Help: Gamemode doesn`t recognize command written :(
#1

Here is code and you can clearly see or test, that it`s commands doesn`t work. HELP:
pawn Код:
#include <a_samp>
#include <dini>
#include <dudb>
#include <core>
#include <float>
#include <zcmd>
#pragma unused strtok
#pragma unused ret_memcpy

enum pInfo
{
    pAdminLevel,
    pScore,
    pCash,
    pJob,
    pSex,
    pOrigin,
    pLevel,
    pAge,
    pKills,
    pDeaths,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];

new gPlayerCitySelected[MAX_PLAYERS];
new gPlayerSpawned[MAX_PLAYERS];

new STRING_SCORE[128];
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
#define CITY_LOS_SANTOS     0
#define CITY_SAN_FIERRO     1
#define CITY_LAS_VENTURAS   2
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#define SERVER_USER_FILE "Info/Accounts/%s.ini"

#define COLOR_MESSAGE 0x00C7FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF0088
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_GREEN2 0x33FF33AA
#define COLOR_ERROR 0xFF0000AA
#define COLOR_MSG 0x00FFFFFF
#define COLOR_PINK 0xFF66FFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN1 0x33AA33AA
#define COLOR_BROWN 0xA52A2AAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_BLACK 0x000000AA
#define COLOR_GREEN1 0x33AA33AA

#define DIALOG_STATS (154323)

forward UpdateTime(playerid);

new Update;

#if defined FILTERSCRIPT

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    EnableStuntBonusForAll(0);
    ShowPlayerMarkers(1);
    SetGameModeText("BRP 0.1");
   
    ClassSel_InitTextDraws();
   

    AddPlayerClass(0,-1478.1591796875,2641.5615234375,58.787948608398,225.0,0,0,0,0,0,0);
   
    //Converted objects and vehicles below!
    AddStaticVehicleEx(514,-1300.11816406,2711.66894531,50.76217651,183.99902344,-1,-1,60); //Tanker
    AddStaticVehicleEx(515,-1307.83374023,2707.39941406,51.21622086,184.00000000,-1,-1,60); //Roadtrain
    AddStaticVehicleEx(467,-1292.38269043,2717.24462891,49.93249893,184.00000000,23,23,60); //Oceanic
    AddStaticVehicleEx(467,-1288.60168457,2719.40747070,49.93249893,183.99902344,84,84,60); //Oceanic
    AddStaticVehicleEx(599,-1400.21374512,2631.59326172,56.15375137,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2637.70703125,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2643.94165039,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2650.30273438,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2656.56591797,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(416,-1525.40270996,2526.62670898,56.05318069,0.00000000,1,86,60); //Ambulance
    AddStaticVehicleEx(416,-1503.75781250,2526.62670898,55.98707581,0.00000000,1,86,60); //Ambulance
    AddStaticVehicleEx(418,-1555.80578613,2699.56909180,56.01889420,180.00000000,-1,-1,60); //Moonbeam
    AddStaticVehicleEx(422,-1562.96313477,2706.36816406,55.91593933,180.00000000,61,61,60); //Bobcat
    AddStaticVehicleEx(478,-1596.38085938,2695.55053711,55.00576019,180.00000000,-1,-1,60); //Walton
    AddStaticVehicleEx(462,-1565.87597656,2647.39599609,55.50615692,270.00000000,69,69,60); //Faggio
    AddStaticVehicleEx(463,-1589.01342773,2655.27587891,55.47562790,0.00000000,115,1,60); //Freeway
    AddStaticVehicleEx(586,-1515.61560059,2569.81079102,55.43293762,0.00000000,19,19,60); //Wayfarer
    AddStaticVehicleEx(481,-1448.43811035,2563.34326172,55.44471359,0.00000000,-1,-1,60); //BMX
    AddStaticVehicleEx(481,-1446.35791016,2563.34326172,55.44471359,0.00000000,-1,-1,60); //BMX
    AddStaticVehicleEx(405,-1476.19897461,2694.07080078,55.76825714,180.00000000,7,1,60); //Sentinel
    AddStaticVehicleEx(516,487.10317993,-1513.49951172,20.19931412,4.24548340,-1,-1,60); //Nebula
    AddStaticVehicleEx(516,489.10848999,-1485.42517090,19.66974640,346.99072266,-1,-1,60); //Nebula
    AddStaticVehicleEx(585,486.79458618,-1470.94604492,18.56768227,156.99975586,-1,-1,60); //Emperor
    AddStaticVehicleEx(585,483.21176147,-1528.78674316,19.41002274,195.49444580,-1,-1,60); //Emperor
    AddStaticVehicleEx(529,493.05395508,-1551.93518066,17.42130089,214.00000000,-1,-1,60); //Willard
    AddStaticVehicleEx(529,497.94583130,-1462.73864746,17.38317490,331.50000000,-1,-1,60); //Willard
    AddStaticVehicleEx(507,2044.16235352,1912.56884766,12.09379768,0.75000000,-1,-1,60); //Elegant
    AddStaticVehicleEx(507,2044.37866211,1925.68713379,12.09483242,356.99707031,-1,-1,60); //Elegant
    AddStaticVehicleEx(507,2044.84924316,1898.95288086,12.02051544,5.74707031,-1,-1,60); //Elegant
    AddStaticVehicleEx(492,2052.93920898,1877.56762695,11.62965298,270.50000000,-1,-1,60); //Greenwood
    AddStaticVehicleEx(492,2053.20800781,1955.01660156,11.61928177,89.25000000,-1,-1,60); //Greenwood
   
    CreateObject(1506,-1390.78222656,2639.35546875,54.98437500,0.00000000,0.00000000,0.00000000); //object(gen_doorext08) (1)
    CreateObject(3861,-1513.59326172,2612.11938477,55.95486450,0.00000000,0.00000000,0.00000000); //object(marketstall01_sfxrf) (1)
    CreateObject(3862,-1524.15332031,2585.33886719,56.00827026,0.00000000,0.00000000,179.99450684); //object(marketstall02_sfxrf) (1)
    CreateObject(3863,-1520.79003906,2585.33886719,56.00827026,0.00000000,0.00000000,179.99450684); //object(marketstall03_sfxrf) (1)
    CreateObject(1514,-1514.54589844,2611.55346680,55.86582565,0.00000000,0.00000000,330.00000000); //object(dyn_ff_till) (2)
    CreateObject(1514,-1521.74707031,2585.92968750,55.91923141,0.00000000,0.00000000,209.99816895); //object(dyn_ff_till) (3)
    CreateObject(1514,-1523.20410156,2585.92968750,55.91923141,0.00000000,0.00000000,149.99633789); //object(dyn_ff_till) (4)
    CreateObject(2184,-1480.23144531,2642.69335938,57.78794861,0.00000000,0.00000000,293.99963379); //object(med_office6_desk_2) (2)
    CreateObject(2184,-1478.75878906,2640.14941406,57.78794861,0.00000000,0.00000000,336.99462891); //object(med_office6_desk_2) (3)
    CreateObject(2190,-1477.39685059,2639.84277344,58.56368637,0.00000000,0.00000000,174.75000000); //object(pc_1) (3)
    CreateObject(2894,-1478.02453613,2640.68750000,58.56368637,0.00000000,0.00000000,138.00000000); //object(kmb_rhymesbook) (1)
    CreateObject(1710,-1476.98217773,2635.64379883,57.78794861,0.00000000,0.00000000,270.00000000); //object(kb_couch07) (1)
    CreateObject(3040,-1522.49780273,2589.35009766,57.26776886,0.00000000,0.00000000,90.00000000); //object(ct_stall2) (1)
    CreateObject(18038,-1518.18359375,2620.04394531,10.01234436,0.00000000,0.00000000,270.00000000); //object(gun-shop-vegas) (1)
    CreateObject(2946,-1533.49719238,2637.23510742,7.78578186,0.00000000,0.00000000,0.00000000); //object(cr_door_03) (4)
    CreateObject(2946,-1533.49548340,2640.41503906,7.78578186,0.00000000,0.00000000,180.00000000); //object(cr_door_03) (5)
    CreateObject(2946,-1505.93627930,2616.12646484,54.83593750,0.00000000,0.00000000,0.00000000); //object(cr_door_03) (6)
    CreateObject(2946,-1505.93627930,2619.29980469,54.83593750,0.00000000,0.00000000,180.00000000); //object(cr_door_03) (7)
    CreateObject(983,-1472.78027344,2611.17285156,58.47150421,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
    CreateObject(14603,-1383.76855469,2641.46875000,33.28429031,0.00000000,0.00000000,270.00000000); //object(bikeschl_main) (1)
    CreateObject(1506,-1388.51367188,2641.59667969,31.50304031,0.00000000,0.00000000,90.00000000); //object(gen_doorext08) (1)
    CreateObject(1216,478.78381348,-1495.53796387,20.09435844,0.00000000,0.00000000,2.00000000); //object(phonebooth1) (2) los_santos
    CreateObject(1216,2026.36706543,1896.48400879,11.93183136,0.00000000,0.00000000,180.00000000); //object(phonebooth1) (3) las_venturas

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    new name[MAX_PLAYER_NAME], file[256];
    //--------------------------------------------------------------------------
    new String_Connected[64];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    format(String_Connected,sizeof String_Connected,"%s Has Joined The Server",name);
    SendClientMessageToAll(COLOR_RED,String_Connected);
    //--------------------------------------------------------------------------
    gPlayerLogged[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),SERVER_USER_FILE,name);
    if (!dini_Exists(file))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register/Login:","You Are Not Registered, Write Your Password Below", "Register", "Leave");
    }
    if(fexist(file))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Register/Login:","You Are Registered, Write Your Password Below To Login", "Login", "Leave");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new name[MAX_PLAYER_NAME], file[256];

    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
        dini_IntSet(file, "Score", GetPlayerScore(playerid));
        dini_IntSet(file, "Respect", GetPVarInt(playerid, "RESP"));
        dini_IntSet(file, "Money", GetPlayerMoney(playerid));//PlayerInfo[playerid][pCash]
        dini_IntSet(file, "Job", PlayerInfo[playerid][pJob]);
        dini_IntSet(file, "Sex",PlayerInfo[playerid][pSex]);
        dini_IntSet(file, "Origin",PlayerInfo[playerid][pOrigin]);
        dini_IntSet(file, "Age",PlayerInfo[playerid][pAge]);
        dini_IntSet(file, "Level",PlayerInfo[playerid][pLevel]);
        //dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills]);
        dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths]);
        dini_IntSet(file, "Kills", GetPVarInt(playerid, "Kills"));
        dini_IntSet(file, "Deaths", GetPVarInt(playerid, "Deaths"));
        dini_IntSet(file, "Minutes Ingame", GetPVarInt(playerid, "Time"));
        KillTimer(Update);

    }
    gPlayerLogged[playerid] = 0;
    gPlayerCitySelected[playerid] = 0;

    //--------------------------------------------------------------------------
    new String_Leaving[64];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    switch(reason)
    {
        case 0: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Timed out)",name);
        case 1: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Leaving)",name);
        case 2: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Kicked/Banned)",name);
    }
    SendClientMessageToAll(COLOR_RED,String_Leaving);
    //--------------------------------------------------------------------------
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    if(IsPlayerNPC(playerid)) return 1;
    if(gPlayerLogged[playerid] == 1)
    {
        if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
        }
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    gPlayerSpawned[playerid] = 1;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
    gPlayerHasCitySelected[playerid] = 0;
   
    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 1;
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 2;
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 3;
    }
//------------------------------------------------------------------------------
    if(gPlayerCitySelected[playerid] == 1)//Los Santos
    {
        SetPlayerPos(playerid,477.34484863281,-1498.9730224609,20.483509063721);
        SetPlayerFacingAngle(playerid,260);
    }
    if(gPlayerCitySelected[playerid] == 2)//San Fierro
    {
        SetPlayerPos(playerid,-1968.7609863281,162.18864440918,27.6875);
        SetPlayerFacingAngle(playerid,180);
    }
    if(gPlayerCitySelected[playerid] == 3)//Las Venturas
    {
        SetPlayerPos(playerid,2018.2209472656,1912.9132080078,12.321389198303);
        SetPlayerFacingAngle(playerid,270);
    }
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    SetCameraBehindPlayer(playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new file[256];
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Deaths", GetPVarInt(playerid, "Deaths")+1);
    }
    SendDeathMessage(killerid, playerid, reason);
    gPlayerSpawned[playerid] = 0;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    cmd = strtok(cmdtext, idx);
   
    if (strcmp(cmd, "/kill", true) == 0)
    {
        SetPlayerHealth(playerid,0);
        SendClientMessage(playerid, 0xFFFF0088, "You Died");
        return 1;
    }
    if (strcmp(cmd, "/stats", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if (gPlayerLogged[playerid] != 0)
            {
                ShowPlayerDialog(playerid,DIALOG_STATS,DIALOG_STYLE_MSGBOX ,"Test","test:","ok","");
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "Вы не авторизовались!");
            }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public UpdateTime(playerid)
{
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),SERVER_USER_FILE,name);
    format(file, 128, "/Business_RolePlay/Players/%s.ini",name);
    SetPVarInt(playerid, "Time", GetPVarInt(playerid, "Time")+1);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    new TIME_STRING[256];
    new RESPECT_STRING[256];
    //new file[256];
    // newfile[256];
    if (gPlayerSpawned[playerid] == 1)
    {
    //Minutes In Game:
    format(TIME_STRING, sizeof(TIME_STRING), "%d", GetPVarInt(playerid, "Time"));
   
    //Score:
    format(STRING_SCORE, sizeof(STRING_SCORE), "%d", GetPlayerScore(playerid));
   
    //Respect:
    format(RESPECT_STRING, sizeof(RESPECT_STRING), "%d", GetPVarInt(playerid, "RESP"));
   
    }
    if( !gPlayerHasCitySelected[playerid] &&
        GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
        ClassSel_HandleCitySelection(playerid);
        return 1;
    }
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if (dialogid == 1)
    {
        new name[MAX_PLAYER_NAME], file[256], string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register/Login:","You Are Not Registered, Write Your Password Below", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
        dini_IntSet(file, "Respect",GetPVarInt(playerid, "RESP"));
        dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 100);
        dini_IntSet(file, "Job",PlayerInfo[playerid][pJob] = 0);
        dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
        dini_IntSet(file, "Sex",PlayerInfo[playerid][pSex] = 0);
        dini_IntSet(file, "Origin",PlayerInfo[playerid][pOrigin] = 0);
        dini_IntSet(file, "Age",PlayerInfo[playerid][pAge] = 0);
        dini_IntSet(file, "Level",PlayerInfo[playerid][pLevel] = 0);
        dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills] = 0);
        dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0);
        dini_IntSet(file, "Minutes Ingame", GetPVarInt(playerid, "Time"));
        format(string, 128, "::You succesfully registered the nickname %s with password %s.::", name, inputtext);
        SendClientMessage(playerid, COLOR_YELLOW, string);
        gPlayerLogged[playerid] = 1;
        //----------------------------------------------------------------------
        ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Choose Your Sex", "Male \nFemale", "Continue", "Quit");
        //----------------------------------------------------------------------
    }
    if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256]; //string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT, "Register/Login:","You Are Registered, Write Your Password Below To Login","Login","Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp) {
            SendClientMessage(playerid,COLOR_RED, "Wrong Password.");
            ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register/Login:","You Are Registered, Write Your Password Below To Login","Login","Leave");
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
            SetPlayerScore(playerid, dini_Int(file, "Score"));
            SetPVarInt(playerid, "RESP", dini_Int(file, "Respect"));
            GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
            //------------------------------------------------------------------
            PlayerInfo[playerid][pJob] = dini_Int(file, "Job");
            PlayerInfo[playerid][pSex] = dini_Int(file, "Sex");
            PlayerInfo[playerid][pOrigin] = dini_Int(file, "Origin");
            PlayerInfo[playerid][pAge] = dini_Int(file, "Age");
            PlayerInfo[playerid][pLevel] = dini_Int(file, "Level");
            PlayerInfo[playerid][pKills] = dini_Int(file, "Kills");
            PlayerInfo[playerid][pDeaths] = dini_Int(file, "Deaths");
            SetPVarInt(playerid, "Time", dini_Int(file, "Minutes Ingame"));

            Update = SetTimerEx("UpdateTime", 60*1000, 1, "i", playerid);

            //------------------------------------------------------------------
            SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
        }
    }
    if(dialogid == 14)
    {
        if(response)
        {
            new message[256+1];
            if(listitem == 0)
            {
            format(message, 256, "::You are male::", listitem);
            SendClientMessage(playerid, COLOR_YELLOW, message);
            //------------------------------------------------------------------
            if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
            }
            //------------------------------------------------------------------
            }
            if(listitem == 1)
            {
            format(message, 256, "::You are female::", listitem);
            SendClientMessage(playerid, COLOR_YELLOW, message);
            //------------------------------------------------------------------
            if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
            }
            //------------------------------------------------------------------
            return 1;
            }
        }
        if (dialogid == DIALOG_STATS)
        {
            if (response == 1)
            {
            //Nothing
            }
            else
            {
            //Nothing
            }
            return 1;
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
ClassSel_InitTextDraws()
{
    // Init our observer helper text display
    txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
    ClassSel_InitCityNameText(txtLosSantos);
    txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
    ClassSel_InitCityNameText(txtSanFierro);
    txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
    ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
    txtClassSelHelper = TextDrawCreate(10.0, 415.0,
       " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
    TextDrawUseBox(txtClassSelHelper, 1);
    TextDrawBoxColor(txtClassSelHelper,0x222222BB);
    TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
    TextDrawTextSize(txtClassSelHelper,400.0,40.0);
    TextDrawFont(txtClassSelHelper, 2);
    TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

ClassSel_SetupSelectedCity(playerid)
{
    if(gPlayerCitySelection[playerid] == -1) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }

    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
        SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);

        TextDrawShowForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
       
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
        SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawShowForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);

    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
        SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawShowForPlayer(playerid,txtLasVenturas);
       
    }
}

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
    if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }
    PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
    if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
        gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
    }
    PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

ClassSel_HandleCitySelection(playerid)
{
    new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);

    if(gPlayerCitySelection[playerid] == -1) {
        ClassSel_SwitchToNextCity(playerid);
        return;
    }
    // only allow new selection every ~500 ms
    if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
    if(Keys & KEY_FIRE)
    {
        gPlayerHasCitySelected[playerid] = 1;
        TextDrawHideForPlayer(playerid,txtClassSelHelper);
        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
       
        TogglePlayerSpectating(playerid,0);
        return;
    }
    if(lr > 0) {
       ClassSel_SwitchToNextCity(playerid);
    }
    else if(lr < 0) {
       ClassSel_SwitchToPreviousCity(playerid);
    }
}

ClassSel_InitCityNameText(Text:txtInit)
{
    TextDrawUseBox(txtInit, 0);
    TextDrawLetterSize(txtInit,1.25,3.0);
    TextDrawFont(txtInit, 0);
    TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

ClassSel_SetupCharSelection(playerid)
{
    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,11);
        SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
        SetPlayerFacingAngle(playerid,0.0);
        SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
        SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
        SetPlayerFacingAngle(playerid,181.0);
        SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
        SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
        SetPlayerFacingAngle(playerid,286.25);
        SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
        SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
    }
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//MINUTES_INGAME
stock sscanf(string[], format[], {Float,_}:...)
{
    #if defined isnull
        if (isnull(string))
    #else
        if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
        {
            return format[0];
        }
    #pragma tabsize 4
    new
        formatPos = 0,
        stringPos = 0,
        paramPos = 2,
        paramCount = numargs(),
        delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
        stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
        switch (format[formatPos++])
        {
            case '\0':
            {
                return 0;
            }
            case 'i', 'd':
            {
                new
                    neg = 1,
                    num = 0,
                    ch = string[stringPos];
                if (ch == '-')
                {
                    neg = -1;
                    ch = string[++stringPos];
                }
                do
                {
                    stringPos++;
                    if ('0' <= ch <= '9')
                    {
                        num = (num * 10) + (ch - '0');
                    }
                    else
                    {
                        return -1;
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num * neg);
            }
            case 'h', 'x':
            {
                new
                    num = 0,
                    ch = string[stringPos];
                do
                {
                    stringPos++;
                    switch (ch)
                    {
                        case 'x', 'X':
                        {
                            num = 0;
                            continue;
                        }
                        case '0' .. '9':
                        {
                            num = (num << 4) | (ch - '0');
                        }
                        case 'a' .. 'f':
                        {
                            num = (num << 4) | (ch - ('a' - 10));
                        }
                        case 'A' .. 'F':
                        {
                            num = (num << 4) | (ch - ('A' - 10));
                        }
                        default:
                        {
                            return -1;
                        }
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num);
            }
            case 'c':
            {
                setarg(paramPos, 0, string[stringPos++]);
            }
            case 'f':
            {

                new changestr[16], changepos = 0, strpos = stringPos;
                while(changepos < 16 && string[strpos] && string[strpos] != delim)
                {
                    changestr[changepos++] = string[strpos++];
                    }
                changestr[changepos] = '\0';
                setarg(paramPos,0,_:floatstr(changestr));
            }
            case 'p':
            {
                delim = format[formatPos++];
                continue;
            }
            case '\'':
            {
                new
                    end = formatPos - 1,
                    ch;
                while ((ch = format[++end]) && ch != '\'') {}
                if (!ch)
                {
                    return -1;
                }
                format[end] = '\0';
                if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
                {
                    if (format[end + 1])
                    {
                        return -1;
                    }
                    return 0;
                }
                format[end] = '\'';
                stringPos = ch + (end - formatPos);
                formatPos = end + 1;
            }
            case 'u':
            {
                new
                    end = stringPos - 1,
                    id = 0,
                    bool:num = true,
                    ch;
                while ((ch = string[++end]) && ch != delim)
                {
                    if (num)
                    {
                        if ('0' <= ch <= '9')
                        {
                            id = (id * 10) + (ch - '0');
                        }
                        else
                        {
                            num = false;
                        }
                    }
                }
                if (num && IsPlayerConnected(id))
                {
                    setarg(paramPos, 0, id);
                }
                else
                {
                    #if !defined foreach
                        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
                        #define __SSCANF_FOREACH__
                    #endif
                    string[end] = '\0';
                    num = false;
                    new
                        name[MAX_PLAYER_NAME];
                    id = end - stringPos;
                    foreach (Player, playerid)
                    {
                        GetPlayerName(playerid, name, sizeof (name));
                        if (!strcmp(name, string[stringPos], true, id))
                        {
                            setarg(paramPos, 0, playerid);
                            num = true;
                            break;
                        }
                    }
                    if (!num)
                    {
                        setarg(paramPos, 0, INVALID_PLAYER_ID);
                    }
                    string[end] = ch;
                    #if defined __SSCANF_FOREACH__
                        #undef foreach
                        #undef __SSCANF_FOREACH__
                    #endif
                }
                stringPos = end;
            }
            case 's', 'z':
            {
                new
                    i = 0,
                    ch;
                if (format[formatPos])
                {
                    while ((ch = string[stringPos++]) && ch != delim)
                    {
                        setarg(paramPos, i++, ch);
                    }
                    if (!i)
                    {
                        return -1;
                    }
                }
                else
                {
                    while ((ch = string[stringPos++]))
                    {
                        setarg(paramPos, i++, ch);
                    }
                }
                stringPos--;
                setarg(paramPos, i, '\0');
            }
            default:
            {
                continue;
            }
        }
        while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
        {
            stringPos++;
        }
        while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
        {
            stringPos++;
        }
        paramPos++;
    }
    do
    {
        if ((delim = format[formatPos++]) > ' ')
        {
            if (delim == '\'')
            {
                while ((delim = format[formatPos++]) && delim != '\'') {}
            }
            else if (delim != 'z')
            {
                return delim;
            }
        }
    }
    while (delim > ' ');
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
Reply
#2

you possibly have a filterscript running, which has a "return" at OnPlayerCommandText... this causes that the server stops checking for more commands, when it searched through the filterscript ones..
so unload all filterscripts that are running and then try it again... load the fss each by each and try the gamemode commands again... when they don't work anymore you have the fs that is causing the problem (remove the "return X" at OnPlayerCommandText of that filterscript
Reply
#3

your code looks fine, it has to be something others
EDIT: sasha was first, but i did refresh and didn't see it xD
Reply
#4

Thanks guys It worked
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)