17.03.2011, 14:48
Hello,
I just made a tazer for cops using a include.
I made this script:
So what the problem is, I can't really make a timer to stop the
tazer effect on the target. I don't exactly know how to do that.
Can someone give me tips?
Thanks!
I just made a tazer for cops using a include.
I made this script:
Код:
public OnPlayerShootPlayer(shooter,target,Float:damage) { if(GetPlayerWeapon(shooter) == 23) { if(IsACop[shooter] == 1 && OnDuty[shooter] == 1) { if(IsACop[target] == 1 && OnDuty[target] == 1) { SendClientMessage(shooter, COLOR_GREY, " You can't taze cops."); return 1; } new otherplayer = target; new Float:Pos[3]; GetPlayerPos(otherplayer, Pos[0], Pos[1], Pos[2]); if(!IsPlayerConnected(otherplayer)) return SendClientMessage(shooter,COLOR_RED," Bad Playerid."); new string[256], name[MAX_PLAYER_NAME], name2[MAX_PLAYER_NAME]; GetPlayerName(shooter, name, sizeof(name)); GetPlayerName(otherplayer, name2, sizeof(name2)); if(IsPlayerInRangeOfPoint(shooter, 10, Pos[0], Pos[1], Pos[2])) { format(string, sizeof(string), "* You were Tazed by %s.", name); SendClientMessage(otherplayer, COLOR_WHITE, string); format(string, sizeof(string), "* You Tazed %s.", name2); SendClientMessage(shooter, COLOR_WHITE, string); format(string, sizeof(string), "* %s shoots with his Tazer at %s and tazed him.", name ,name2); ProxDetector(30.0, shooter, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(otherplayer, "~r~Tazed", 2500, 3); TogglePlayerControllable(otherplayer, 0); LoopingAnim(otherplayer, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); } else { SendClientMessage(shooter, COLOR_YELLOW, " The player you want to taze is too far away."); } } else { SendClientMessage(shooter, COLOR_GREY, " You must be a LEO 'On Duty' to taze someone."); } return 1; } return 1; }
tazer effect on the target. I don't exactly know how to do that.
Can someone give me tips?
Thanks!