~Need help~
#1

How can I make it appear as a payday textdraw
Or datimi a good tutorial to learn by example something!
Gamemode use NLRP
PS: Thanks
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#2

Code:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		  if(PlayerInfo[i][pLevel] > 0)
		  {
			  if(MoneyMessage[i]==1)
				{
				  SendClientMessage(i, COLOR_LIGHTRED, "Nepabaigei savo bausmes.");
				  GameTextForPlayer(i, "~r~Suimtas!", 2000, 1);
				  SetPlayerInterior(i, 6);
				  PlayerInfo[i][pInt] = 6;
			  		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		      PlayerInfo[i][pJailed] = 1;
		      SafeResetPlayerWeapons(i);
		      SafeResetPlayerMoney(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(string, sizeof(string), "Tu esi uzdarytas i kalejima %d sekundems.  Uzstatas: Negalimas", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Tu islaisvintas.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				  if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				  if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				  Tax += TaxValue;//Should work for every player online
				  PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 3;
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					  new bonus = PlayerInfo[i][pPayCheck] / 6;
					  checks += bonus;
					}
				  new ebill = (PlayerInfo[i][pAccount]/100000)*(PlayerInfo[i][pLevel]);
				  //ConsumingMoney[i] = 1;
				  //SafeGivePlayerMoney(i, checks);
				  account += checks;
				  if(PlayerInfo[i][pAccount] > 0)
				  {
				  	PlayerInfo[i][pAccount] -= ebill;
				  	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					  ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ BANK ACCOUNT ___|");
					format(string, sizeof(string), " Paycheck: $%d  Tax: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					  format(string, sizeof(string), " Eletricity & Water: -%dlt", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), " Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), " Interest: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), " Interest gain %dlt", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), " New balance: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), " Renti: -$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "Payday is added to your bank account.");
					SendClientMessage(i, COLOR_GREEN, string);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					  PlayerInfo[i][pPayDayHad] += 1;
					  if(PlayerInfo[i][pPayDayHad] >= 5)
					  {
					    PlayerInfo[i][pExp]++;
					    PlayerInfo[i][pPayDayHad] = 0;
					  }
					}
				}
				else
				{
				  SendClientMessage(i, COLOR_WHITE, "* You haven't played enought to obtain PayDay.");
				}
			}
		}
	}
	SaveAccounts();
	Checkprop();
	return 1;
}
This
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#3

I feel that this is the command I need payday when the preservation is received pay day to come in the form of text draws the middle of the screen as a dialog
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#4

I don't get it now
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