24.04.2011, 13:14
Code:
newtimer; newtime=12; newinred=0; publicOnPlayerEnterCheckpoint(playerid) { if(GetPlayerTeam(playerid)==2&&!IsPlayerInAnyVehicle(playerid)&&inred==0) { timer=SetTimer("RedPoint",1000,true); } return true; } publicRedPoint() { newinPoint=0; for(newi=0;i<MAX_PLAYERS;i++) { if(GetPlayerTeam(i)==2&&IsPlayerInCheckpoint(i)) { inPoint=1; inred=1; break; } } if(inPoint==0) { KillTimer(timer); time=12; inred=0; return true; } if(time!=0) { newstr[16]; format(str,sizeof(str),"~r~%d",time); PlaySoundForAll(1056); GameTextForAll(str,800,4); time--; } else { KillTimer(timer); GameTextForAll("~r~Red~w~TeamWins!",15000,5); for(newi=0;i<MAX_PLAYERS;i++) { if(gLogged[i]==1&&GetPlayerTeam(i)==2) { PlayerInfo[i][pScore]+=50; } TogglePlayerControllable(i,0); PlayerPlaySound(i,1058,0.0,0.0,0.0); SetPlayerCameraPos(i,1073.0526,-345.5891,94.8660); SetPlayerCameraLookAt(i,1045.6394,-316.2937,81.8911); } } return true; }
the timer not run unless a red team people in checkpoint.
but when a red team people dead in checkpoint , the timer wont be stopped and will delay 3s-4s.
i want to know why,please.