[Help]Checkpoint is invisible
#1

Before someone suggests that I use a checkpoint streamer, I only need one checkpoint.

I can see the checkpoint from afar, but as I get closer to it it becomes invisible. The actions scripted in OnPlayerEnterCheckpoint still execute.

Here's the code I use to create the checkpoint.. but I can't see anything wrong with my code here.
pawn Код:
SetPlayerCheckpoint(playerid, 481.5759,2044.3569,123.4984, 2.0);
.. Any suggestions? lol
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#2

bump
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#3

Check your virtual world and interior.
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#4

Quote:
Originally Posted by Marricio
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Check your virtual world and interior.
Hmm, I don't set any players to any virtual world or interior; it's all default (which is 0, right?).
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#5

I think it has something to do with the height. Checkpoints tend to behave oddly at great heights.
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#6

Quote:
Originally Posted by Vince
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I think it has something to do with the height. Checkpoints tend to behave oddly at great heights.
Ah, that sucks. Maybe I'll just use a pickup..
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