24.03.2011, 01:15
Hola yo tengo el GM Raven's RolePlay y la verdad que cuando pasa una hora no da el payday, porque es eso? tengo que setear algo? tengo que activarlo? Si alguien sabe que me diga porfavor, gracias...
public payday
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
new bank = PlayerInfo[i][pAccount];
SendClientMessage(i, COLOR_LIGHTRED, "Usted no pago su deuda, va a la carcel.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SafeSetPlayerInterior(i, 6);
SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints[i] = 0;
PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
DebtMoney[i] = 0;
PlayerInfo[i][pJailTime] = 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "Usted esta encarcelado por %d segundos. Fianza: no se puede", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 9999)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 9999;
SendClientMessage(i, COLOR_WHITE, "Usted ha sido desalojado.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pRegularRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ ESTADO DE CUENTA ___|");
format(string, sizeof(string), " Cheque: $%d Impuestos: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
{
format(string, sizeof(string), " Impuesto de luz: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Tasa de interes: 0.%d por ciento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interes ganado $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Nuevo balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Renta: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~Dia de pago~n~~w~Cheque pagado a su cuenta");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pRegularRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* No ha jugado el tiempo suficiente para obtener su pago.");
}
}
}
}
SaveAccounts();
new rand = random(2500); rand += 1245;
Jackpot += rand;
SaveStuff();
SaveAnticheat();
format(string, sizeof(string), "Noticia de loteria: Nuestro premio mayor se ha aumentado a $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}