18.04.2011, 10:35
I've got trouble with this code, When the bomb goes off, the explosion is very small, though it's set to be alot bigger.
Any ideas?
Any ideas?
pawn Код:
if(BombID[playerid] != 0)
{
if(GetPlayerWeapon(playerid) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
ClearAnimations(playerid);
ApplyAnimation(playerid,"PED","bomber",4.0,0,0,0,0,0);
}
new Float:BX,Float:BY,Float:BZ;
GetObjectPos(BombID[playerid],BX,BY,BZ);
DestroyDynamicObject(BombID[playerid]);
//CreateExplosion(X,Y,Z,6,10);
CreateExplosion(BX, BY , BZ, 7, 1);
//printf("Explosion Created");
BombID[playerid] = 0;
SetPlayerWeapons(playerid);
new killerid = GoChase[playerid];
if(IsPlayerInRangeOfPoint(killerid,3,BX,BY,BZ))
{
if(GoChase[playerid] == killerid)
{
if(PlayerInfo[killerid][pHeadValue] > 0)
{
new string[128];
new price = PlayerInfo[killerid][pHeadValue];
new name[MAX_PLAYER_NAME];
new killa[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, killa, sizeof(killa));
PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash]-price/2;
GivePlayerMoney(killerid, -price/2);
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]+price/2;
GivePlayerMoney(playerid, price/2);
format(string,128,"Hitman %s has fulfilled the contract on %s and collected $%d.",name,killa,price/2);
SendFamilyMessage(8, COLOR_YELLOW, string);
format(string,128,"You have been critically injured by a hitman and lost $%d.",price/2);
SendClientMessage(killerid, COLOR_YELLOW, string);
SetPlayerHealth(killerid, 0);
ClearContract(killerid);
GoChase[playerid] = 999;
PlayerInfo[playerid][pCHits]++;
}
}
}
}