[Ajuda] Erro ao compilar
#1

@ Edit
Depois te um pouco de trabalho, consegui reduzir a um erro
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(24) : fatal error 100: cannot read from file: "cpstream"
Linha:

#include <cpstream>


Ajuuuuuuuuuuuuuuuuuuuuuuuuudem-me ( SOU NOOB D: )
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#2

vai na pasta includes, cria um arquivo de texto e coloca isso la:

pawn Код:
//////////////////////////////////////////////////
//////////////////////////////////////////////////
///        Matraka's Checkpoint Streamer       ///
///                                            ///
/// Author: [MPA]matraka_IDG                   ///
/// Contact: msn_matraka@gtabrasil.net         ///
///                                            ///
///   ---===Infernus Development Group===---   ///
//////////////////////////////////////////////////
//////////////////////////////////////////////////

#include <a_samp>

/*Natives
native CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,Float:spawn_dist);
native CPS_IsPlayerInCheckpoint(playerid,cpid);
native CPS_IsPlayerInAnyCheckpoint(playerid,cpid);
native CPS_RemoveCheckpoint(cpid);
native CPS_GetPlayerCheckpoint(playerid);
*/


#define MAX_CHECKPOINTS 500

forward CPSERVICE_Handler();
enum cpinfo
{
    Float:cpX,
    Float:cpY,
    Float:cpZ,
    Float:cpsz,
    cpsd,
};
new CPSERVICE_active;
new Checkpoints[MAX_CHECKPOINTS][cpinfo];
new UsedCPSlot[MAX_CHECKPOINTS];
new CPSERVICE_actualcp[MAX_PLAYERS];

stock CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,spawn_dist)
{
    new cpid=1;
    while(UsedCPSlot[cpid] == 1) cpid++;
    if(CPSERVICE_active == 0){
        SetTimer("CPSERVICE_Handler",500,true);
        CPSERVICE_active=1;
    }
    UsedCPSlot[cpid]=1;
    Checkpoints[cpid][cpX]=X;
    Checkpoints[cpid][cpY]=Y;
    Checkpoints[cpid][cpZ]=Z;
    Checkpoints[cpid][cpsz]=size;
    Checkpoints[cpid][cpsd]=spawn_dist;
    return cpid;
}

stock CPS_IsPlayerInCheckpoint(playerid,cpid)
{
    if(!IsPlayerInCheckpoint(playerid)) return 0;
    if(CPSERVICE_actualcp[playerid] == cpid) return 1;
    else return 0;
}

stock CPS_IsPlayerInAnyCheckpoint(playerid)
{
    if(!IsPlayerInCheckpoint(playerid)) return 0;
    if(CPSERVICE_actualcp[playerid] == 0) return 0;
    else return 1;
}

stock CPS_GetPlayerCheckpoint(playerid) if(!IsPlayerInCheckpoint(playerid)) return 0; else return CPSERVICE_actualcp[playerid];

stock CPS_RemoveCheckpoint(cpid)
{
    if(cpid == 0 || UsedCPSlot[cpid] == 0) return 0;
    UsedCPSlot[cpid]=0;
    return 1;
}

public CPSERVICE_Handler()
{
    for(new i; i<MAX_PLAYERS; i++){
        new Float:prevdist = 100000.000;
        new prevcp;
        for(new cpid=1; cpid < MAX_CHECKPOINTS; cpid++){
            if(UsedCPSlot[cpid]) {
                new Float:dist;
                dist = CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]);
                if(dist < prevdist){
                    prevdist = dist;
                    prevcp = cpid;
                }
            }
        }
        new cpid=prevcp;
        if(CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]) < Checkpoints[cpid][cpsd]) {
            if(CPSERVICE_actualcp[i] != cpid){
                SetPlayerCheckpoint(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ],Checkpoints[cpid][cpsz]);
                CPSERVICE_actualcp[i] = cpid;
            }
        } else {
            if(CPSERVICE_actualcp[i] != 0){
                CPSERVICE_actualcp[i] = 0;
                DisablePlayerCheckpoint(i);
            }
        }
    }
    return 1;
}

stock CPSERVICE_getdist(playerid,Float:x2,Float:y2,Float:z2)
{
    new Float:x1,Float:y1,Float:z1;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    return floatround(tmpdis);
}
ai vc salva e dps muda a extensгo do arquivo de .txt para .inc
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#3

Baixe essa include http://forum.sa-mp.com/showthread.ph...light=cpstream
e coloque na pasta include do seu pawno.
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#4

Depois que eu fiz aquilo, olha o que deu :
Quote:

C:\Users\Gustavo\Desktop\SVV\pawno\include\cpstrea m.inc(0) : error 075: input line too long (after substitutions)
C:\Users\Gustavo\Desktop\SVV\pawno\include\cpstrea m.inc(1) : error 075: input line too long (after substitutions)
C:\Users\Gustavo\Desktop\SVV\pawno\include\cpstrea m.inc(2) : error 075: input line too long (after substitutions)
C:\Users\Gustavo\Desktop\SVV\pawno\include\cpstrea m.inc(6) : error 010: invalid function or declaration
../include/streamer.inc(449) : warning 202: number of arguments does not match definition
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 4) : error 017: undefined symbol "CPS_AddCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 5) : error 017: undefined symbol "CPS_AddCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 6) : error 017: undefined symbol "CPS_AddCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 7) : error 017: undefined symbol "CPS_AddCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(158 1 : error 017: undefined symbol "CPS_IsPlayerInCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(158 27) : error 017: undefined symbol "CPS_IsPlayerInCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(158 36) : error 017: undefined symbol "CPS_IsPlayerInCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(158 45) : error 017: undefined symbol "CPS_IsPlayerInCheckpoint"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(286 49) : warning 202: number of arguments does not match definition
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 6) : warning 204: symbol is assigned a value that is never used: "CP_burgermenu"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 7) : warning 204: symbol is assigned a value that is never used: "CP_chickenmenu"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 4) : warning 204: symbol is assigned a value that is never used: "CP_donutshop"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 5) : warning 204: symbol is assigned a value that is never used: "CP_pizzamenu"
C:\Users\Gustavo\Desktop\SVV\gamemodes\BSL.pwn(309 5 -- 62893) : warning 203: symbol is never used: "cpid"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


12 Errors.

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#5

Eu fui, e tentei compilar com o Infernus Pawn Editor, e isto que deu :

2 erros :

Compilando BSL.pwn...
../include/streamer.inc(449) : warning 202: number of arguments does not match definition

C:\Users\Gustavo\Desktop\NEW\gamemodes\BSL.pwn(286 49) : warning 202: number of arguments does not match definition
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#6

manda a linha q ta dando erro
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#7

- Conteъdo Removido. -
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#8

1 - Nгo й permitida a divulgaзгo de servidores

2 - Este topico nгo й para isso

3 - Usa sua assinatura ¬¬'

4 - Nгo aprendeu a ler ? https://sampforum.blast.hk/showthread.php?tid=241012
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#9

eu sei que ja tem varios tuto por ai ensinando a criar um portгo aberto com comando e tal, mas sou novato em pawno, nгo consigo entender a lingua "pawno", por favor alguem pode me ensinar a criar um portгo passo a passo, e que abra com um comando! ex:/abrirp, agradeзo desde jб.
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#10

PHP код:
new Portao//CRIA UMA ARRAY QUE SERБ USADA PARA DEFINIR O PORTAO
new Gabriel//SERБ USADA PARA DIZER SE O PORTAO ESTБ ABERTO OU FECHADO
public OnGameModeInit()
{
    
Portao CreateObject(/*MODELO*/,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*ANGULO DE ROTACAO X*/,/*ANGULO DE ROTACAO Y*/,/*ANGULO DE ROTACAO Z*/); //DEFINE QUE O OBJETO CRIADO SERБ CHAMADO DE "Portao"
    
return 1;
}
public 
OnPlayerCommandText(playerid,cmdtext[])
{
    new
         
idx,
         
cmd[256];
    
cmd strtok(cmdtext,idx);
    if(
strcmp(cmd,"/abrirp",true)) //SE O COMANDO FOR /abrirp A FUNЗГO ABAIXO SERБ EXECUTADA
    
{
        if(
Gabriel == 0)
        {
            
MoveObject(Portao,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*VELOCIDADE*/); //IRБ MOVER O PORTAO PARA O LOCAL DE ABERTURA
            
Gabriel 1//DEFINE QUE Gabriel Й IGUAL A 1
            
SendClientMessage(playerid,0xFFFFFFFF,"O portao foi aberto."); //MANDA MENSAGEM AO JOGADOR
        
}
        else
        {
            
MoveObject(Portao,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*VELOCIDADE*/); //FECHA O PORTAO NAS COORDENADAS QUE VOCК COLOCAR
            
Gabriel 0//USAREMOS ESTA VARIAVEL PARA DEFINIR SE O PORTAO ESTБ FECHADO OU NГO
            
SendClientMessage(playerid,0xFFFFFFFF,"O portao foi fechado.");
        }
        return 
1;
    }
    return 
0;
}
//==============================[ caso vocк queira que o portao seja fechado em um determinado tempo use o codigo a seguir ]==============================
new Portao;
forward FecharPortao(); //DECLARA A PUBLIC
public OnGameModeInit()
{
    
Portao CreateObject(/*MODELO*/,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*ANGULO DE ROTACAO X*/,/*ANGULO DE ROTACAO Y*/,/*ANGULO DE ROTACAO Z*/);
    return 
1;
}
public 
OnPlayerCommandText(playerid,cmdtext[])
{
    new
         
idx,
         
cmd[256];
    
cmd strtok(cmdtext,idx);
    if(
strcmp(cmd,"/abrirp",true)) //SE O COMANDO FOR /abrirp A FUNЗГO ABAIXO SERБ EXECUTADA
    
{
        
MoveObject(Portao,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*VELOCIDADE*/);
        
SendClientMessage(playerid,0xFFFFFFFF,"O portao foi aberto e serб fechado em 10 segundos.");
        
SetTimer("FecharPortao",10000,false); //ACIONA UM TIMER DE 10 SEGUNDOS QUE IRБ EXECUTAR A PUBLIC ABAIXO
        
return 1;        
    }
    return 
0;
}
public 
FecharPortao() //PUBLIC QUE FECHA O PORTAO
{
    
MoveObject(Portao,/*COORDENADA X*/,/*COORDENADA Y*/,/*COORDENADA Z*/,/*VELOCIDADE*/);
    return 
1;

OBS: Obviamente, й necessбrio trocar as /*coordenadas*/ pelas coordenadas que vocк quer que o portao abra/feche.
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