[Pedido]Mudando o respawn
#1

Queria ver como fazer para mudar o respawn dos civis, e tambem como mudar a skin deles assim q eles nascerem no server..

Eu jб loguei no server, dei /save e dps tentei procurar as cordenadas no meu GM, mas nada.. Meu GM й o BSL.

SetPlayerSpawn
pawn Код:
public SetPlayerSpawn(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        spawnado[playerid] = 1;
        if(PlayerInfo[playerid][pTut] == 0)
        {
            gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
            TogglePlayerControllable(playerid, 0);
            RegistrationStep[playerid] = 1;
            ShowPlayerDialog(playerid, 44, DIALOG_STYLE_MSGBOX, "Atenзгo", "Qual й o seu sexo?", "Masculino", "Feminino");
        }
        if(ProvocoMorro[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMorro);
            GangZoneShowForAll(GZMorro, 0xFFFFFF96);
            GuerranoMorro = 0;
            ProvocoMorro[playerid] = 0;
            donomorro = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraMorro);
        }
        if(ProvocoSkate[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZSkate);
            GangZoneShowForAll(GZSkate, 0xFFFFFF96);
            GuerranoSkate = 0;
            ProvocoSkate[playerid] = 0;
            donoskate = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraSkate);
        }
        if(ProvocoShop[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZShop);
            GangZoneShowForAll(GZShop, 0xFFFFFF96);
            GuerranoShop = 0;
            ProvocoShop[playerid] = 0;
            donoshop = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraShop);
        }
        if(ProvocoPier[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZPier);
            GangZoneShowForAll(GZPier, 0xFFFFFF96);
            GuerranoPier = 0;
            ProvocoPier[playerid] = 0;
            donopier = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraPier);
        }
        if(ProvocoMateriala[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMateriala);
            GangZoneShowForAll(GZMateriala, 0xFFFFFF96);
            GuerranoMateriala = 0;
            ProvocoMateriala[playerid] = 0;
            donomateriala = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraMateriala);
        }
        if(ProvocoFa1[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZFa1);
            GangZoneShowForAll(GZFa1, 0xFFFFFF96);
            GuerranoFa1 = 0;
            ProvocoFa1[playerid] = 0;
            donoFa1 = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraFa1);
        }
        if(ProvocoFa2[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZFa2);
            GangZoneShowForAll(GZFa2, 0xFFFFFF96);
            GuerranoFa2 = 0;
            ProvocoFa2[playerid] = 0;
            donoFa2 = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraFa2);
        }

        new rand;
        new house = PlayerInfo[playerid][pPhousekey];
        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 29, 999);
            GivePlayerWeapon(playerid, 24, 999);
            rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid,197.7218,175.0082,1003.0234);
            SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 4)
        {
            SetPlayerInterior(playerid, 10);
            SetPlayerPos(playerid,223.2259,109.8377,999.0156);
            SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
            SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 5)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair com nнvel de procurado.");
            PlayerInfo[playerid][pJailed] = 1;
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 6)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair sequestrado.");
            PlayerInfo[playerid][pJailed] = 1;
            return 1;
        }
        /*if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2)
        {
           Hospital[playerid] = 0;
           Irhosp = SetTimerEx("HospitalCountdown", 1000, 0, "i", playerid);
           return 1;
        }*/

        if(FixBug[playerid] == 0 && PlayerIsDead[playerid] == 1 && Hospital[playerid] == 1)
        {
            MorreDeita = SetTimerEx("MorreDeitaTimer", 100, 0, "i", playerid);
            return 1;
        }
        if(house != 255 && LocalSpawn[playerid] == 1)
        {
            if(SpawnChange[playerid])
            {
                SetPlayerToTeamColor(playerid);
                if(PlayerInfo[playerid][pDonateRank] == 1)
                {
                    SetPlayerArmour(playerid, 60);
                    SafeGivePlayerWeapon(playerid, 24, 100);
                    SafeGivePlayerWeapon(playerid, 29, 300);
                    SafeGivePlayerWeapon(playerid, 31, 300);
                }
                else if(PlayerInfo[playerid][pDonateRank] == 2)
                {
                    SetPlayerArmour(playerid, 90);
                    SafeGivePlayerWeapon(playerid, 24, 999);
                    SafeGivePlayerWeapon(playerid, 29, 999);
                    SafeGivePlayerWeapon(playerid, 31, 999);
                }
                if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
                {
                    SafeGivePlayerWeapon(playerid, 4, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23)
                {
                  SafeGivePlayerWeapon(playerid, 24, 300);
                }
                else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else
                SetPlayerToTeamColor(playerid);
                SetPlayerInterior(playerid,HouseInfo[house][hInt]);
                SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
                PlayerInfo[playerid][pLocal] = house;
                PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
                return 1;
            }
        }
        if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1)
        {
              SetPlayerToTeamColor(playerid);
              SafeGivePlayerWeapon(playerid, 24, 100);
              SafeGivePlayerWeapon(playerid, 29, 300);
              SafeGivePlayerWeapon(playerid, 31, 300);
              SetPlayerArmour(playerid, 60);
        }
        if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2)
        {
              SetPlayerToTeamColor(playerid);
              SafeGivePlayerWeapon(playerid, 24, 999);
              SafeGivePlayerWeapon(playerid, 29, 999);
              SafeGivePlayerWeapon(playerid, 31, 999);
              SetPlayerArmour(playerid, 90);
        }
        //POLICIA MILITAR
        if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 30);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid,6);
            PlayerInfo[playerid][pInt] = 6;
            return 1;
        }

        //POLICIA FEDERAL
        if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 30);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 3;
            return 1;
        }

        //FORЗAS ARMADAS
        if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 30);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
            SetPlayerFacingAngle(playerid, 280.0);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid, 6);
            PlayerInfo[playerid][pInt] = 6;
            return 1;
        }

        //MEDICOS
        if (PlayerInfo[playerid][pJob]==17 )
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //BALLAS
        if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid, 5);
            return 1;
        }

        //GROVE STREET
        if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //PREFEITO
        if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 29, 300);
            SafeGivePlayerWeapon(playerid, 24, 300);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //HITMANS
        if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 437.1817,-83.7573,999.5547);
            SetPlayerFacingAngle(playerid, 244.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,4);
            SafeGivePlayerWeapon(playerid, 4, 1);
            SafeGivePlayerWeapon(playerid, 22, 100);
            SafeGivePlayerWeapon(playerid, 34, 50);
            PlayerInfo[playerid][pInt] = 4;
            return 1;
        }

        //SAN NEWS
        if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 3;
            return 1;
        }

        //LOWRIDERS
        if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            PlayerInfo[playerid][pInt] = 12;
            return 1;
        }

        //SAN FIERRO RIFFAS
        if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerFacingAngle(playerid, 225.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //LOS SANTOS VAGOS
        if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerFacingAngle(playerid, 0.0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //ASPHALT KING'S
        if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid,11);
            PlayerInfo[playerid][pInt] = 11;
            return 1;
        }

        //POLICIA RODOVIARIA FEDERAL
        if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            PlayerInfo[playerid][pInt] = 5;
            return 1;
        }

        //AZTECAS
        if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,8);
            SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            PlayerInfo[playerid][pInt] = 8;
            return 1;
        }

        //TRIADS
        if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //YAKUZA
        if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        //DRIFTERS
        if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid,18);
            return 1;
        }

        //COMANDO VERMELHO
        if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //PCC
        if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid,2);
            PlayerInfo[playerid][pInt] = 2;
            return 1;
        }

        //B.O.P.E
        if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 30);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //AS FARC
        if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 425.1764,2531.2666,16.6157);
            SafeGivePlayerWeapon(playerid, 30, 100);
            SafeGivePlayerWeapon(playerid, 29, 100);
            SafeGivePlayerWeapon(playerid, 24, 300);
            SetPlayerFacingAngle(playerid, 133.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //POLICIA CIVIL
        if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 80);
            SetPlayerHealth(playerid, 100);
            SetPlayerPos(playerid, 235.3717,115.1140,1010.2188);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid, 10);
            PlayerInfo[playerid][pInt] = 10;
            return 1;
        }
        if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 80);
            SetPlayerHealth(playerid, 100);
            GivePlayerWeapon(playerid,42,50000);
            SetPlayerPos(playerid, 1285.1731,-1349.7958,13.5657);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }
        if (PlayerInfo[playerid][pAdmin] >= 1)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 99999);
            SetPlayerHealth(playerid, 99999);
            SetPlayerPos(playerid, -2885.7073,472.6922,4.9141);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            GivePlayerWeapon(playerid,38,50000);
            return 1;
        }
        if ((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
            SetPlayerFacingAngle(playerid, 46.8583);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
        }
    }
    return 1;
}
Reply
#2

Caso eu nгo esteja enganado, vocк deve procurar o "Set_Posx" no seu gm e la voce encontrara algumas coordenadas, basta substituir.

Da mesma forma que tem o "posx", haverб o "posy" e "posz", logo tambem serб necessario trocar esta coordenadas.
Reply
#3

Procure por
PlayerInfo[playerid][pPos_x]
PlayerInfo[playerid][pPos_y]
PlayerInfo[playerid][pPos_z]
Reply
#4

Eh isso mesmo Nightwish ! Nгo lembrava muito bem qual era ... =D
Reply
#5

pawn Код:
if(PlayerInfo[playerid][pMember] <= 0 || PlayerInfo[playerid][pLeader] <= 0)
{
  SetPlayerArmour(playerid, 100); // Seta a colete do player a 100 (Obs.: Se nгo requer a funзгo retire-a ou dк comentбrios na mesma.
  SetPlayerHealth(playerid, 100); // Seta a vida do player a 100.
  SetPlayerPos(playerid, 0.0,0.0,0.0); // Mude para suas cordenadas ativas e atuais.
  SetPlayerFacingAngle(playerid, 90.0); // Mude para o angulo que ficarб a face do player ao logar.
  SetCameraBehindPlayer(playerid); // Seta a camera atrбs do player.
  SetPlayerInterior(playerid,0); // Use a funзгo se for setar a posiзгo do player fora de um interior            
  return 1;
}
Reply
#6

Shick, ponho isso aonde ?
Reply
#7

Isto ai й so uma explicaзгo que o Shickcard estб dando ... (Й o que eu acho)
Reply
#8

Introduza na public SetPlayerSpawn
Reply
#9

Shick, eu achei as cordenadas antigas, consegui fazer ele nascer num outro lugar, mas agora tenho bugs com o tutorial, se puder ajudar lб : http://forum.sa-mp.com/showthread.ph...44#post1198844
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)