make with Textdraw.
Reply
#7

I have made a textdraw shop for every player who is weapondealler but you can i set the price of every weaponslot with a command
Reply
#8

well how are you tring to do it atm?
Reply
#9

MadeMan have made a weaponshop command that if you are in range of a weapondealler you can see the shop of weapondealer.I made a shop with textdraw if you typ a number you buy the weapon.Here is my Code:
Код:
dcmd_weapons(playerid,params[])
{
	#pragma unused params
	for(new i=0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && i != playerid && gTeam[i] == TEAM_GUNDEL)
        {
            if(GetDistanceBetweenPlayers(playerid,i) <= 4)
            {
                SendClientMessage(i,COLOR_DEADCONNECT,"[[_Weapon list shown_]]");
                TextDrawShowForPlayer(playerid,TextDraw4);
                armshop[playerid]=1;
                SetPVarInt(playerid, "arm1", i);
                return 1;
            }
        }
    }
    SendClientMessage(playerid,COLOR_RED,"No weapon dealers");
    return 1;
}
My onplayertext
Код:
public OnPlayerText(playerid, text[])
{
 	new pname[24];
	new string[128];
	GetPlayerName(playerid,pname,sizeof(pname));
	//new ID = GetClosestPlayerToPlayer(playerid);
	if (text[0] == '@')
    {
        if(HasLawEnforcementRadio[playerid] != 1)
        {
            SendClientMessage(playerid,COLOR_RED,"You need to have a Law Enforcement radio in order to send a message down the police radio.");
            return 0;
		}
		format(string,sizeof(string),"[POLICE RADIO] %s(%d): %s, over.",pname,playerid,text[1]);
		SendClientMessageToAllCops(string);
		format(string,sizeof(string),"12[POLICE RADIO] %s(%d): %s, over.",pname,playerid,text[1]);
		return 0;
	}

	if(strval(text)==1) //Con Artist
    {
		if(armshop[playerid]==1)
		{
		if(IsPlayerConnected(GetPVarInt(playerid, "arm1")) && GetPVarType(playerid, "arm1") != 0) {
        GivePlayerMoney(GetPVarInt(playerid, "arm1"), 2000);
		format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $5000!",pname,(playerid));
		SendClientMessage(GetPVarInt(playerid, "arm1"),COLOR_LIGHTBLUE,string);
		DeletePVar(playerid, "arm1");
 		GivePlayerWeapon(playerid,31,500);
		GivePlayerMoney(playerid,-2000);
    	}
		armshop[playerid]=0;
		
  		TextDrawHideForPlayer(playerid,TextDraw4);
		return 0;
		}
    	if(CanChooseSkill[playerid]==0||adminshop[playerid]==0||armshop[playerid]==0)
		{
		return 1;
		}
	}
    if(strval(text)==2)  //drug dealer
    {
		if(armshop[playerid]==1)
		{
		if(IsPlayerConnected(GetPVarInt(playerid, "arm2")) && GetPVarType(playerid, "arm2") != 0) {
        GivePlayerMoney(GetPVarInt(playerid, "arm2"), 2000);
		format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $5000!",pname,(playerid));
		SendClientMessage(GetPVarInt(playerid, "arm2"),COLOR_LIGHTBLUE,string);
		DeletePVar(playerid, "arm2");
 		GivePlayerWeapon(playerid,31,500);
		GivePlayerMoney(playerid,-2000);
    	}
		armshop[playerid]=0;

  		TextDrawHideForPlayer(playerid,TextDraw4);
		return 0;
		}
    	if(CanChooseSkill[playerid]==0||adminshop[playerid]==0)
		{
		return 1;
		}
    }
    if(strval(text)==3)  //gun dealer
    {
		if(armshop[playerid]==1)
		{
		if(IsPlayerConnected(GetPVarInt(playerid, "arm3")) && GetPVarType(playerid, "arm3") != 0) {
        GivePlayerMoney(GetPVarInt(playerid, "arm3"), 2000);
		format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $5000!",pname,(playerid));
		SendClientMessage(GetPVarInt(playerid, "arm3"),COLOR_LIGHTBLUE,string);
		DeletePVar(playerid, "arm3");
 		GivePlayerWeapon(playerid,31,500);
		GivePlayerMoney(playerid,-2000);
    	}
		armshop[playerid]=0;

  		TextDrawHideForPlayer(playerid,TextDraw4);
		return 0;
		}
    	if(CanChooseSkill[playerid]==0||adminshop[playerid]==0)
		{
		return 1;
		}
    }
    if(strval(text)==4)  //hitman
    {
		if(armshop[playerid]==1)
		{
		if(IsPlayerConnected(GetPVarInt(playerid, "arm4")) && GetPVarType(playerid, "arm4") != 0) {
        GivePlayerMoney(GetPVarInt(playerid, "arm4"), 2000);
		format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $5000!",pname,(playerid));
		SendClientMessage(GetPVarInt(playerid, "arm4"),COLOR_LIGHTBLUE,string);
		DeletePVar(playerid, "arm4");
 		GivePlayerWeapon(playerid,31,500);
		GivePlayerMoney(playerid,-2000);
    	}
		armshop[playerid]=0;

  		TextDrawHideForPlayer(playerid,TextDraw4);
		return 0;
		}

    	if(CanChooseSkill[playerid]==0||adminshop[playerid]==0)
		{
		return 1;
		}
    }
    if(strval(text)==5) //
    {
		if(armshop[playerid]==1)
		{
		if(IsPlayerConnected(GetPVarInt(playerid, "arm5")) && GetPVarType(playerid, "arm5") != 0) {
        GivePlayerMoney(GetPVarInt(playerid, "arm5"), 2000);
		format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $5000!",pname,(playerid));
		SendClientMessage(GetPVarInt(playerid, "arm5"),COLOR_LIGHTBLUE,string);
		DeletePVar(playerid, "arm5");
 		GivePlayerWeapon(playerid,31,500);
		GivePlayerMoney(playerid,-2000);
    	}
		armshop[playerid]=0;

  		TextDrawHideForPlayer(playerid,TextDraw4);
		return 0;
		}
    	if(CanChooseSkill[playerid]==0||adminshop[playerid]==0)
		{
		return 1;
		}
Reply
#10

pawn Код:
if(armshop[playerid]==1)
    {
        if(IsPlayerConnected(GetPVarInt(playerid, "arm1")) && GetPVarType(playerid, "arm1") != 0)
        {
            switch(strval(text))
            {
                case 1:
                {
                    GivePlayerMoney(GetPVarInt(playerid, "arm1"), 2000);
                    format(string,sizeof(string),"You have sold an M4 with 500 Ammo to %s(%d) for $2000!",pname,(playerid));
                    SendClientMessage(GetPVarInt(playerid, "arm1"),COLOR_LIGHTBLUE,string);
                    DeletePVar(playerid, "arm1");
                    GivePlayerWeapon(playerid,31,500);
                    GivePlayerMoney(playerid,-2000);
                }
                case 2:
                {
                    GivePlayerMoney(GetPVarInt(playerid, "arm1"), 1000);
                    format(string,sizeof(string),"You have sold a Shotgun with 500 Ammo to %s(%d) for $1000!",pname,(playerid));
                    SendClientMessage(GetPVarInt(playerid, "arm1"),COLOR_LIGHTBLUE,string);
                    DeletePVar(playerid, "arm1");
                    GivePlayerWeapon(playerid,31,500);
                    GivePlayerMoney(playerid,-1000);
                }
            }
        }
        armshop[playerid]=0;
       
        TextDrawHideForPlayer(playerid,TextDraw4);
        return 0;
    }
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)