[FilterScript] CyberPM v1.0
#1

Outdated shitty script, removed
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#2

Nice job it's similar to Garsino one but good job
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#3

Quote:
Originally Posted by Naruto_Emilio
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Nice job it's similar to Garsino one but good job
Yeah it is similar but ehh he didnt have /rpm :P but i still scripted it from scratch
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#4

Nice job, but I hope you know, that most servers already come with pm'ing in the Game Mode.
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#5

Quote:
Originally Posted by lowrida018
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Nice job, but I hope you know, that most servers already come with pm'ing in the Game Mode.
Yeah i know, i made this because i was bored, it only took me 10 min to make so it is a easy FS too.
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#6

Bug On player sended message sender color to red green yellow not just 1 color
Understand!
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#7

Quote:
Originally Posted by AlternativeDC
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Bug On player sended message sender color to red green yellow not just 1 color
Understand!
Sorry man, i dont understand what you mean, You got a screen of the bug?
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#8

Hello CyberGhost.

pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++)
        {
            SetPVarInt(i, "LastPmFrom", -1);
            SetPVarInt(i, "ReadingPMs", 0);
            SetPVarInt(i, "PmStatus", 0);
        }
You using this loop then starting FilterScript and actualy effect 0% because as always if variable don't used value is 0 and if server loading with this fs your loop SetPVar for 0 players.

Good luck in future
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#9

Quote:
Originally Posted by Raimis_R
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Hello CyberGhost.

pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++)
        {
            SetPVarInt(i, "LastPmFrom", -1);
            SetPVarInt(i, "ReadingPMs", 0);
            SetPVarInt(i, "PmStatus", 0);
        }
You using this loop then starting FilterScript and actualy effect 0% because as always if variable don't used value is 0 and if server loading with this fs your loop SetPVar for 0 players.

Good luck in future
I thinked on this way, Lets say a guy have 10 players on hes server then he go ingame and do "rcon loadfs CyberPM" and when he load the FS it "resets" the PVar for the 10 connected players. (So it don't get buggy for them)
And for the other players who connect after the FS is laded, The PVar "resets" OnPlayerConnect

Correct me if im wrong.

CyberGhost
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#10

Quote:
Originally Posted by AlternativeDC
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Bug On player sended message sender color to red green yellow not just 1 color
Understand!
... and how is three different colours a bug?
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