16.04.2011, 03:35
This is a /pvlock command i made to lock cars. I get tag mismatch error in the lines i marked with red.
Code:
if(strcmp(cmd, "/pvlock", true) == 0) { if(gPlayercars[playerid] == 1) { new v, Float:vehx, Float:vehy, Float:vehz; new v2, Float:vehx2, Float:vehy2, Float:vehz2; new v3, Float:vehx3, Float:vehy3, Float:vehz3; new Float:PX, Float:PY, Float:PZ; v = Vehicle[playerid]; v2 = Vehicle2[playerid]; v3 = Vehicle3[playerid]; GetVehiclePos(v, vehx, vehy, vehz); GetVehiclePos(v2, vehx2, vehy2, vehz2); GetVehiclePos(v3, vehx3, vehy3, vehz3); GetPlayerPos(playerid, PX, PY, PZ); new Distance1 = GetDistanceBetweenPoints(PX, PY, PZ, vehx, vehy, vehz); new Distance2 = GetDistanceBetweenPoints(PX, PY, PZ, vehx2, vehy2, vehz2); new Distance3 = GetDistanceBetweenPoints(PX, PY, PZ, vehx3, vehy3, vehz3); if(Distance1 < Distance2 && Distance1 < Distance2) { if(IsPlayerInRangeOfPoint(playerid, 3.0, vehx, vehy, vehz)) { if(VehicleInfo[playerid][Locked] == 0) { SetVehicleParamsForPlayer(v, playerid, 0, 1); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~r~Car locked!", 3000, 6); VehicleInfo[playerid][Locked] = 1; gVehLocked[v] = 1; return 1; } if(VehicleInfo[playerid][Locked] == 1) { SetVehicleParamsForPlayer(v, playerid, 0, 0); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~g~Car unlocked!", 3000, 6); VehicleInfo[playerid][Locked] = 0; gVehLocked[v] = 0; return 1; } } else { SendClientMessage(playerid, 0xAFAFAFAA, "You are too far away from your vehicle."); return 1; } } if(Distance2 < Distance3 && Distance2 < Distance1) { if(IsPlayerInRangeOfPoint(playerid, 3.0, vehx2, vehy2, vehz2)) { if(VehicleInfo2[playerid][Locked2] == 0) { SetVehicleParamsForPlayer(v2, playerid, 0, 1); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~r~Car locked!", 3000, 6); VehicleInfo2[playerid][Locked2] = 1; gVehLocked[v2] = 1; return 1; } if(VehicleInfo2[playerid][Locked2] == 1) { SetVehicleParamsForPlayer(v2, playerid, 0, 0); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~g~Car unlocked!", 3000, 6); VehicleInfo2[playerid][Locked2] = 0; gVehLocked[v2] = 0; return 1; } } else { SendClientMessage(playerid, 0xAFAFAFAA, "You are too far away from your vehicle."); return 1; } } if(Distance3 < Distance2 && Distance3 < Distance1) { if(IsPlayerInRangeOfPoint(playerid, 3.0, vehx3, vehy3, vehz3)) { if(VehicleInfo3[playerid][Locked3] == 0) { SetVehicleParamsForPlayer(v3, playerid, 0, 1); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~r~Car locked!", 3000, 6); VehicleInfo3[playerid][Locked3] = 1; gVehLocked[v3] = 1; return 1; } if(VehicleInfo3[playerid][Locked3] == 1) { SetVehicleParamsForPlayer(v3, playerid, 0, 0); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~g~Car unlocked!", 3000, 6); VehicleInfo3[playerid][Locked3] = 0; gVehLocked[v3] = 0; return 1; } } else { SendClientMessage(playerid, 0xAFAFAFAA, "You are too far away from your vehicle."); return 1; } } } else { SendClientMessage(playerid, 0xAFAFAFAA, "You don't own a vehicle."); } return 1; }