Suggestions For Future Sa:MP Versions.

Make that if you put NPC in interior or virtual world -1, it will appear in all virtual worlds/interiors.
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Quote:
Originally Posted by Sergei
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Make that if you put NPC in interior or virtual world -1, it will appear in all virtual worlds/interiors.
This is a must have IMO. Would save us all from connecting 50 extra NPCs just to have them standing in different virtual worlds but same interiors (ammunation clerks, etc.).
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Add please something like cnps plugin...
It will be cool to control bots!
To make them shoot, run, drive, fly ... etc
I always wanted to make admin's guard
Make them run to admin, shot at players, who shoot at admin), to give them miniguns, put them in vehicle, where admin sit...


sorry for bad english.
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hmm i just get idea: if user enter wrong server password he can change it in game where right now come wrong password.
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Quote:
Originally Posted by whitedragon
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hmm i just get idea: if user enter wrong server password he can change it in game where right now come wrong password.
Or it should check the server pass BEFORE you connect to the server
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Make the server able to manipulate handling.cfg.

Prolly have been suggested before, but meh.

Edit: oh oh, and SetPlayerGravity .
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I think if is possible to make cars to can explode
Like real if i shoot a car with a gun to explode
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if it's possible

- able to download the texture and paste it on Board in game
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instead of downloading custom objects individually for each player that wants to see them, when they join the server, it downloads it for them.

or some kind of possible system like that
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Disabling CLEO
The bold text says it. Just when GTA SA is being start as MP, don't run CLEO (idk how, maybe with blocking a plugin?) - It could prevent alot of abuse.
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Quote:
Originally Posted by Kwarde
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Disabling CLEO
The bold text says it. Just when GTA SA is being start as MP, don't run CLEO (idk how, maybe with blocking a plugin?) - It could prevent alot of abuse.
Point, but some people like me like the ELM mod, but with the new SA-MP features we can create our own ELM mod using script features, so this would be a valid argument and i second this
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Easy to block it. When you set the directory for installing SAMP, after it is set have it check for any file with CLEO in it and close the game if they join into a game and say something like "Please remove any CLEO folders from your GTA SA directory before playing."
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Quote:
Originally Posted by [NoV]LaZ
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Zero, Kendl Johnson, Salvatore Leon, Emmet, Guppy, Su Xi Mu, Ran Fa Li, Johnny Sindaco, Maria Letore(not sure) and I think there are more.

Don't forget Big Bear
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New pickup types? seriously, 14 is the only one in vehicle and it falls through server sided objects,

wiki doesnt list pickup types 6 7 9 10 16 17 18 20 21 pickup types, are they planned for later versions?

ig, there needs to be a static pickup which exists all the time, and is pickupable.
all the pickups have some kind of fault?
maybe some future ones with vehicles, and without faults

pawn Код:
OnPlayerExitVehicle(playerid, vehicleid, seatid, reason);
reason example, fell off, for bikes?
car jacked
died
etc
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LockVehicleDoor(vehicleid, doorid, lock)

for locking single doors
there the best would be if you can't exit the vehicle if you're sitting at this door
good for cop cars for example so that the subjects have not to be freezed.
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Detection of the F-Keys in order to detect a possible usage of ***** [you know, the popular cheating tool]
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You mean Alt + F4?
better would be, as suggested too much, detection of ANY key
pawn Код:
if(PressedKey(playerid) == "E")
//OR
if(PressedKey(playerid, "E") == true)

//OR!

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys, keyname[])
{
    if(strfind(keyname, "O") != -1) { SendClientMessageEx(playerid, 0xFFFFFFFF, "You Pressed 'O'"); }
}
So that keyname would include the keynames
example: i press U, R and F:
pawn Код:
keyname == "URF"
F1, Alt and stuff have to be saved with [] then (as [ALT] or [F1])
pawn Код:
keyname == "URF[Alt]P[F8]"
etc ...

but then serverowners could script keyloggers :O
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Loading/Downloading Custom objects from servers and custom player models (IDEA FROM Garrys Mod)

It'll be really cool if that was there.
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Quote:
Originally Posted by ToPhrESH
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Don't forget Big Bear
Most of those skins aren't used in game, just in cutscenes and that might be a problem if you'd use one of those skins to jump or crouch; you might crash because they weren't designed to do that.
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A function to check the size of players custom.img in bytes.
GetPlayerImageSize(playerid);

Example:

Quote:

if(GetPlayerImageSize(playerid) != 191284213)
{
SendClientMessage(playerid,COLOR_SAMP,"Please visit our Forum to download the newest Mod's");
}
else
{
SendClientMessage(playerid,COLOR_SAMP,"There is no Update");
}

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