03.04.2011, 22:02
Hey, so here's the explanation why I got this problem: I started scripting recently.
So when we got that nailed, time for the problem.
My script refuses to count score and to add it in the textdraw I got.
It's suppose to show:
NBG: (Amount of kills)
NATO: (Amount of kills)
But it refuses to update. Anyone able to help me please? (The script is really small and mostly filled by #define and AddStaticVehicle, so it wont take long to go through it.)
So when we got that nailed, time for the problem.
My script refuses to count score and to add it in the textdraw I got.
It's suppose to show:
NBG: (Amount of kills)
NATO: (Amount of kills)
But it refuses to update. Anyone able to help me please? (The script is really small and mostly filled by #define and AddStaticVehicle, so it wont take long to go through it.)
pawn Code:
#include <a_samp>
#include <dini>
// Variables
new gTeam[MAX_PLAYERS];
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw3;
new NBGKills;
new NATOKills;
//forwards
forward ScoreChecker(playerid);
forward ScoreUpdater(playerid);
// Nordic Battlegroup***
#define TEAM_NBG 0
#define NBG_M4 356
#define NBG_PISTOL 348
#define NBG_GRENADE 342
#define NBG_SKIN 287
#define NBG_KNIFE 335
#define NBG_SATCHEL 363
#define NBG_DETO 364
// NATO***
#define TEAM_NATO 1
#define NATO_M4 356
#define NATO_PISTOL 348
#define NATO_GRENADE 342
#define NATO_SKIN 285
#define NATO_KNIFE 335
#define NATO_SATCHEL 363
#define NATO_DETO 364
//Color defines
#define blue 0x375FFFFF
#define red 0xFF0000AA
#define green 0x33FF33AA
#define yellow 0xFFFF00AA
#define grey 0xC0C0C0AA
#define blue1 0x2641FEAA
#define lightblue 0x33CCFFAA
#define orange 0xFF9900AA
#define black 0x2C2727AA
#define pink 0xFF66FFAA
#define purple 0xcc55ccff
#define white 0xFFFFFFAA
#define green1 0x33AA33AA
#define brown 0xA52A2AAA
#define gold 0xFFDC00FF
#define lime 0x37FF00FF
stock SetNBGTeamSetUp(playerid)
{
SetPlayerTeam( playerid , 0 ) ;
GivePlayerWeapon ( playerid , NBG_M4 , 5000 ) ;
GivePlayerWeapon ( playerid , NBG_PISTOL , 1000 ) ;
GivePlayerWeapon ( playerid , NBG_KNIFE , 1 ) ;
GivePlayerWeapon ( playerid , NBG_SATCHEL, 5) ;
GivePlayerWeapon ( playerid , NBG_DETO , 1 ) ;
GivePlayerWeapon ( playerid , NBG_GRENADE, 2 ) ;
SetPlayerSkillLevel ( playerid , WEAPONSKILL_PISTOL , 1 ) ;
SendClientMessage ( playerid , gold , " Extinguish NATO and conquer San Andreas!" ) ;
SetPlayerSkin ( playerid , NBG_SKIN ) ;
SetPlayerColor ( playerid , red ) ;
}
stock SetNATOTeamSetUp(playerid)
{
SetPlayerTeam ( playerid , 1 ) ;
GivePlayerWeapon ( playerid , NATO_M4 , 5000 ) ;
GivePlayerWeapon ( playerid , NATO_PISTOL , 1000 ) ;
GivePlayerWeapon ( playerid , NATO_KNIFE , 1 ) ;
GivePlayerWeapon ( playerid , NATO_SATCHEL , 5) ;
GivePlayerWeapon ( playerid , NATO_DETO , 1 ) ;
GivePlayerWeapon ( playerid , NBG_GRENADE, 2 ) ;
SetPlayerSkillLevel ( playerid , WEAPONSKILL_PISTOL , 1 ) ;
SendClientMessage ( playerid , gold , " Nordic Battle Group is attacking. Defend San Andreas before they conquer it! " ) ;
SetPlayerSkin ( playerid , NATO_SKIN ) ;
SetPlayerColor ( playerid , green ) ;
}
main()
{
print("\n----------------------------------");
print("Nato vs Nordic Battlegroup 0.1");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("NatoVersusNbg 0.1");
SetWorldTime ( 20 ) ;
SetWeather ( 32 ) ;
SetTimer( "ChangeColors" , 300, true );
SetTimer ( " ScoreChecker " , 1000 , true ) ;
SetTimer ( " ScoreUpdater " , 1000 , true ) ;
AddPlayerClass(NATO_SKIN, 2868.1897,31.7935,18.8838,74.3923, 0, 0, 0, 0, 0, 0);//NATO
AddPlayerClass(NBG_SKIN, 2051.9788,103.4475,27.9122,266.2756, 0, 0, 0, 0, 0, 0);//NBG
AddStaticVehicle(432,2864.4141,13.6129,17.9085,26.6336,16,16); // rhino
AddStaticVehicle(432,2868.0188,19.8851,18.1068,35.4451,16,16); // rhino
AddStaticVehicle(470,2864.0542,34.6671,18.9800,25.4197,16,16); // bil
AddStaticVehicle(470,2853.9705,43.4886,19.4960,50.7467,16,16); // bil
AddStaticVehicle(470,2839.6084,49.0639,19.6825,75.2552,16,16); // bil
AddStaticVehicle(470,2663.0771,19.1939,27.8309,69.5992,16,16); // bil
AddStaticVehicle(470,2505.0854,-3.8631,26.2816,87.8508,16,16); // bil
AddStaticVehicle(470,2432.3120,-22.7952,26.2842,90.1596,16,16); // bil
AddStaticVehicle(470,2348.7190,13.8102,26.2838,0.3240,16,16); // bil
AddStaticVehicle(470,2339.3931,152.6768,26.2827,179.2561,16,16); // bil
AddStaticVehicle(470,2260.5557,96.4165,26.2818,86.9707,16,16); // bil
AddStaticVehicle(470,2218.5332,67.7046,26.2872,170.1032,16,16); // bil
AddStaticVehicle(470,1942.5725,165.9444,37.1519,251.2348,16,16); // bil
AddStaticVehicle(470,1928.3862,170.7717,37.1565,251.2138,16,16); // bil
AddStaticVehicle(470,1920.9911,173.2817,37.1534,251.2323,16,16); // bil
AddStaticVehicle(432,1944.3578,178.5748,36.0315,241.5681,16,16); // rhino
AddStaticVehicle(432,1959.5958,181.6335,34.1793,245.1802,16,16); // rhino
AddStaticVehicle(470,2151.3318,-88.8684,2.5058,335.9564,16,16); // bil
AddStaticVehicle(470,2259.7908,-23.5497,26.2839,268.4557,16,16); // bil
AddStaticVehicle(470,2317.6167,-23.8494,26.2881,271.8190,16,16); // bil
AddStaticVehicle(470,2399.1125,24.1619,26.2831,353.8328,16,16); // bil
AddStaticVehicle(470,2428.4338,47.0192,26.2851,272.5341,16,16); // bil
AddStaticVehicle(470,2496.5544,106.6998,26.2833,268.2408,16,16); // bil
Textdraw0 = TextDrawCreate(496.000000, 122.000000, "~r~ NBG Kills~w~: 0");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.490000, 2.300000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(489.000000, 150.000000, "~g~ NATO Kills~w~: 0");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.580000, 2.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw3 = TextDrawCreate(499.000000, 4.000000, "FIGHT BITCH!");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.440000, 1.000000);
TextDrawColor(Textdraw3, 842795570);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
return 1;
}
public OnGameModeExit()
{
TextDrawHideForAll ( Textdraw0 ) ;
TextDrawDestroy ( Textdraw0 ) ;
TextDrawHideForAll ( Textdraw1 ) ;
TextDrawDestroy ( Textdraw1 ) ;
TextDrawHideForAll ( Textdraw3 ) ;
TextDrawDestroy ( Textdraw3 ) ;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2173.2681,1285.6477,24.4753);
SetPlayerCameraPos(playerid, 2152.5364,1284.7275,28.7401);
SetPlayerCameraLookAt(playerid, 2253.2341,1286.1797,19.1699);
SetPlayerFacingAngle ( playerid , 80.8913 ) ;
if ( classid == 1 )
{
GameTextForPlayer ( playerid , " ~r~ Nordic Battle Group " , 6000 , 4 ) ;
gTeam[playerid] = TEAM_NBG;
}
if ( classid == 0 )
{
GameTextForPlayer ( playerid , " ~g~ NATO " , 6000 , 4 ) ;
gTeam[playerid] = TEAM_NATO;
}
return 1;
}
public ScoreChecker(playerid)
{
if ( NATOKills >= 20 ) {
NBGKills = 0 ;
NATOKills = 0 ;
GameTextForAll ( " ~g~Nordic Battlegroup is retreating! NATO has succesfully defended San Andreas! " , 6000 , 5) ;
SetPlayerHealth(playerid, 0);
}
if ( NBGKills >= 20 ) {
NATOKills = 0 ;
NBGKills = 0 ;
GameTextForAll ( " ~r~Nordic Battle Group has conquered San Andreas! " , 6000 , 5 ) ;
SetPlayerHealth ( playerid , 0 ) ;
}
return 1;
}
public ScoreUpdater(playerid)
{
new string[ 100 ] ;
format ( string , sizeof ( string ) , " ~r~NBG Kills~w~: %s " , NBGKills ) ;
TextDrawSetString ( Textdraw0 , string ) ;
new string2 [ 100 ] ;
format ( string2 , sizeof ( string2 ) , " ~g~NATO Kills~w~: %s " , NATOKills ) ;
TextDrawSetString ( Textdraw1 , string2 ) ;
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
TextDrawShowForPlayer ( playerid , Textdraw0 ) ;
TextDrawShowForPlayer ( playerid , Textdraw1 ) ;
TextDrawShowForPlayer ( playerid , Textdraw3 ) ;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
}
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_NBG)
{
SetNBGTeamSetUp(playerid);
}
if(gTeam[playerid] == TEAM_NATO)
{
SetNATOTeamSetUp(playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage ( killerid , playerid , reason ) ;
SetPlayerScore( killerid ,GetPlayerScore( killerid ) +1 ) ;
if ( killerid == TEAM_NBG )
{
NBGKills += 1 ;
}
if ( killerid == TEAM_NATO )
{
NATOKills += 1 ;
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
GivePlayerMoney(playerid,500);
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}